Client: E McNeill

Project: Darknet

Project specifics:
  • In Game Concept Art
  • UI Concept Designs
  • Branding
  • General Creative Direction

Client location: US

Link: http://darknetgame.com

Darknet

The brief:

Now this was REALLY exciting! My first Oculus Rift project! I was contacted by E McNeill a while back to see if I'd be interested in helping out with the concept art, concept UI and branding for his Oculus Rift title Ciess, which had already won awards in its early stage of development. As you can imagine...I bit his arm off!

The solution:

E wanted to take the game in a darker, cyber, hacker direction, something that had me very excited as a general direction. Now, designing for VR is extremely different than designing for traditional methods, so I had to totally change my thought process for this one. Whatever I created on screen was going to look very different once wrapped around the player in a full 3D headset. Creating the overall concept art, UI direction and general approach for the game was a dream come true. Truly.

Client: Ironhide Game Studio

Project: Kingdom Rush Frontiers - Website

Project specifics:
  • Website Design

Client location: US

Kingdom Rush Frontiers

The brief:

After creating the design for the original Kingdom Rush, it was time to tackle Frontiers, superb! As before the team at Ironhide wanted the design plunge the user deep into the games world.

The solution:

The solution for this site was to really make the most of the epic artwork that was available. Huge amounts of background, character and creature artwork were used to create a site that oozed the feel of Kingdom Rush Frontiers. Too much fun!

Client: Hemisphere Games

Project: OSMOS Microsite

Project specifics:
  • Branding
  • Site Design

Client location: US

Link: http://bit.ly/1dmR4hZ

OSMOS

The brief:

OSMOS has been around for some time, but the team at Hemisphere wanted to give the game a whole new look, just for the fun of it! The brief was very open and I was asked to create something very special for a game that meant a great deal to them.

The solution:

In short OSMOS is a truly beautiful game, but what OSMOS does that most other games don't, it give you a truly unique experience that stays with you. It was the essence of this experience that was key to me and I wanted to create a design that dropped the user deep into the OSMOS environment. Using many levels of parallax the user is submerged into a world that is identical to the game. This site was just a joy to create and the end result is one that I was very, very proud of.

Client: Confetti FX

Project: Confetti FX Site

Project specifics:

Site Design

Client location: US

Confetti FX

The brief:

Confetti FX have been a long standing client of mine and when I was invited to re-design their site, one that I originally designed many years ago, I was really honoured! The brief was simple, to update the look and feel of the company site.

The solution:

As the overall approach to their existing site was working well, the update was more of refresh and to take advantage of modern web technologies. Its surprisingly challenging re-designing one of your own designs a number of years later, but really, really good fun!

Client: Ironhide Game Studio

Project: Kingdom Rush - Website

Project specifics:

Website Design

Client location: US

Kingdom Rush

The brief:

Well, I think just about everyone on planet earth knows about Kingdom Rush, so when I got invited to design their family of sites, I got just a little bit giddy! The brief was to create a new site that submerged the user in the game world and to create design that would span both mobile and desktop.

The solution:

As there was so much quality artwork available, putting together the design I had in mind was a smooth process. I wanted to keep it both clean and engaging while giving myself enough scope to make the second site, for Kingdom Rush Frontiers, equally as unique. So a subtle mix of old cartoon paper and rich character design formed the backbone of the design.

Client: Fully Illustrated

Project: Wulverblade Microsite and Blog

Project specifics:
  • Microsite Design
  • Blog Design

Client location: UK

Link: http://wulverblade.com/

Wulverblade

The brief:

As my dream game Wulverblade moves further into development, it was time to give it, its very own home on the web! As I was setting the brief you'd think that would make it simple, and in essence, it was, but as all designers know, designing for yourself is a very challenging task!

The solution:

I decided that Wulverblade had to be fully responsive, as I want it accessible in any given situation, so that set the groundwork from the outset. With the functionality in mind, it was time to give it a look that would really portray the game...this meant LOTS of illustrated elements and dash of parallax scrolling! I must have gone through at least ten designs before settling on this one and have to say that I'm finally very pleased with it. I'd love for you to hop over to the site and PLEASE feel welcome to leave a comment on the blog, it'd be great to chat!

Client: Cascadia Games

Project: Game Dock UI

Project specifics:
  • Branding
  • Packaging
  • UI Design
  • Website Design

Client location: US

Link: http://gamedock.tv

Game Dock UI

The brief:

I've been involved with the Game Dock from the outset, designing the logo, packaging and just about everything else that goes with it, so working on the actual UI was a blast! The brief was very open but to simply keep within the styles I'd already established with the other associated material.

The solution:

As this UI is to be used on TV's, I spent a large amount of time testing it in-situ, to tailor the design to work perfectly. It's extremely rewarding to see your design on a big screen TV as the colours, design and details really pop at such a large scale. The design had to be simple and clean, using a scrolling collection of game icons and a only two other options. This was ace, I want to do more of this!

Client: Giants Software

Project: Farming Simulator 14 - iOS

Project specifics:
  • Brand Refresh
  • UI Design
  • Icon Design

Client location: EU

Link: http://bit.ly/1fXLDkk

Farming Simulator 14

The brief:

Well, I love new challenges, and creating the UI for the worlds most popular farming simulator certainly ticked that box. This project was an absolute joy! The brief was to create an entirely new UI look for the 2014 release of Farming Simulator for iOS.

The solution:

Clean, fresh and easy to use was my main goal for this design. I wanted to give the game a much cleaner look than it had previously enjoyed and generally lift every aspect of its user interface design. If you're a fan of real world simulators and have a love for farming, check it out...driving tractors is surprisingly good fun!

