Client: Acceleroto

Project: Unpossible

Project specifics:
  • Concept Art
  • Branding
  • UI Design
  • Icon Design

Client location: USA

Link: http://bit.ly/1r0f1gx

Unpossible

The brief:

I was invited to give Acceleroto's new game concept an entire theme from the ground up. The game was already made in basic form but needed a direction and Acceleroto was open to me going wild!

The solution:

The game was insanely addictive even in its coder art form and my imagination just couldn't shake the idea of giving it a neon/futuristic/Tron inspired look! I got so giddy at the idea and just had to dive into 3D Max to make it happen. My main role was to creatively direct the game in just about every respect, so once the in-game concept was nailed it was time to create the obstacles, branding, UI and everything else that surrounded the game. Turns out that people have loved the game too, which is no great surprise as it plays SOOOOOOO well. Check it out.

Client: Giants Software

Project: Farming Simulator 15

Project specifics:
  • Brand Refresh
  • UI Design
  • Icon Design

Client location: Switzerland

Link: http://farming-simulator.com

Farming Simulator 15

The brief:

I've been working with Giants Software for some time now so I was overjoyed when I was invited to tackle the UI for the new Farming Simulator! The brief was very open as they basically wanted to give the games UI a total overhaul from the ground up!

The solution:

As design on a general basis has moved down a much cleaner direction this past few years, I was keen to do the same for Farming Sim. The UI in the previous games was rather heavy and not so easy to navigate in places, so I wanted to make it as clean, fresh and easy to use as possible. With a basic colour palette set and crisp new look defined we moved onto rolling that look out across the whole game. The end result worked out really, really well.

Client: Thunder Game Works

Project: Trenches Battlegrounds

Project specifics:
  • Branding
  • UI Design

Client location: USA

Trenches Battlegrounds

The brief:

This was a fun little project that sadly never got released as Thunder Game Works went out of business mid way through production. The game was a 3D follow up to the Trenches series that I'd been part of and my role this time was to be the brand and UI designer.

The solution:

Battlegrounds had to follow on the theme from the previous two games (that'd been heavily involved with), so it was a natural progression. It was nice to be wrapping some chunky UI around a fun little 3D shooter! This was one of 3 projects that were under way at the time they ceased trading. It was so sad to say goodbye to Thunder as they were great people to work with!

Client: Thunder Game Works

Project: Buddy Ball

Project specifics:
  • 3D Promo Art
  • Branding
  • UI Design

Client location: USA

Buddy Ball

The brief:

This was another fab little project that sadly never got to be released as my client, Thunder Game Works ceased trading part way through production. It was so much fun to work on at the time too so I thought I'd share the work here.

The solution:

My involvement was in the branding, UI and promo art for Buddy Ball, so it was nice to break into 3D again to create the main assets that would used across the board. We'd got a good way into production at the time Thunder ceased trading so I was really sad to see it go. It was fun at the time!

Client: Original Mobile First Games Company

Project: Lightmark App

Project specifics:
  • UI Design
  • Branding

Client location: USA

Link: http://bit.ly/X8kokT

Lightmark

The brief:

This was a superb UI project! Lightmark is a 3D benchmark app to test out the power of your device, so the visuals I got to work with were breathtaking! The brief was to create a clean, slick UI that would sit naturally against the intense and highly complex visuals of the benchmark test.

The solution:

I wanted to inject a strong sci-fi angle in this design to compliment the engine graphics but not one that would detract or clash with the complexity of the art, so a fine balance was struck between technical, futuristic and clean. The end result was one I was really, really pleased with. If you've got a high end Android device, set this baby to work, it'll push that graphics processor to it limits!

Client: Hinterland Games

Project: The Long Dark Website

Project specifics:

Website Design

Client location: Canada

Link: http://intothelongdark.com

The Long Dark

The brief:

The Long Dark needs little introduction as just about everyone has heard of it, and I'm pretty sure you could guess the basic premise of the brief, but in short, the new site had to plunge the viewer into dark and foreboding world of The Long Dark while at the same time deliver as much content as possible and to entice people to pre-order this amazing game.

The solution:

As the game is somewhat stunning, I simply requested a collection of vast, expansive scenes that I could turn into a browser window filling experience. But rather than just have sections, I wanted to merge the scenes into each other, allowing the user to feel as though they were exploring the world as they explored the site. If you haven't already, I suggest pre-ordering this lovely looking game, its shaping up something special!

Client: Haypi

Project: Haypi Adventure

Project specifics:

3D Modelling

Matte Painting

UI Design

Branding

Client location: China

Haypi Adventure

The brief:

This project was SO much fun. 3D, matte painting, UI design, branding you name it! I was given an overview of the games background and then set to work on the overall aesthetic for it.

The solution:

This project was quite different to most, as rather than being supplied with all the 3D artwork, it was my task to create it all :) Its been some time since I delved this deeply into 3D but boy was it good fun! This was actually created over a year ago now and the game has changed vastly from when I was involved, so you could call this concept work I guess. None the less, it was a total blast to work on. Not only did I have to dust off my 3D skills to model up some ships but I also had to create an amazing new world for them to exist in. I could go on for hours about this project as it was so incredibly vast, but I'd likely bore you to tears with the details ;)

Client: Analogue

Project: Analogue Website

Project specifics:

Company Branding

Product Branding

Website Design

Client location: USA

Link: http://analogueinteractive.com

Analogue

The brief:

The brief was a complex one as I was tasked with not only re-designing the site but creating an internal microsite and brand for the jaw dropping new Nt!

