Client: Americana Games Studio

Project: 3rd Earth

Project specifics:
  • UI Design
  • UX Design
  • Icon Design

Client location: USA

Link: http://americanagames.co

3rd Earth

The brief:

This was an incredible UI project for possibly the most complex and deep mobile game I've ever worked on! I was tasked with creating the UI styling for a hugely complex fantasy game. It had to scream myth and magic and also house the deepest degree of features you could imagine.

The solution:

We settled on a dark theme that suited the setting using rich, bright magical colours to bring out all the important elements that the user needed to focus on. Due to the sheer intensity of the game structure these designs needed lots of prototyping and experimentation. Added to this the game was for both tablet and mobile so two very different versions of the UI had to be envisioned and created. Hugely complex but hugely gratifying too!

Client: Positech Games

Project: Democracy 3 - Africa

Project specifics:
  • Game Branding
  • Website Design
  • UI Styling Concepts

Client location: UK

Link: http://positech.co.uk/democracy3

Democracy 3 – Africa

The brief:

The brief for this one basically required me to take the Democracy 3 game and give it an African themed overhaul. I was asked to inject a degree of character that would make the game feel like a true standalone game and not simply an add on to the original title.

The solution:

As I didn't want to take this too far down clich├ęd route but equally didn't want this to feel too much like the original Democracy 3 work, we had to find a middle ground. Using soft sandy brown tones and the accent colours from the various African flags, a new look started to take shape. The final result was something that felt distinctly African but at the same time modern too. Fun project!

Client: City Run London

Project: City Run London

Project specifics:
  • Teaser Site Design
  • Full Website Design

Client location: UK

City Run London

The brief:

The brief for this site was to push home the gritty, dark and atmospheric setting of 16th century London. The game's story and setting is intense and the site had to really make that apparent.

The solution:

With an art direction as rich as this it was quite easy to get the tone feeling right from the outset. Using the large, incredible artwork from the game we created a design that spanned the screen and really pulled you into the world. The game will be being launched soon so keep your eyes peeled!

Client: Indiecade

Project: Indiecade Re Redesign

Project specifics:
  • Website Design

Client location: USA

Link: http://indiecade.com

Indiecade

The brief:

I've worked with Indiecade for quite some time now, so when they needed to overhaul the site to accommodate all their new shows and projects, I was invited to handle the re design. The brief was pretty complex this time around as the Indiecade project is now pretty huge with many events, so the new site had a lot to accommodate.

The solution:

The biggest challenge was to create a design that could hold lots information in a way that was easy to navigate and expand upon. Firstly, we had to create a navigation method that would filter people to where they needed to be with as fewer clicks as possible. We settled on a sidebar navigation solution that would allow the site to filter the user through many sections in an easy to understand way. With the navigation agreed we set about creating a fluid design that could span large and small screens and showcase the wealth of activity that Indiecade has to offer. Complex but hugely fun project!

Client: Hammer & Chisel

Project: Fates Forever Website

Project specifics:
  • Site Design
  • Teaser Site Design
  • Game Branding

Client location: USA

Fates Forever

The brief:

After creating the brand and teaser site for Fates Forever, Hammer and Chisel's amazing mobile MOBA, I we set to work on creating the full site. This site had to showcase all the amazing features of the game that truly made it unique.

The solution:

A rich screen filling experience was the chosen direction that plunged the viewer into the Fates Forever world. Lots of huge images, creeping foliage and rich parallax made up the final design. It was a fabulous project to be part of!

Client: Positech Games

Project: Big Pharma - UI & Branding

Project specifics:
  • Branding
  • UI Design
  • Website Design

Client location: UK

Link: http://bit.ly/1QZ4LWm

Big Pharma

The brief:

This was part of a larger project that included both the website for the game and also the branding too. The brief was clear from the outset, to take the clinical setting and create a design that made it both engaging and fun.

The solution:

We settled on some clinical blues and whites as the core palette for Big Pharma and then offset that against a couple of darker greys to create some strong contrast. Something that is vital in UI design in general. With the palette set and the brand created the UI came together very organically. I'm happy to announce that Big Pharma has been really well received at launch! Congrats to the team and all their hard work!

Client: Elastic Games

Project: Last Year Website

Project specifics:
  • Website Design

Client location: USA

Last Year

The brief:

I was tasked with creating a design that embodied the feeling of 80's horror movies and at the same time told the viewer all about this fantastic looking new game!

The solution:

Being a big horror movie fan this was going to be fun! The whole 80's horror theme was just a blast to work with. The artwork I was supplied with was great too and gave me loads of scope to create something special. Dark, moody and most of all BLOODY! I loved creating this!

Client: Positech Games

Project: Big Pharma - Website

Project specifics:
  • Branding
  • UI Design
  • Website Design

Client location: UK

Link: http://bigpharmagame.com

Big Pharma – Website

The brief:

This was part of a larger project that included both the branding of the game and also the UI design styling for the entire game too. The brief was clear from the outset, to take the clinical setting and create a design that made it both engaging and fun.