Client: Team Colourblind

Project: Aztez

Project specifics:
  • Site Design

Client location: USA

Link: http://aztez.com

Aztez

The brief:

I was overjoyed to work on the new site for Aztez as it was for one of my oldest and longest standing customers! The game has a very, very distinct and awesome look to it so the brief was self explanatory before even reading a word...I couldn't wait to get stuck in!

The solution:

As this game has got such a distinct look to it and uses only black, white and red I knew we were going to have a very bold site at the end of the design process. I threw quite a few hours into making this one special, designing in some subtle parallax effects and making sure it really felt like a true extension of the game. Keep your eyes locked onto this one as with Matthew Wegner and Ben Ruiz at its helm, its going to be one epically playable beast!

Client: Haypi

Project: Haypi Pirates (Kingdom of Pirates)

Project specifics:
  • Branding
  • UI Design
  • Icon Design

Client location: China

Link: http://bit.ly/13pMDOs

Haypi Pirates (Kingdom of Pirates)

The brief:

This is the 4th game I've worked on with Haypi and yet again it was damn good fun, this time it was on Haypi Pirates! As I already had a good working relationship with the team I was ready for what was to come. They wanted something that gave off the Pirate vibe and really set the games lovely visuals off.

The solution:

As the game was about pirates it was key to give this a good nautical feel, using old woods and metals throughout. I initially started work on the brand, as I always believe that the brand must be the anchor (sorry, bad pun) to all things that surround it, so with the brand set in place I moved onto the UI. It took a couple of iterations before we landed on the exact style that felt right, but once we had, the following user interfaces just rolled out very smoothly. Great fun.

Client: Positech Games

Project: Demoracy 3 - UI

Project specifics:
  • Branding
  • Website Design
  • UI
  • Icon Design

Client location: UK

Link: http://bit.ly/1pwbs0j

Democracy 3

The brief:

I've been working with Cliff over at Positech for many years now and was rather pleased when he invited me to tackle the UI for the sequel to his popular title, Democracy 2. Democracy 3 is UI heavy title, so the brief was simple. Make it clean, easy to use and manageable.

The solution:

I wanted to give Democracy 3 a much cleaner and lighter approach than the previous games. My plan was to make the game more approachable and allow the vast degree of in-game info to be as easy to digest as possible. This game is truly, truly superb and once its got under your skin, you're hooked for hours. Cliff has crafted a masterpiece here and I learnt more about modern politics from this than I ever did at school. World of eduction...THIS is the way to teach the core principles of politics!

Client: Kerosene Games

Project: The Harvest - Windows 8

Project specifics:
  • UI Design

Client location: USA

Link: http://bit.ly/113WCpd

The Harvest

The brief:

This has to be one of my all time favourite projects! I love UI design and I love sci-fi, so this was a marriage made in heaven! The brief for this project was to craft a UI direction that suited the amazing visuals of the game. It had to be futuristic, it had to be clean, but most of all, it had to look slick!

The solution:

The solution was clear to me from the outset and the vision was in my head the moment I'd finished reading the brief. Clean, holographic, 3D floating panels were going to make this perfect, so I set to work on styling the vision in my mind. The team at Kerosene were super happy with the concepts and we were soon under-way in creating the bulk of the in game UI. Dear Kerosene, I love you.

Client: Kerosene Games

Project: The Harvest - Windows 8

Project specifics:
  • UI Design
  • Site Design

Client location: USA

Link: http://bit.ly/113WCpd

The Harvest – Promo Site

The brief:

This has to be one of my all time favourite projects! I love UI design and I love sci-fi, so this was a marriage made in heaven! As the UI had already been completed, the task was to transfer that style to the new site.

The solution:

As I'd spent so much time on the UI for the game, working up the site was a smooth process that flowed on naturally. If you've got a Win 8 enabled tablet, I suggest checking this game out as its STUNNING!

Client: Kerosene Games

Project: Bounty Arms

Project specifics:
  • Icon Design
  • Site Design
  • AppStore Artwork
  • Promo Banners

Client location: USA

Link: http://bit.ly/11E9Too

Bounty Arms – Icon Design

The brief:

After handling the site for Bounty Arms I was blessed with the task of creating the icon. Such a cool project! The brief was, as all game icon briefs go, make it awesome, make it eye catching. Onward!

The solution:

As Goober is such a cool character from the game, it only seemed right that he and his awesome goggles would take centre stage on the icon. I put together two concepts for this, both of which were green-lit but the we ran with the close up version for launch. Tooooo much fun.

Client: Kerosene Games

Project: Bounty Arms

Project specifics:
  • Icon Design
  • Site Design
  • AppStore Artwork
  • Promo Banners

Client location: USA

Link: http://kerosenegames.com/bountyarms

Bounty Arms

The brief:

Working for Kerosene Games is ALWAYS a fantastic experience as they continually feed me the sexiest projects! The brief for this one was to give the web a feeling for the game via the new microsite. Oh what a chore this was going to be ;)

The solution:

After watching lots of game footage and pouring over the amazing assets I'd been supplied, I set to work on creating the scene you see here. The background and characters were all montaged together to make this rich environment that surrounds the site. With this complete, the site just slotted together very naturally. Way too much fun...oh and BUY THE GAME its superb!

FI-Faves...

Accidental Fish

Accidental Fish, what a killer name and project! As we all know, creating characters is what I love most, and when a blooming good brief lands on my desk, giving me some rather lovely creative freedom, I enjoy it all the more!

Galaxy Blasters

This project was part of a 6 month contract where I acted as a concept artist for a number of different game's that were being prototyped. Way, way, too much fun!

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