Client: Interwave Studios
Project: Nuclear Dawn - Trailer 2Project specifics:
- Trailer Creation
- Creative Direction
- Post Production Effects
Client location: Netherlands
Nuclear Dawn – Trailer 2
Man oh man was this epic! When I worked on the preview trailer last year I had sooooo much fun, so when the guys at Interwave approached me with the brief for trailer 2, I was very, very excited!
A couple of months previous to this I'd been working on the HUD and menu system for the game (that will be available to view in the coming months), so we decided that this style was going to be utilised in the trailer. I knew this going to rock! I wanted to inject that complex futuristic feeling that you got in Minority Report and Iron Man, something that felt like an interactive UI from the future. Lots of technical readouts going on and lots to take in. The final cut scenes had SO many layers and additional animated sequences it was untrue!
With the text cut scene styling nailed down, we had the epic task of creating a story, shooting it in game, recording it, shipping the gigabytes and gigabytes of raw footage to me from the Netherlands, and getting to work cutting, stitching, timing, lighting, and bringing to life this amazing little story sequence. To give you an idea, I had about 50gig of raw footage, (about 10 mins in total), that had to be brought together into an exciting 2-3 min trailer. We had so much fun working on this, and the guys at Interwave bent over backwards to get me everything I needed. Thanks guys!
Yey, Raskulls rocked! This game is looking so damn awesome, so when Halfbrick gave me a yell and asked if I’d like to take on the site, I calmly said...YES YES YES!
Branding Blush was one of the most natural processes I have ever been through! As soon as I laid my hands on the beta before launch I knew immediately how this brand was going to look!