The Fully Illustrated Blog

Wulverblade Reveal

December 21, 2012

wulverblade-teaser-trailer-blog

 

Well, you’ve all been waiting very patiently over these past few months while listening to me harp on about ‘THE GAME’ and now, after quite some time, I’m revealing it…albeit in the form of a teaser.

Ladies and gentlemen, boys and girls, may I present to you, Wulverblade! (Select 1080p HD!)

So, you’ve been asking for the name, you now have it. You’ve been asking about the art style, you can now see it (EVERY element of that trailer is made with in game assets) and you’ve been asking about the genre…which if you’ve been following me on twitter, chances are, you’ve guessed it…a classic side scrolling hack’n’slasher!

But this will be no ordinary side scroller, oooooh no, Wulverblade is going to be truly cinematic in every respect.  The game is being illustrated, animated and built in glorious 1080p HD! It will be adorned with breathtaking cinematic cut-scenes presented in tandem with a truly epic soundtrack and full voice acting throughout.  I aim to level up on everything I’ve ever created with Wulverblade.

The core underpinning of what will make Wulverblade special will be its attention to detail on EVERY level. The story is so deeply routed in British history and folklore that it draws on historical fact, historical theory and truly breathtaking classical folk stories.

Its coming to PC (and if the gods are with me, Steam), iOS GameDock, iPhone and iPad, and last but not least, Mac.  Prep yourself for everything I have ever dreamt of making!

And just in case you need any links…

Last but not least, a quick thanks to the amazing chaps at Verbal Vigilante for scoring the trailer (and the rest of the game) and to Noni Lewis for her superb voice acting!

Keep watching for more info soon!

Mike.

 

Talk at Bolton University

March 19, 2012

Hey Everyone,

I just wanted to say a quick thanks to the wonderful Illustration & Animation Students at Bolton University for being a fab audience last Thursday!  I was invited in to give a talk to the 3rd year students about working in the industry and they all did a great impression of an interested audience ;)  I hope you all enjoyed it as much as I did!

I was also shown some examples of the current students work… very impressive stuff!! The current 3rd year work is light years ahead of what I was producing at that stage in my creative development…I’m going to have to watch my tail!

Thanks again and good luck with the remainder of your final year!!

Mike.

 

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BLURST

Another awesome games job! The main reason Fully Illustrated was established was to allow me to work more with my favourite industry, the games industry. So every time another games job comes along I do a little jump for joy.

Tribe Wars

This was an epic project to work on! It was one of many Arabic comic related projects that I’ve been working on with the guys over at Aranim in Jordan.

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