The Fully Illustrated Blog

The site is quiet but there’s LOTS going on!

February 16, 2017

Hey Everyone, 

You may have noticed that the site has been sat without any updates for a good few months now, sorry about that! Reason being is that there is a LOT going on behind the scenes. Alongside the multitude of great projects that I’m working on I’m also working on the all new version of this website! Added to that is the upcoming release of Wulverblade too! 5yrs of hard work is getting ever closer to completion and 2017 is going to be an insane year!

  • Projects: I’m working on a vast array of projects right now including some fab new mobile games, a console horror game and a swathe of fun branding, UI and website projects too. Its crazy busy at the moment. I’ve got about 15 new projects to add to the site including the UI work for Farming Simulator 2017!
  • New Site: The all new version of Fully Illustrated is well into development now and just needs the content adding, a few final features adding and final testing. When the new site launches its going to be 100% mobile friendly and rammed with all sorts of new and exciting content. I can’t wait to share it with you all.
  • Wulverblade: After 5 years of love and attention Wulverblade is now on the final stretch. We’ve completed all the levels and are now going back through to put all the finishing touches in, final content and testing. There is lots of news on this front to come soon so watch this space.

And last but not least, 2017 marks Fully Illustrated’s 10 year anniversary and what a year its going to be.

Thanks for following the site for so many years!

Mike.

 

Wulerblade is on Greenlight and at PAX East!

April 22, 2016

greenlight-pax-FI

Hey Everyone!

Sorry again for yet another long delay between blog posts.

I’m calling for your help now as we’ve just launched our Steam Greenlight campaign for Wulverblade and after just 48hrs we’ve cracked into the top 100 and are sat at 75th. We need as many votes as possible so if you’d be kind enough to drop us a vote we’d be forever grateful :) All the support so far has been AMAZING. Thank you.

CLICK HERE TO VOTE FOR US

Also, if you’re attending PAX East today or over the weekend you can get your hands on Wulverblade in the Indie Minibooth! Brian, Colin and Evan are there and will be happy to answer any questions, and let you have a play. You can also grab some nice Wulver swag while you’re there too!

Thanks again for your votes, shares and words of encouragement!

Mike.

2016 Is Going To Be A BIG One!

February 2, 2016

Hey Everyone!

Well, my posts over the last year have been abysmal, I’ve neglected the site too much for too long. 2016 is set to be a MASSIVE year for Fully Illustrated and I intend to keep you all updated along the way.

Firstly, this site is now nearly a decade old…A DECADE…so as you can well imagine, its driving me insane. I want to entirely overhaul Fully Illustrated and bring you a much richer, cross platform modern experience. One that doesnt feel like a, well, 10 year old website ha haa.  So stay tuned, there will be a new look and a whole new brand overhaul for Fully Illustrated later this year and I promise you, it will be worth the wait. I’m going to give it everything I’ve got!

But before that happens!…

WULVERBLADE will be launching this year on Xbox One and Steam and this will be the outcome of nigh on 4 years of passion and just about every last penny I own (and some that I don’t) ha. This project has been my dream for so many years and its so close to completion now, I can almost taste it! There will be so much to see from a creative perspective, illustration, animation, UI design, branding, icon design, motion graphics, you name it. Absolutely every skill I have (and didn’t have at the start of the project) will be on show with this project.  I can’t wait to get it into the hands of players around the world.

So, in a nutshell, that’s it, only two things, but boy are those two things big in my little world :)

Take care everyone and keep your eyes peeled, I’ll be updating regularly from now on.

Mike.

 

E3 2015 Wulverblade Trailer!

June 16, 2015

Hey Everyone,

As you all know I’m hard at work on both client work and Wulverblade at the moment and here’s a good luck at what we’ve been up to with Wulverblade! This is the latest trailer! New characters, new environments, new everything! Hope you like it! Its taken a lot of blood, sweat and tears to get to this stage and there’s still ways to go ;)

I hope you can all see JUST how much is going into this. My life’s dream is slowly coming to fruition. I’m loving every second of this game and we’re now into year 3 of development. I know, 3 years, mad isnt it?! So much fun.

More to come!

Mike.

Why so quiet? Wulverblade is why!

April 17, 2015

Hey Everyone!

Wow, my once regularly updated website and blog hasn’t been attended to in months. Shameful!

Well, as you guessed, I’ve been über busy with both Wulverblade and my contract work. I’ve just added a few updates to my design section and dropped in a few Wulverblade illustrations in the illustration section. I’ve got looooooads of projects in the works at the moment, most of which are yet to be released. These include new games, UI projects, websites, brand designs you name it. All will be updated as they get released.

In short I’ve never been this busy in my entire life. Running the production of your dream game for your dream format (Xbox One if I haven’t already mentioned that a thousand times ha haa) and also running your beloved little company is quite the time challenge. I’m in SUCH a lucky position that the work I love and do as Fully Illustrated funds the production of my own game. I have to pinch myself at times just see if this is all real.

So in short work is still going on feverishly as I fulfil my clients needs and continue to craft Wulverblade, but worry not, updates will keep coming. Once the game is ready to launch I will be able to FLOOD the illustration section with more work than you’ve ever witnessed ;)

Here’s a sneaky sample of one of Wulverblade’s levels…

Wulverblade-Screenshot-00

You can pop over to the Wulverblade blog at any time to see more.

