Client: Original Mobile First Games Company

Project: Lightmark App

Project specifics:
  • UI Design
  • Branding

Client location: USA

Link: http://bit.ly/X8kokT

Lightmark

The brief:

This was a superb UI project! Lightmark is a 3D benchmark app to test out the power of your device, so the visuals I got to work with were breathtaking! The brief was to create a clean, slick UI that would sit naturally against the intense and highly complex visuals of the benchmark test.

The solution:

I wanted to inject a strong sci-fi angle in this design to compliment the engine graphics but not one that would detract or clash with the complexity of the art, so a fine balance was struck between technical, futuristic and clean. The end result was one I was really, really pleased with. If you've got a high end Android device, set this baby to work, it'll push that graphics processor to it limits!

Client: Hinterland Games

Project: The Long Dark Website

Project specifics:

Website Design

Client location: Canada

Link: http://intothelongdark.com

The Long Dark

The brief:

The Long Dark needs little introduction as just about everyone has heard of it, and I'm pretty sure you could guess the basic premise of the brief, but in short, the new site had to plunge the viewer into dark and foreboding world of The Long Dark while at the same time deliver as much content as possible and to entice people to pre-order this amazing game.

The solution:

As the game is somewhat stunning, I simply requested a collection of vast, expansive scenes that I could turn into a browser window filling experience. But rather than just have sections, I wanted to merge the scenes into each other, allowing the user to feel as though they were exploring the world as they explored the site. If you haven't already, I suggest pre-ordering this lovely looking game, its shaping up something special!

Client: Haypi

Project: Haypi Adventure

Project specifics:

3D Modelling

Matte Painting

UI Design

Branding

Client location: China

Haypi Adventure

The brief:

This project was SO much fun. 3D, matte painting, UI design, branding you name it! I was given an overview of the games background and then set to work on the overall aesthetic for it.

The solution:

This project was quite different to most, as rather than being supplied with all the 3D artwork, it was my task to create it all :) Its been some time since I delved this deeply into 3D but boy was it good fun! This was actually created over a year ago now and the game has changed vastly from when I was involved, so you could call this concept work I guess. None the less, it was a total blast to work on. Not only did I have to dust off my 3D skills to model up some ships but I also had to create an amazing new world for them to exist in. I could go on for hours about this project as it was so incredibly vast, but I'd likely bore you to tears with the details ;)

Client: Analogue

Project: Analogue Website

Project specifics:

Company Branding

Product Branding

Website Design

Client location: USA

Link: http://analogueinteractive.com

Analogue

The brief:

The brief was a complex one as I was tasked with not only re-designing the site but creating an internal microsite and brand for the jaw dropping new Nt!

The solution:

As I've been working with Analogue for some time now, I was fully understanding of their desired direction, and what a direction that was going to be! Clean, open and indulgent. The new site had to show off their amazing products in the best possible light, so huge product shots and clear, concise content was the order of the day. If you have a love for the NES, you absolutely HAVE to get yourself an Nt, its a breathtaking piece of kit!

Client: Little Guy Games

Project: Cozmix Website

Project specifics:

Website Design

Client location: USA

Cozmix

The brief:

I was asked to create a one page site design for Cozmix and to create something that would reflect the world and encourage potential players to download the game.

The solution:

I asked the team at Little Guy Games to work up some new artwork that could be used as a feature at the top of the page, something to really grab the viewer. I sketched out my basic idea and handed it over. Once I got the final artwork back I knew exactly how the site was going to look from that very second. The primary goal was to convert viewers to players, so keeping the play button prominent was key and making it attractive, even more so. Fun little project!

Client: E McNeill

Project: Darknet

Project specifics:
  • In Game Concept Art
  • UI Concept Designs
  • Branding
  • General Creative Direction

Client location: US

Link: http://darknetgame.com

Darknet

The brief:

Now this was REALLY exciting! My first Oculus Rift project! I was contacted by E McNeill a while back to see if I'd be interested in helping out with the concept art, concept UI and branding for his Oculus Rift title Ciess, which had already won awards in its early stage of development. As you can imagine...I bit his arm off!

The solution:

E wanted to take the game in a darker, cyber, hacker direction, something that had me very excited as a general direction. Now, designing for VR is extremely different than designing for traditional methods, so I had to totally change my thought process for this one. Whatever I created on screen was going to look very different once wrapped around the player in a full 3D headset. Creating the overall concept art, UI direction and general approach for the game was a dream come true. Truly.

Client: Ironhide Game Studio

Project: Kingdom Rush Frontiers - Website

Project specifics:
  • Website Design

Client location: US

Kingdom Rush Frontiers

The brief:

After creating the design for the original Kingdom Rush, it was time to tackle Frontiers, superb! As before the team at Ironhide wanted the design plunge the user deep into the games world.

The solution:

The solution for this site was to really make the most of the epic artwork that was available. Huge amounts of background, character and creature artwork were used to create a site that oozed the feel of Kingdom Rush Frontiers. Too much fun!

Client: Hemisphere Games

Project: OSMOS Microsite

Project specifics:
  • Branding
  • Site Design

Client location: US

Link: http://bit.ly/1dmR4hZ

OSMOS

The brief:

OSMOS has been around for some time, but the team at Hemisphere wanted to give the game a whole new look, just for the fun of it! The brief was very open and I was asked to create something very special for a game that meant a great deal to them.

The solution:

In short OSMOS is a truly beautiful game, but what OSMOS does that most other games don't, it give you a truly unique experience that stays with you. It was the essence of this experience that was key to me and I wanted to create a design that dropped the user deep into the OSMOS environment. Using many levels of parallax the user is submerged into a world that is identical to the game. This site was just a joy to create and the end result is one that I was very, very proud of.

