The Fully Illustrated Blog

Website Enquiries – Fault Fixed

August 16, 2014

Hi there,

Argh, I’ve just found out that all the enquiries sent via the contact page haven’t been coming through since the 11th of July! Some bizarre technical issue with my hosts meant that no emails have made it through. I thought things had gone eerily quiet! I’m used to daily enquiries, not monthly!

So, here’s a MASSIVE APOLOGY to anyone that has tried to contact me via the website in the past month, and if its not too much to ask, if you still feel the urge, please re-send your enquiry as it will now come through and be answered.

Sorry again for the issues.

Thanks.

Mike.

 

Wulverblade Site and Blog Launch!

September 27, 2013

wulverblade-site-blog

Hey Everyone,

As ever I’ve been too quiet for too long…but no more! As of today the all new Wulverblade microsite and dedicated blog have gone live! And why will this make me blog more? Well, I not only intend, but promise to keep the blog fully stacked with content. My goal is to blog weekly with not only updates about the game, but also…wait for it…work in progress samples and step by step guides! You guys have been asking me via email and twitter for ages to start doing tutorials, and now the Wulverblade site is going to be where that will happen.

I’ve also opened the site up to comments too using the Disqus engine, so please feel VERY welcome to come and comment. I’ll be replying to every comment that gets made, so rest assured it will be a two way thing :)

I really value and want your input on Wuvlerblade, so whatever your thought, question or opinion, please share it and I will be there to answer and reply.

This is a direct link to the microsite

And this is a direct link to the blog.

Come and say hi!

Mike.

 

 

I’m a dad again!

May 15, 2013

Hey Everyone,

While still nurturing my current baby (Wulverblade) my 2nd son decided burst into the world 3 weeks early last week! Both mum and son are doing great!

Needless to say, its caught me slightly off guard as I had everything planned around his ‘due date’ but as the cheeky little fella popped out early its thrown things into disarray (albeit rather amazing disarray) , so please bear with me if you’re awaiting an email reply, I’ll be back to you ASAP.

I’m hoping to be back in the office around the end of the month/early June.

Anyone with projects already booked in that are due after June 1st are all ok, no changes to plan :)

Thanks!

Mike.

 

Say hello to George

March 4, 2013

Say hello to George! Fully Illustrated’s feline team member!

George

This little (actually massive) fella was a local stray that we took pity on and took under our wing! He was in a bit of a sorry state when we first saw him, and it took us a good few months to win his trust. We’d first spotted him one night as he faced off against a huge Fox in the woods behind our home, so being stray from birth meant he’s a bit of battle hardened bruiser. He’s cost me a small fortune in vets fee’s getting him healthy, but what the hell, its my good deed for the 2013 :)

He now spends his days curled up on the window sill just above the radiator, a bit of change from fighting the elements up here on the tops where I live!

Normal games/design/illustration blog posts will resume shortly ;)

Mike.

 

 

 

Trenches 2 is back and FREE

March 1, 2013

T2-FREE

Hey everyone,

Some fantastic news landed in my inbox yesterday and it was to let me know that EA has graciously released Trenches 2 from its publishing agreement! Booom! Its finally back in the hands of its loving family, Thunder Game Works!

To celebrate, the game is being run for free for a limited time. I strongly suggest that you go and grab a copy to support the guys over at Thunder as its such an epic game and did I mention its free?

Expect more Trenches news coming over the following weeks and months, its so amazing to see this game back with its owners and out on the AppStore again!

Mike.

 

 

Wulverblade Reveal

December 21, 2012

wulverblade-teaser-trailer-blog

 

Well, you’ve all been waiting very patiently over these past few months while listening to me harp on about ‘THE GAME’ and now, after quite some time, I’m revealing it…albeit in the form of a teaser.

Ladies and gentlemen, boys and girls, may I present to you, Wulverblade! (Select 1080p HD!)

So, you’ve been asking for the name, you now have it. You’ve been asking about the art style, you can now see it (EVERY element of that trailer is made with in game assets) and you’ve been asking about the genre…which if you’ve been following me on twitter, chances are, you’ve guessed it…a classic side scrolling hack’n’slasher!