The solution:

We settled on some clinical blues and whites as the core palette for Big Pharma and then offset that against a couple of darker greys to create some strong contrast. Something that is vital in UI design in general. With the palette set, the brand created and the games UI under way, the site came together very organically. I'm happy to announce that Big Pharma has been really well received at launch! Congrats to the team and all their hard work!

Client: OG Planet

Project: Metro Conflict - Presto Website

Project specifics:
  • Site Design

Client location: Canada

Metro Conflict – Presto

The brief:

As if this portfolio didn't already show it, I love sci-fi themed games and more so, creating sites for them! This was a seriously superb project! The brief was simple, make this superb looking game have a sci-fi rich site to match it. Oooooh yes!

The solution:

With the superb collection of assets that I'd been supplied with, I was got very deeply into this design. Pulling together a mixture of character art, in-game scenes and environment concepts, I started to stitch it all together to create a true reflection of the game world online. This was ace!

Client: Urban Rivals

Project: Urban Rivals Website

Project specifics:
  • Website Design

Client location: USA

Urban Rivals

The brief:

This was such an exciting project due to how damn amazing the artwork was to work with! The brief for this project was quite a complex one spanning specific mobile, desktop and app based goals.

The solution:

The solution came together after quite a lot of detailed discussion. The design that you see here came together really, really smoothly and the reaction from my client was fantastic. Before this site went live the goals of the site/company had changed and sadly this design never went live. I enjoyed creating it none the less though!

Client: 3T Racing

Project: Kart Fight

Project specifics:
  • Website Design

Client location: UK

Link: http://kartfight.london

Kart Fight

The brief:

I've been working with 3T Racing for many years now and when they approached me about the Kart Fight site I couldn't wait to get started! The site had to be big, bold and in your face to match the concept of Kart Fight itself.

The solution:

Kart Fight is all about pitting different companies head to head against each other in a high adrenaline kart racing championship. So the site had to scream competitive action from the get go. Using lots of great photography that had been supplied by my client I set work creating a bold and edgy design that really brought home the atmosphere of this fantastic project.

Client: Kasotc

Project: Kasotc Website

Project specifics:
  • Website Design
  • Matte Painting

Kasotc

The brief:

This was something rather different! This was a website concept for a special forces training centre out in the Middle East! The client wanted to inject a movie like feel to this concept which sounded like a lot of fun!

The solution:

The huge collection of HD photography that I'd been given was superb, but as it was mainly reference based from shots taken during training exercises, none of it was particularly 'movie like', so I had a big job on my hands. After lots of cutting cropping, toning, effects and a little matte painting, the final design was complete and boy was it fun to create!

Client: Positech Games

Project: Gratuitous Space Battles 2 - Brand, UI & Website

Project specifics:
  • Branding
  • UI Design
  • Website Design

Client location: UK

Link: http://gratuitousspacebattles2.com

Gratuitous Space Battles 2

The brief:

The brief I was given was little short of perfect! Cliff at Positech wanted an uber futuristic UI for GSB2. He wanted something that felt like a contemporary sci-fi movie and supplied references to just about every movie UI I love! Perfect!

The solution:

Fine lines, radial graphs, rotating spheres, data readouts, you name it, they all had to go into this! It did have to be gratuitous after all! I cannot express how incredible this project was to work on. Enough said. Now buy the game...its gratuitously good!

Client: Firestar Toys

Project: Mini Figures Website

Project specifics:
  • Branding
  • Website Design

Client location: UK

Link: http://minifigures.com

Mini Figures

The brief:

As the site and brand is all about custom Lego figures the main task was to create a new identity and site that was full of life, bristling with character and was focused enough to drive as many sales as possible.

The solution:

The solution was clear in my mind from the offset, I wanted big images, characters and FUN screaming out of every pixel. The look came together really quickly and the end result put a huge smile on the faces of the guys at Firestar. I can't express how much fun this site and brand was to put together!

Client: Acceleroto

Project: Unpossible

Project specifics:
  • Concept Art
  • Branding
  • UI Design
  • Icon Design

Client location: USA

Link: http://bit.ly/1r0f1gx

Unpossible

The brief:

I was invited to give Acceleroto's new game concept an entire theme from the ground up. The game was already made in basic form but needed a direction and Acceleroto was open to me going wild!

The solution:

The game was insanely addictive even in its coder art form and my imagination just couldn't shake the idea of giving it a neon/futuristic/Tron inspired look! I got so giddy at the idea and just had to dive into 3D Max to make it happen. My main role was to creatively direct the game in just about every respect, so once the in-game concept was nailed it was time to create the obstacles, branding, UI and everything else that surrounded the game. Turns out that people have loved the game too, which is no great surprise as it plays SOOOOOOO well. Check it out.

FI-Faves...

Eyeball Invaders

Eyeball Invaders was a fun little side project that I worked on back in 2008 for Fishing Cactus which is now on Steam Greenlight!

fully-illustrated-pearl-harbor-fave

Pearl Harbor Trilogy – Wii

Anyone who knows me knows I have a geeky obsession for WW2 aircraft, so this project was a literal dream come true! It combined my two loves, games and fighter planes, oh yes!

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