You may have noticed that the site has been sat without any updates for a good few months now, sorry about that! Reason being is that there is a LOT going on behind the scenes. Alongside the multitude of great projects that I’m working on I’m also working on the all new version of this website! Added to that is the upcoming release of Wulverblade too! 5yrs of hard work is getting ever closer to completion and 2017 is going to be an insane year!
Projects: I’m working on a vast array of projects right now including some fab new mobile games, a console horror game and a swathe of fun branding, UI and website projects too. Its crazy busy at the moment. I’ve got about 15 new projects to add to the site including the UI work for Farming Simulator 2017!
New Site: The all new version of Fully Illustrated is well into development now and just needs the content adding, a few final features adding and final testing. When the new site launches its going to be 100% mobile friendly and rammed with all sorts of new and exciting content. I can’t wait to share it with you all.
Wulverblade: After 5 years of love and attention Wulverblade is now on the final stretch. We’ve completed all the levels and are now going back through to put all the finishing touches in, final content and testing. There is lots of news on this front to come soon so watch this space.
And last but not least, 2017 marks Fully Illustrated’s 10 year anniversary and what a year its going to be.
Posts are thin as usual recently but needless say, I’m working hard as always on both my awesome contract jobs and my beloved Wulverblade. I just wanted to quickly share a post over on Barnes and Noble that features the cover art I’ve recently completed for the upcoming sci-fi novel ‘Exploded View’. I’d never done a book cover before so got rather excited about this job. Bizarely after 16 years in the industry and only just doing a book cover project, another one has just appeared too. More on that soon.
Sorry again for yet another long delay between blog posts.
I’m calling for your help now as we’ve just launched our Steam Greenlight campaign for Wulverblade and after just 48hrs we’ve cracked into the top 100 and are sat at 75th. We need as many votes as possible so if you’d be kind enough to drop us a vote we’d be forever grateful :) All the support so far has been AMAZING. Thank you.
Also, if you’re attending PAX East today or over the weekend you can get your hands on Wulverblade in the Indie Minibooth! Brian, Colin and Evan are there and will be happy to answer any questions, and let you have a play. You can also grab some nice Wulver swag while you’re there too!
Thanks again for your votes, shares and words of encouragement!
Well, my posts over the last year have been abysmal, I’ve neglected the site too much for too long. 2016 is set to be a MASSIVE year for Fully Illustrated and I intend to keep you all updated along the way.
Firstly, this site is now nearly a decade old…A DECADE…so as you can well imagine, its driving me insane. I want to entirely overhaul Fully Illustrated and bring you a much richer, cross platform modern experience. One that doesnt feel like a, well, 10 year old website ha haa. So stay tuned, there will be a new look and a whole new brand overhaul for Fully Illustrated later this year and I promise you, it will be worth the wait. I’m going to give it everything I’ve got!
But before that happens!…
WULVERBLADE will be launching this year on Xbox One and Steam and this will be the outcome of nigh on 4 years of passion and just about every last penny I own (and some that I don’t) ha. This project has been my dream for so many years and its so close to completion now, I can almost taste it! There will be so much to see from a creative perspective, illustration, animation, UI design, branding, icon design, motion graphics, you name it. Absolutely every skill I have (and didn’t have at the start of the project) will be on show with this project. I can’t wait to get it into the hands of players around the world.
So, in a nutshell, that’s it, only two things, but boy are those two things big in my little world :)
Take care everyone and keep your eyes peeled, I’ll be updating regularly from now on.
As you all know I’m hard at work on both client work and Wulverblade at the moment and here’s a good luck at what we’ve been up to with Wulverblade! This is the latest trailer! New characters, new environments, new everything! Hope you like it! Its taken a lot of blood, sweat and tears to get to this stage and there’s still ways to go ;)
I hope you can all see JUST how much is going into this. My life’s dream is slowly coming to fruition. I’m loving every second of this game and we’re now into year 3 of development. I know, 3 years, mad isnt it?! So much fun.
Wow, my once regularly updated website and blog hasn’t been attended to in months. Shameful!
Well, as you guessed, I’ve been über busy with both Wulverblade and my contract work. I’ve just added a few updates to my design section and dropped in a few Wulverblade illustrations in the illustration section. I’ve got looooooads of projects in the works at the moment, most of which are yet to be released. These include new games, UI projects, websites, brand designs you name it. All will be updated as they get released.
In short I’ve never been this busy in my entire life. Running the production of your dream game for your dream format (Xbox One if I haven’t already mentioned that a thousand times ha haa) and also running your beloved little company is quite the time challenge. I’m in SUCH a lucky position that the work I love and do as Fully Illustrated funds the production of my own game. I have to pinch myself at times just see if this is all real.
So in short work is still going on feverishly as I fulfil my clients needs and continue to craft Wulverblade, but worry not, updates will keep coming. Once the game is ready to launch I will be able to FLOOD the illustration section with more work than you’ve ever witnessed ;)
Here’s a sneaky sample of one of Wulverblade’s levels…
Just thought I’d update the blog with this bit of now slightly outdated news. Back in October I took Wulverblade to Play Expo 2014 in Manchester to a crowd of over 20,000 people! For those who don’t know the expo, its a retro and arcade focused show with a now massively growing indie section too! This year they ran a ‘People Choice Best Indie Award’ where the attendees of the show got to vote on their favourite new game…and guess what…Wulverblade won! YYYYYYEY!
The show was insane and the stand was packed for the entire 2 days. You can read the full right up with loads of photos over on the Wulverblade blog and you can also see a quick glimpse below as well as a photo of my incredibly overjoyed (and rather stupid looking) face :)
Between Wulverblade and my project work I find little time for anything else these days, but when I got talked into joining the #inktober movement on Twitter this October, it was time to dig out my old ink pens!
Its been so many years, over 10 in fact, since I last worked with ink, so to say I was rusty was an understatement. By the time the last image was done (one at the end) I’d even gone so far as to start dabbling with ink markers again, something I haven’t touched in even longer! Anyway, it was super fun playing around with real media again and something I intend to continue with! Hope you like them!
Argh, I’ve just found out that all the enquiries sent via the contact page haven’t been coming through since the 11th of July! Some bizarre technical issue with my hosts meant that no emails have made it through. I thought things had gone eerily quiet! I’m used to daily enquiries, not monthly!
So, here’s a MASSIVE APOLOGY to anyone that has tried to contact me via the website in the past month, and if its not too much to ask, if you still feel the urge, please re-send your enquiry as it will now come through and be answered.
This was an excellent pitch allowing me to explore some new ideas in 3D Studio Max. I had been chomping at the bit to amalgamate my cartoon illustration and 3D skills into one visually exciting project...and this was it.