But this will be no ordinary side scroller, oooooh no, Wulverblade is going to be truly cinematic in every respect.  The game is being illustrated, animated and built in glorious 1080p HD! It will be adorned with breathtaking cinematic cut-scenes presented in tandem with a truly epic soundtrack and full voice acting throughout.  I aim to level up on everything I’ve ever created with Wulverblade.

The core underpinning of what will make Wulverblade special will be its attention to detail on EVERY level. The story is so deeply routed in British history and folklore that it draws on historical fact, historical theory and truly breathtaking classical folk stories.

Its coming to PC (and if the gods are with me, Steam), iOS GameDock, iPhone and iPad, and last but not least, Mac.  Prep yourself for everything I have ever dreamt of making!

And just in case you need any links…

Last but not least, a quick thanks to the amazing chaps at Verbal Vigilante for scoring the trailer (and the rest of the game) and to Noni Lewis for her superb voice acting!

Keep watching for more info soon!

Mike.

 

Fully Illustrated’s Big Announcement…

July 30, 2012

 

Well, a few weeks ago via Twitter, I declared that I had some big news to announce, and now I can finally spill the proverbial beans!

As all of you will know, games are my single biggest passion and have been for as long as I can remember.  I live them, I love them and I’ve always wanted to make them!  Now, after many years of working with some of the worlds greatest Indie’s, they’ve finally rubbed off on me and I’m diving in to join them!  That’s right; I’m officially working on my very own game as a true Indie developer!

So how does that work?

In conjunction with the development of the amazing new iOS Game Dock, Fully Illustrated has commissioned Cascadia Games to be the programming powerhouse that brings my dream game to life!  As part of the Game Dock’s Kickstarter campaign, their highest funding option ($10,000) included the glorious perk of getting your game made for the Game Dock! Now, as Cascadia are a client of mine, I had the chance to talk to Chris Jorgensen (founder) directly about exactly what was possible.  It turned out that my dream game, the game that has been toiling in my creative mind for decades was going to be achievable! This was just too good to be true!  Couple this with the fact that my game is going to be playable with an actual physical joypad rather than ‘just’ touch controls makes all this simply perfect.

Fully Illustrated has been squirreling away funds for years in the hope of getting enough cash together to fund a kick ass developer to realise my dream.  So when all this came together, and was within my small budget, I was little short of teary eyed.  Actually I was running around like a headless chicken for about 5 days out of pure uncontrollable excitement.

So what’s the game? Can you tell us more?

In short, I’m not saying too much right now, but that’s only to allow me chance to copyright and trademark everything first. I’m going to be launching a dev blog to cover this game from sketch through to release, so you can expect a very candid and open display of the development throughout.  I want this to project to be quite a social experience, so you can expect no stone to be left un-turned.  I’ll even be covering the costs and sales figures once launched (if there are any ;)

As an indication of what to expect though, I’m going to say this. This game is going to be the realisation of a dream, so you can rest assured that this is going to get every last drop of my creative ability and passion. I will make this my greatest work to date, that I can promise.

As far as what I can give away about the game, there are a few things I’ll say now. The game is going to be set in Britain, in a time way before the Roman’s invaded and will be mixed in with a touch of fantasy and old British folklore.  I want this game to have a very gritty and old English feel to it, something that I’ve never seen in any other game. Imagine the visual intensity of open misty moorlands, driving rain, blistering cold and sprawling eerie forests. This country is stooped in myth and magic that spans thousands of years, and I want to grasp the essence of that!

What about the gameplay mechanic?

I don’t want to give this away right now, but if you look at the rough concept image at the top, I’m guessing you can work out the basis pretty easily ;) It’s going to be retro, very retro indeed.

When’s it coming? How will it affect your normal work?

Dates wise, I’m working on it right now in my spare time, and have dedicated November 2012 – January -2013 to work on it full time. Its got a very loose release date of March 2013. So besides that couple of month window, I’ll be taking work on as normal :)

Ok, that’s a fair old amount of babble there; I’ll draw this to a close.

Watch this space over the coming months when I announce more information and launch the dev blog. I hope you’ll all wish me luck as I step forth into realising my lifelong dream…its as scary as it is exciting!

Mike.

 

 

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