Client: Confetti FX

Project: Confetti FX Site

Project specifics:

Site Design

Client location: US

Confetti FX

The brief:

Confetti FX have been a long standing client of mine and when I was invited to re-design their site, one that I originally designed many years ago, I was really honoured! The brief was simple, to update the look and feel of the company site.

The solution:

As the overall approach to their existing site was working well, the update was more of refresh and to take advantage of modern web technologies. Its surprisingly challenging re-designing one of your own designs a number of years later, but really, really good fun!

Client: Ironhide Game Studio

Project: Kingdom Rush - Website

Project specifics:

Website Design

Client location: US

Kingdom Rush

The brief:

Well, I think just about everyone on planet earth knows about Kingdom Rush, so when I got invited to design their family of sites, I got just a little bit giddy! The brief was to create a new site that submerged the user in the game world and to create design that would span both mobile and desktop.

The solution:

As there was so much quality artwork available, putting together the design I had in mind was a smooth process. I wanted to keep it both clean and engaging while giving myself enough scope to make the second site, for Kingdom Rush Frontiers, equally as unique. So a subtle mix of old cartoon paper and rich character design formed the backbone of the design.

Client: Fully Illustrated

Project: Wulverblade Microsite and Blog

Project specifics:
  • Microsite Design
  • Blog Design

Client location: UK

Link: http://wulverblade.com/

Wulverblade

The brief:

As my dream game Wulverblade moves further into development, it was time to give it, its very own home on the web! As I was setting the brief you'd think that would make it simple, and in essence, it was, but as all designers know, designing for yourself is a very challenging task!

The solution:

I decided that Wulverblade had to be fully responsive, as I want it accessible in any given situation, so that set the groundwork from the outset. With the functionality in mind, it was time to give it a look that would really portray the game...this meant LOTS of illustrated elements and dash of parallax scrolling! I must have gone through at least ten designs before settling on this one and have to say that I'm finally very pleased with it. I'd love for you to hop over to the site and PLEASE feel welcome to leave a comment on the blog, it'd be great to chat!

Client: Cascadia Games

Project: Game Dock UI

Project specifics:
  • Branding
  • Packaging
  • UI Design
  • Website Design

Client location: US

Link: http://gamedock.tv

Game Dock UI

The brief:

I've been involved with the Game Dock from the outset, designing the logo, packaging and just about everything else that goes with it, so working on the actual UI was a blast! The brief was very open but to simply keep within the styles I'd already established with the other associated material.

The solution:

As this UI is to be used on TV's, I spent a large amount of time testing it in-situ, to tailor the design to work perfectly. It's extremely rewarding to see your design on a big screen TV as the colours, design and details really pop at such a large scale. The design had to be simple and clean, using a scrolling collection of game icons and a only two other options. This was ace, I want to do more of this!

Client: Giants Software

Project: Farming Simulator 14 - iOS

Project specifics:
  • Brand Refresh
  • UI Design
  • Icon Design

Client location: EU

Link: http://bit.ly/1fXLDkk

Farming Simulator 14

The brief:

Well, I love new challenges, and creating the UI for the worlds most popular farming simulator certainly ticked that box. This project was an absolute joy! The brief was to create an entirely new UI look for the 2014 release of Farming Simulator for iOS.

The solution:

Clean, fresh and easy to use was my main goal for this design. I wanted to give the game a much cleaner look than it had previously enjoyed and generally lift every aspect of its user interface design. If you're a fan of real world simulators and have a love for farming, check it out...driving tractors is surprisingly good fun!

Client: Team Colourblind

Project: Aztez

Project specifics:
  • Site Design

Client location: USA

Link: http://aztez.com

Aztez

The brief:

I was overjoyed to work on the new site for Aztez as it was for one of my oldest and longest standing customers! The game has a very, very distinct and awesome look to it so the brief was self explanatory before even reading a word...I couldn't wait to get stuck in!

The solution:

As this game has got such a distinct look to it and uses only black, white and red I knew we were going to have a very bold site at the end of the design process. I threw quite a few hours into making this one special, designing in some subtle parallax effects and making sure it really felt like a true extension of the game. Keep your eyes locked onto this one as with Matthew Wegner and Ben Ruiz at its helm, its going to be one epically playable beast!

Client: Haypi

Project: Haypi Pirates (Kingdom of Pirates)

Project specifics:
  • Branding
  • UI Design
  • Icon Design

Client location: China

Link: http://bit.ly/13pMDOs

Haypi Pirates (Kingdom of Pirates)

The brief:

This is the 4th game I've worked on with Haypi and yet again it was damn good fun, this time it was on Haypi Pirates! As I already had a good working relationship with the team I was ready for what was to come. They wanted something that gave off the Pirate vibe and really set the games lovely visuals off.

The solution:

As the game was about pirates it was key to give this a good nautical feel, using old woods and metals throughout. I initially started work on the brand, as I always believe that the brand must be the anchor (sorry, bad pun) to all things that surround it, so with the brand set in place I moved onto the UI. It took a couple of iterations before we landed on the exact style that felt right, but once we had, the following user interfaces just rolled out very smoothly. Great fun.

FI-Faves...

Matchlings

Super fun microsite for super large screens! This microsite was for Villains new iOS title, Matchlings!

Fat Cow Games

You'll all know how much I enjoy illustrating characters, so when I was tasked with bringing to life a fat cow...how could I refuse!

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