Thanks for reading!

Mike.

 

Wulverblade Scoops ‘People’s Choice Best Indie Game’ Award at Play Expo!

November 20, 2014

Fully-Illustrated-Michael-Heald-Wulverblade-2

Hey Everyone,

Just thought I’d update the blog with this bit of now slightly outdated news. Back in October I took Wulverblade to Play Expo 2014 in Manchester to a crowd of over 20,000 people! For those who don’t know the expo, its a retro and arcade focused show with a now massively growing indie section too! This year they ran a ‘People Choice Best Indie Award’ where the attendees of the show got to vote on their favourite new game…and guess what…Wulverblade won! YYYYYYEY!

The show was insane and the stand was packed for the entire 2 days. You can read the full right up with loads of photos over on the Wulverblade blog and you can also see a quick glimpse below as well as a photo of my incredibly overjoyed (and rather stupid looking) face :)

WULVERBLADE-PLAYEXPO

Fully-Illustrated-Michael-Heald-Wulverblade

Thanks!

Mike.

The New Wulverblade Trailer is Live!

April 10, 2014

 

Hey Everyone,

Well, I’ve been promising this trailer since December and now it is finally here! After a fantastic GDC and the game being shown publicly, its finally time to show it to the world.

As you’ll see there’s a little more about the story, some nice cut scene snippets and oh yeah, GAMEPLAY! BOOOOOOOM! Hope you all like it!

As you’ll hear, the soundtrack is a work of art and that is courtesy of the amazing Verbal Vigilante! They not only brought their very own magic to the trailer, but also some wonderful work from a vocalist who we’ll intro on here soon, but also a wonderful cellist and some fabulous voice over work from Noni Lewis and Ed Ward. Big cheer for the guys over at Verbal V!

If you enjoy the trailer we’d LOVE it if you’d be so kind as to like and share freely :) We’d be forever in your debt!

Thanks everyone, hope you enjoyed it!

Mike.

 

Wulverblade coming to Xbox One!

March 18, 2014

wulverblade-coming-to-xbox-one

 

Wulverblade is coming to Xbox One and is playable at GDC!

Yep, you heard that right, my life long dream game is getting a life long dream format, a leading games console, WAHOOOOOOOOOOOOOO!

We’ve known about this for a little while, so you can imagine our uncontrollable excitement about wanting to tell the world. And now, as of today, Microsoft have officially announced it, we are SOOOOO excited. So, so, excited.

 

Play it this week at GDC!

The best bit is, if you happen to be at GDC, head over to the Unity booth (South Hall Expo – Booth 1402) where you can not only see Wulverblade in action, but you can get to play it on the Xbox One, right there!

Click here for a map of where to find it

It is in a very early pre Alpha state, but you’ll get a good feel for the basics of the game. Brian and Colin are there too, so hit them up if you wanna chat about the game at any point. If you get a chance to swing by, please drop up us a comment as we’d love to hear your thoughts!

And a BIG THANKS to the guys at Unity for the showcase, you guys rock!

 

Screenshots Now and Trailer Coming Soon

Now, some of you may already know that I (Mike) got struck down with appendicitis last week and after a couple of operations am now recovering for a couple of weeks, so that’s stopped me both being there and getting the in-game trailer complete. ULTRA GUTTED! But, I’m going to show off two screenshots from the game here which will hopefully wet your appetite for the trailer. Once I’m back on my feet I’ll have it ready ASAP.

Wulverblade-GDC-Screenshot-Level2

Wulverblade-GDC-Screenshot-Level1 

SO EXCITED!

Mike.

Character Design Tutorial – FINALLY

February 7, 2014

FI-Header-Img

Hey Everyone,

This needed a separate post really as you’ve all been asking for this for what seems like forever.

I’ve promised to collate a step by step character creation guide for years, damn, about 10+ years actually, but I whipped my ass into gear and finally got it done! I wanted to tie it in with Wulverblade as that’s what’s fresh on my mind and also the easiest to share as its my project.

This tutorial is pretty deep and pretty lengthy, so hopefully it’ll answer any questions that you’ve had brewing about how I create my characters. If you want to ask any further q’s though, please feel welcome to drop a comment in the post (its over on the Wulverblade site).

Without further ado, here it is Wulverblade Character Tutorial

I hope you all enjoy it!

Mike.

 

Busy, Busy, Busy.

February 7, 2014

Hey Everyone,

WOW, September was the last time I posted anything on the site…this is shocking!

In short, things are insanely busy at the moment. 85% of this years available space has already been booked up, which is fantastic, but also crazy at the same time. I cant believe how far in advance everyone is planning in 2014. No complaints though.

My current projects are amazing too, lots of really, really exciting stuff to show over the coming months. And there is SO much more coming this year, its ace.

I’ve got a bazillion new projects to add to the site including UI design, character design, branding, site design, motion graphics you name it, but time is against me as I’m also trying to juggle the new re-design of the site as well…oh, and then there’s also a little something called Wulverblade too ;) Wulverblade has a whopping 12 people on board now, all working busily in their own areas, art, animation, dev, sound, voice overs, cut scenes…wow.

So in short, expect to see looooooooooooooooads of new work and hopefully, if the gods of time feel kind enough to bestow me with some free time, an entirely new Fully Illustrated too.

More to come soon.

Mike.

 

 

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