The solution:

As I've been working with Analogue for some time now, I was fully understanding of their desired direction, and what a direction that was going to be! Clean, open and indulgent. The new site had to show off their amazing products in the best possible light, so huge product shots and clear, concise content was the order of the day. If you have a love for the NES, you absolutely HAVE to get yourself an Nt, its a breathtaking piece of kit!

Client: Little Guy Games

Project: Cozmix Website

Project specifics:

Website Design

Client location: USA

Cozmix

The brief:

I was asked to create a one page site design for Cozmix and to create something that would reflect the world and encourage potential players to download the game.

The solution:

I asked the team at Little Guy Games to work up some new artwork that could be used as a feature at the top of the page, something to really grab the viewer. I sketched out my basic idea and handed it over. Once I got the final artwork back I knew exactly how the site was going to look from that very second. The primary goal was to convert viewers to players, so keeping the play button prominent was key and making it attractive, even more so. Fun little project!

Client: E McNeill

Project: Darknet

Project specifics:
  • In Game Concept Art
  • UI Concept Designs
  • Branding
  • General Creative Direction

Client location: US

Link: http://darknetgame.com

Darknet

The brief:

Now this was REALLY exciting! My first Oculus Rift project! I was contacted by E McNeill a while back to see if I'd be interested in helping out with the concept art, concept UI and branding for his Oculus Rift title Ciess, which had already won awards in its early stage of development. As you can imagine...I bit his arm off!

The solution:

E wanted to take the game in a darker, cyber, hacker direction, something that had me very excited as a general direction. Now, designing for VR is extremely different than designing for traditional methods, so I had to totally change my thought process for this one. Whatever I created on screen was going to look very different once wrapped around the player in a full 3D headset. Creating the overall concept art, UI direction and general approach for the game was a dream come true. Truly.

Client: Ironhide Game Studio

Project: Kingdom Rush Frontiers - Website

Project specifics:
  • Website Design

Client location: US

Kingdom Rush Frontiers

The brief:

After creating the design for the original Kingdom Rush, it was time to tackle Frontiers, superb! As before the team at Ironhide wanted the design plunge the user deep into the games world.

The solution:

The solution for this site was to really make the most of the epic artwork that was available. Huge amounts of background, character and creature artwork were used to create a site that oozed the feel of Kingdom Rush Frontiers. Too much fun!

Client: Hemisphere Games

Project: OSMOS Microsite

Project specifics:
  • Branding
  • Site Design

Client location: US

Link: http://bit.ly/1dmR4hZ

OSMOS

The brief:

OSMOS has been around for some time, but the team at Hemisphere wanted to give the game a whole new look, just for the fun of it! The brief was very open and I was asked to create something very special for a game that meant a great deal to them.

The solution:

In short OSMOS is a truly beautiful game, but what OSMOS does that most other games don't, it give you a truly unique experience that stays with you. It was the essence of this experience that was key to me and I wanted to create a design that dropped the user deep into the OSMOS environment. Using many levels of parallax the user is submerged into a world that is identical to the game. This site was just a joy to create and the end result is one that I was very, very proud of.

Client: Confetti FX

Project: Confetti FX Site

Project specifics:

Site Design

Client location: US

Confetti FX

The brief:

Confetti FX have been a long standing client of mine and when I was invited to re-design their site, one that I originally designed many years ago, I was really honoured! The brief was simple, to update the look and feel of the company site.

The solution:

As the overall approach to their existing site was working well, the update was more of refresh and to take advantage of modern web technologies. Its surprisingly challenging re-designing one of your own designs a number of years later, but really, really good fun!

Client: Ironhide Game Studio

Project: Kingdom Rush - Website

Project specifics:

Website Design

Client location: US

Kingdom Rush

The brief:

Well, I think just about everyone on planet earth knows about Kingdom Rush, so when I got invited to design their family of sites, I got just a little bit giddy! The brief was to create a new site that submerged the user in the game world and to create design that would span both mobile and desktop.

The solution:

As there was so much quality artwork available, putting together the design I had in mind was a smooth process. I wanted to keep it both clean and engaging while giving myself enough scope to make the second site, for Kingdom Rush Frontiers, equally as unique. So a subtle mix of old cartoon paper and rich character design formed the backbone of the design.

Client: Fully Illustrated

Project: Wulverblade Microsite and Blog

Project specifics:
  • Microsite Design
  • Blog Design

Client location: UK

Link: http://wulverblade.com/

Wulverblade

The brief:

As my dream game Wulverblade moves further into development, it was time to give it, its very own home on the web! As I was setting the brief you'd think that would make it simple, and in essence, it was, but as all designers know, designing for yourself is a very challenging task!

The solution:

I decided that Wulverblade had to be fully responsive, as I want it accessible in any given situation, so that set the groundwork from the outset. With the functionality in mind, it was time to give it a look that would really portray the game...this meant LOTS of illustrated elements and dash of parallax scrolling! I must have gone through at least ten designs before settling on this one and have to say that I'm finally very pleased with it. I'd love for you to hop over to the site and PLEASE feel welcome to leave a comment on the blog, it'd be great to chat!

FI-Faves...

fully-illustrated-hydra-games-fave

Hydra Games

This was project number 2 for the guys over at Hydra Games. This time it was for their developer site, their platform to launch their all new ‘Chivalric Warfare’.

fully-illustrated-crealy_cow-fave

Crealy Farm Animals

Mooooooo. This little job was such fun! Simple brief, create a handful of cute and friendly farm animals. Awesome, I love jobs like this ;)

Twittering

Follow me on Twitter

No public Twitter messages.