Client: Positech Games

Project: Gratuitous Space Battles 2 - Brand, UI & Website

Project specifics:
  • Branding
  • UI Design
  • Website Design

Client location: UK

Link: http://gratuitousspacebattles2.com

Gratuitous Space Battles 2

The brief:

The brief I was given was little short of perfect! Cliff at Positech wanted an uber futuristic UI for GSB2. He wanted something that felt like a contemporary sci-fi movie and supplied references to just about every movie UI I love! Perfect!

The solution:

Fine lines, radial graphs, rotating spheres, data readouts, you name it, they all had to go into this! It did have to be gratuitous after all! I cannot express how incredible this project was to work on. Enough said. Now buy the game...its gratuitously good!

Client: Firestar Toys

Project: Mini Figures Website

Project specifics:
  • Branding
  • Website Design

Client location: UK

Link: http://minifigures.com

Mini Figures

The brief:

As the site and brand is all about custom Lego figures the main task was to create a new identity and site that was full of life, bristling with character and was focused enough to drive as many sales as possible.

The solution:

The solution was clear in my mind from the offset, I wanted big images, characters and FUN screaming out of every pixel. The look came together really quickly and the end result put a huge smile on the faces of the guys at Firestar. I can't express how much fun this site and brand was to put together!

Client: Acceleroto

Project: Unpossible

Project specifics:
  • Concept Art
  • Branding
  • UI Design
  • Icon Design

Client location: USA

Link: http://bit.ly/1r0f1gx

Unpossible

The brief:

I was invited to give Acceleroto's new game concept an entire theme from the ground up. The game was already made in basic form but needed a direction and Acceleroto was open to me going wild!

The solution:

The game was insanely addictive even in its coder art form and my imagination just couldn't shake the idea of giving it a neon/futuristic/Tron inspired look! I got so giddy at the idea and just had to dive into 3D Max to make it happen. My main role was to creatively direct the game in just about every respect, so once the in-game concept was nailed it was time to create the obstacles, branding, UI and everything else that surrounded the game. Turns out that people have loved the game too, which is no great surprise as it plays SOOOOOOO well. Check it out.

Client: Giants Software

Project: Farming Simulator 15

Project specifics:
  • Brand Refresh
  • UI Design
  • Icon Design

Client location: Switzerland

Link: http://farming-simulator.com

Farming Simulator 15

The brief:

I've been working with Giants Software for some time now so I was overjoyed when I was invited to tackle the UI for the new Farming Simulator! The brief was very open as they basically wanted to give the games UI a total overhaul from the ground up!

The solution:

As design on a general basis has moved down a much cleaner direction this past few years, I was keen to do the same for Farming Sim. The UI in the previous games was rather heavy and not so easy to navigate in places, so I wanted to make it as clean, fresh and easy to use as possible. With a basic colour palette set and crisp new look defined we moved onto rolling that look out across the whole game. The end result worked out really, really well.

Client: Thunder Game Works

Project: Trenches Battlegrounds

Project specifics:
  • Branding
  • UI Design

Client location: USA

Trenches Battlegrounds

The brief:

This was a fun little project that sadly never got released as Thunder Game Works went out of business mid way through production. The game was a 3D follow up to the Trenches series that I'd been part of and my role this time was to be the brand and UI designer.

The solution:

Battlegrounds had to follow on the theme from the previous two games (that'd been heavily involved with), so it was a natural progression. It was nice to be wrapping some chunky UI around a fun little 3D shooter! This was one of 3 projects that were under way at the time they ceased trading. It was so sad to say goodbye to Thunder as they were great people to work with!

Client: Gojiyo

Project: Gojiyo Website

Project specifics:
  • Website Homepage
  • Various Subpages

Client location: US

Gojiyo

The brief:

I was tasked with creating an entirely new look for the website that truly encapsulated the feel of the Gojiyo world, while at the same time selling its strongest features.

The solution:

Its been many, many years since I worked on anything virtual world related, so it was great fun to put together the new site Gojiyo! I was handed a large selection of assets for this project which was great, but picking out the perfect theme actually took quite some time. There are so many games and other areas within Gojiyo that pinning down the perfect look to reflect the overarching world was a great creative challenge.

Client: Thunder Game Works

Project: Buddy Ball

Project specifics:
  • 3D Promo Art
  • Branding
  • UI Design

Client location: USA

Buddy Ball

The brief:

This was another fab little project that sadly never got to be released as my client, Thunder Game Works ceased trading part way through production. It was so much fun to work on at the time too so I thought I'd share the work here.

The solution:

My involvement was in the branding, UI and promo art for Buddy Ball, so it was nice to break into 3D again to create the main assets that would used across the board. We'd got a good way into production at the time Thunder ceased trading so I was really sad to see it go. It was fun at the time!

Client: Original Mobile First Games Company

Project: Lightmark App

Project specifics:
  • UI Design
  • Branding

Client location: USA

Link: http://bit.ly/X8kokT

Lightmark

The brief:

This was a superb UI project! Lightmark is a 3D benchmark app to test out the power of your device, so the visuals I got to work with were breathtaking! The brief was to create a clean, slick UI that would sit naturally against the intense and highly complex visuals of the benchmark test.

The solution:

I wanted to inject a strong sci-fi angle in this design to compliment the engine graphics but not one that would detract or clash with the complexity of the art, so a fine balance was struck between technical, futuristic and clean. The end result was one I was really, really pleased with. If you've got a high end Android device, set this baby to work, it'll push that graphics processor to it limits!

