Well, I’ve been tweeting about this project for about 8 months now, possibly even longer and its now been announced! The worldwide AppStore smash hit Trenches now has a sequel!!!! Trenches 2 will be hitting the AppStore on December 1st and is being published by none other than EA!
I’ve been working on this on and off for the best part of a year and let me tell you, it’s probably the biggest war/action/strategy game on the iPhone…by a LONG stretch, it’s MASSIVE! I’ve been drawing, painting, airbrushing, vectorising and designing for this puppy for soooooooo long and every second has been insanely awesome!
First up I want to cover what has to be my biggest creative accomplishment in my entire 12 years in the industry, the HUGE A1 promo poster that I created recently.
I was blessed with a 2 week budget to create this poster and was basically given something that as an artist you almost never get…the right budget! As I’d been given such a generous project (as part of the much larger project) I wanted to make this my show piece, the one piece of art that would allow me to take my next step up and genuinely improve my abilities. Needless to say, I spent a significant amount of time sketching and ran through an entire sketch pad putting this together! Once the sketch was roughed out, reviewed, amended and put into its final state, I was VERY, VERY excited!
My goal was to create a cartoon image in my personal style that reflected the stunning Udon/Capcom character collages that adorn the stunning Udon comics and posters, and while I know I’m no Alvin Lee, I was determined to make this MY take on such a composition. I started with the star of the show, the German soldier and wanted to create a story around him that portrayed the game. The overall vision was to tell the story of the Germans out weighing, out gunning and standing terrifyingly tall over the allied forces of WW1. Trenches 2 now has multiple nationalities, so I had to include each of these within the poster, each one displaying his own very distinct character. All very tongue and cheek too which made it even more fun :)
With the sketch completed it was time to get into the colour rendering…this was going to be fuuuuuuuuuuun!
As I had the time to do so, I had chance to lay down some colour schemes before getting started and after a few iterations I settled on the warm glow of a fiery, war torn battlefield. This just seemed fitting, and all the browns, oranges and yellows just made for a really indulgent palette that soothed my eyes :)
The scene just seemed to explode to life as each drop of colour adorned the screen, it was a spectacularly rewarding illustration to be working on and I simply couldn’t wait to move onto the next bit as the current part was completed. My mind was so focused on the final image that I was almost dreaming about this poster whenever I was away from it. And without further ado, here it is…
One of the other elements that made this so exciting was the final scale of the image ( A1), so my detail level had to be about a gazillion times higher than my usual ‘on-screen’ work and boy oh boy did that make for some memory challenges…
This puppy rolled in at a whopping 1.5gb as a PSD (I like my layers ;) and was quickly becoming a beast to deal with. Even with 8 cores and more RAM than you can imagine, this sucka was still loading after I’d finished making my morning espresso!
Aaaaaaaaanyway, I’m babbling.
I hope you enjoy looking at this as much as I enjoyed making it!
Oh, and here’s a couple of cheeky screenies of Trenches 2 to whet your appetite…
…now I’ll save my rambling on these until my next post :)
Lastly, and VERY importantly, I want to say a MMMMMMMMMMASSIVE thanks to Thunder Game Works for inviting me to be their lead artist once again.