Client: Interwave Studios
Project: Nuclear Dawn - The TrailerProject specifics:
- Motion Graphics
Client location: Germany
Nuclear Dawn – The Trailer
Oh, oh, oh, oh, this was toooo much fun! I mean, I know I harp on about ‘oh this was a dream project a lot’ and whenever I say that...I mean it, 100%, I’ve been so lucky with the projects I’ve been on of late, but this, oh man, this was just heaven! I love games, I love graphics and I TOTALLY love motion graphics, so when the guys at Interwave asked me to put their preview trailer together, I bit their arm off! I’ve done a couple of trailers before, but never for anything as gritty and dark as this, so it was great to stray into something totally new.
Initially I created a photmatic for this to let the guys know exactly what footage I needed and then from there I went onto to create the trailer. I was sent over about 6gig’s worth of 720p raw footage and then started out editing it in After Effects. Once I’d added the treatment and effects I wanted to the footage I then started on the title sequences. I wanted these to feel like they were deep in fiery ruins of warfare, so I layered up looooads of smoke, fire, burning particle effects and exploding rubble, all overlaid with some crackling fire and other killer sound effects. The end result brings a big old smile to my face.
The other element I loved doing was the Interwave ident at the beginning. I wanted this to be a stark contrast to the game visuals by keeping with the company blue, making a futuristic and rich first few seconds. This acted as a ‘before the war’ sequence in some ways, then leading into the war-torn game trailer.
Bloody loved this! Go check it out at the site as it looks even better when dropped in around the sites interface:
This branding project was definitely right up my street! A new sci-fi, old-school, side-scrolling shooter in need of its identity! Rock on!
Happy viking...angry viking...grrrrr. This was one of the many personal illustrations that I created back when I was managing at Lightmaker and was in dire need of getting back to my sketchpad. He hee, it was probably a reflection of how I felt at the time ;)