Client: Hinterland Games

Project: The Long Dark Website

Project specifics:

Website Design

Client location: Canada

Link: http://intothelongdark.com

The Long Dark

The brief:

The Long Dark needs little introduction as just about everyone has heard of it, and I'm pretty sure you could guess the basic premise of the brief, but in short, the new site had to plunge the viewer into dark and foreboding world of The Long Dark while at the same time deliver as much content as possible and to entice people to pre-order this amazing game.

The solution:

As the game is somewhat stunning, I simply requested a collection of vast, expansive scenes that I could turn into a browser window filling experience. But rather than just have sections, I wanted to merge the scenes into each other, allowing the user to feel as though they were exploring the world as they explored the site. If you haven't already, I suggest pre-ordering this lovely looking game, its shaping up something special!

Client: Haypi

Project: Haypi Adventure

Project specifics:

3D Modelling

Matte Painting

UI Design

Branding

Client location: China

Haypi Adventure

The brief:

This project was SO much fun. 3D, matte painting, UI design, branding you name it! I was given an overview of the games background and then set to work on the overall aesthetic for it.

The solution:

This project was quite different to most, as rather than being supplied with all the 3D artwork, it was my task to create it all :) Its been some time since I delved this deeply into 3D but boy was it good fun! This was actually created over a year ago now and the game has changed vastly from when I was involved, so you could call this concept work I guess. None the less, it was a total blast to work on. Not only did I have to dust off my 3D skills to model up some ships but I also had to create an amazing new world for them to exist in. I could go on for hours about this project as it was so incredibly vast, but I'd likely bore you to tears with the details ;)

Client: Analogue

Project: Analogue Website

Project specifics:

Company Branding

Product Branding

Website Design

Client location: USA

Link: http://analogueinteractive.com

Analogue

The brief:

The brief was a complex one as I was tasked with not only re-designing the site but creating an internal microsite and brand for the jaw dropping new Nt!

The solution:

As I've been working with Analogue for some time now, I was fully understanding of their desired direction, and what a direction that was going to be! Clean, open and indulgent. The new site had to show off their amazing products in the best possible light, so huge product shots and clear, concise content was the order of the day. If you have a love for the NES, you absolutely HAVE to get yourself an Nt, its a breathtaking piece of kit!

Client: Little Guy Games

Project: Cozmix Website

Project specifics:

Website Design

Client location: USA

Cozmix

The brief:

I was asked to create a one page site design for Cozmix and to create something that would reflect the world and encourage potential players to download the game.

The solution:

I asked the team at Little Guy Games to work up some new artwork that could be used as a feature at the top of the page, something to really grab the viewer. I sketched out my basic idea and handed it over. Once I got the final artwork back I knew exactly how the site was going to look from that very second. The primary goal was to convert viewers to players, so keeping the play button prominent was key and making it attractive, even more so. Fun little project!

Client: E McNeill

Project: Darknet

Project specifics:
  • In Game Concept Art
  • UI Concept Designs
  • Branding
  • General Creative Direction

Client location: US

Link: http://darknetgame.com

Darknet

The brief:

Now this was REALLY exciting! My first Oculus Rift project! I was contacted by E McNeill a while back to see if I'd be interested in helping out with the concept art, concept UI and branding for his Oculus Rift title Ciess, which had already won awards in its early stage of development. As you can imagine...I bit his arm off!

The solution:

E wanted to take the game in a darker, cyber, hacker direction, something that had me very excited as a general direction. Now, designing for VR is extremely different than designing for traditional methods, so I had to totally change my thought process for this one. Whatever I created on screen was going to look very different once wrapped around the player in a full 3D headset. Creating the overall concept art, UI direction and general approach for the game was a dream come true. Truly.

Client: Ironhide Game Studio

Project: Kingdom Rush Frontiers - Website

Project specifics:
  • Website Design

Client location: US

Kingdom Rush Frontiers

The brief:

After creating the design for the original Kingdom Rush, it was time to tackle Frontiers, superb! As before the team at Ironhide wanted the design plunge the user deep into the games world.

The solution:

The solution for this site was to really make the most of the epic artwork that was available. Huge amounts of background, character and creature artwork were used to create a site that oozed the feel of Kingdom Rush Frontiers. Too much fun!

Client: Hemisphere Games

Project: OSMOS Microsite

Project specifics:
  • Branding
  • Site Design

Client location: US

Link: http://bit.ly/1dmR4hZ

OSMOS

The brief:

OSMOS has been around for some time, but the team at Hemisphere wanted to give the game a whole new look, just for the fun of it! The brief was very open and I was asked to create something very special for a game that meant a great deal to them.

The solution:

In short OSMOS is a truly beautiful game, but what OSMOS does that most other games don't, it give you a truly unique experience that stays with you. It was the essence of this experience that was key to me and I wanted to create a design that dropped the user deep into the OSMOS environment. Using many levels of parallax the user is submerged into a world that is identical to the game. This site was just a joy to create and the end result is one that I was very, very proud of.

FI-Faves...

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Pointy Ear Man

Yey, a little more character development. I have some great new work starting soon, so I wanted to take some time to play around with some style development. Don't ask where the idea came from, I was just sat down watching some TV with my sketch pad playing with some lines...and boom, he appeared.

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Discover Alive

These are just a few of the characters created for the Discover alive project. There were 100's of activities for many different subjects. These characters helped the kids stay entertained throughout ;) Awesome fun!

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