Client: Positech Games

Project: Big Pharma - UI & Branding

Project specifics:
  • Branding
  • UI Design
  • Website Design

Client location: UK

Link: http://bit.ly/1QZ4LWm

Big Pharma

The brief:

This was part of a larger project that included both the website for the game and also the branding too. The brief was clear from the outset, to take the clinical setting and create a design that made it both engaging and fun.

The solution:

We settled on some clinical blues and whites as the core palette for Big Pharma and then offset that against a couple of darker greys to create some strong contrast. Something that is vital in UI design in general. With the palette set and the brand created the UI came together very organically. I'm happy to announce that Big Pharma has been really well received at launch! Congrats to the team and all their hard work!

Client: Elastic Games

Project: Last Year Website

Project specifics:
  • Website Design

Client location: USA

Last Year

The brief:

I was tasked with creating a design that embodied the feeling of 80's horror movies and at the same time told the viewer all about this fantastic looking new game!

The solution:

Being a big horror movie fan this was going to be fun! The whole 80's horror theme was just a blast to work with. The artwork I was supplied with was great too and gave me loads of scope to create something special. Dark, moody and most of all BLOODY! I loved creating this!

Client: Positech Games

Project: Big Pharma - Website

Project specifics:
  • Branding
  • UI Design
  • Website Design

Client location: UK

Link: http://bigpharmagame.com

Big Pharma – Website

The brief:

This was part of a larger project that included both the branding of the game and also the UI design styling for the entire game too. The brief was clear from the outset, to take the clinical setting and create a design that made it both engaging and fun.

The solution:

We settled on some clinical blues and whites as the core palette for Big Pharma and then offset that against a couple of darker greys to create some strong contrast. Something that is vital in UI design in general. With the palette set, the brand created and the games UI under way, the site came together very organically. I'm happy to announce that Big Pharma has been really well received at launch! Congrats to the team and all their hard work!

Client: OG Planet

Project: Metro Conflict - Presto Website

Project specifics:
  • Site Design

Client location: Canada

Metro Conflict – Presto

The brief:

As if this portfolio didn't already show it, I love sci-fi themed games and more so, creating sites for them! This was a seriously superb project! The brief was simple, make this superb looking game have a sci-fi rich site to match it. Oooooh yes!

The solution:

With the superb collection of assets that I'd been supplied with, I was got very deeply into this design. Pulling together a mixture of character art, in-game scenes and environment concepts, I started to stitch it all together to create a true reflection of the game world online. This was ace!

Client: Urban Rivals

Project: Urban Rivals Website

Project specifics:
  • Website Design

Client location: USA

Urban Rivals

The brief:

This was such an exciting project due to how damn amazing the artwork was to work with! The brief for this project was quite a complex one spanning specific mobile, desktop and app based goals.

The solution:

The solution came together after quite a lot of detailed discussion. The design that you see here came together really, really smoothly and the reaction from my client was fantastic. Before this site went live the goals of the site/company had changed and sadly this design never went live. I enjoyed creating it none the less though!

Client: 3T Racing

Project: Kart Fight

Project specifics:
  • Website Design

Client location: UK

Link: http://kartfight.london

Kart Fight

The brief:

I've been working with 3T Racing for many years now and when they approached me about the Kart Fight site I couldn't wait to get started! The site had to be big, bold and in your face to match the concept of Kart Fight itself.

The solution:

Kart Fight is all about pitting different companies head to head against each other in a high adrenaline kart racing championship. So the site had to scream competitive action from the get go. Using lots of great photography that had been supplied by my client I set work creating a bold and edgy design that really brought home the atmosphere of this fantastic project.

Client: Kasotc

Project: Kasotc Website

Project specifics:
  • Website Design
  • Matte Painting

Kasotc

The brief:

This was something rather different! This was a website concept for a special forces training centre out in the Middle East! The client wanted to inject a movie like feel to this concept which sounded like a lot of fun!

The solution:

The huge collection of HD photography that I'd been given was superb, but as it was mainly reference based from shots taken during training exercises, none of it was particularly 'movie like', so I had a big job on my hands. After lots of cutting cropping, toning, effects and a little matte painting, the final design was complete and boy was it fun to create!

Client: Positech Games

Project: Gratuitous Space Battles 2 - Brand, UI & Website

Project specifics:
  • Branding
  • UI Design
  • Website Design

Client location: UK

Link: http://gratuitousspacebattles2.com

Gratuitous Space Battles 2

The brief:

The brief I was given was little short of perfect! Cliff at Positech wanted an uber futuristic UI for GSB2. He wanted something that felt like a contemporary sci-fi movie and supplied references to just about every movie UI I love! Perfect!

The solution:

Fine lines, radial graphs, rotating spheres, data readouts, you name it, they all had to go into this! It did have to be gratuitous after all! I cannot express how incredible this project was to work on. Enough said. Now buy the game...its gratuitously good!

Client: Firestar Toys

Project: Mini Figures Website

Project specifics:
  • Branding
  • Website Design

Client location: UK

Link: http://minifigures.com

Mini Figures

The brief:

As the site and brand is all about custom Lego figures the main task was to create a new identity and site that was full of life, bristling with character and was focused enough to drive as many sales as possible.

The solution:

The solution was clear in my mind from the offset, I wanted big images, characters and FUN screaming out of every pixel. The look came together really quickly and the end result put a huge smile on the faces of the guys at Firestar. I can't express how much fun this site and brand was to put together!

Client: Acceleroto

Project: Unpossible

Project specifics:
  • Concept Art
  • Branding
  • UI Design
  • Icon Design

Client location: USA

Link: http://bit.ly/1r0f1gx

Unpossible

The brief:

I was invited to give Acceleroto's new game concept an entire theme from the ground up. The game was already made in basic form but needed a direction and Acceleroto was open to me going wild!

The solution:

The game was insanely addictive even in its coder art form and my imagination just couldn't shake the idea of giving it a neon/futuristic/Tron inspired look! I got so giddy at the idea and just had to dive into 3D Max to make it happen. My main role was to creatively direct the game in just about every respect, so once the in-game concept was nailed it was time to create the obstacles, branding, UI and everything else that surrounded the game. Turns out that people have loved the game too, which is no great surprise as it plays SOOOOOOO well. Check it out.

Client: Giants Software

Project: Farming Simulator 15

Project specifics:
  • Brand Refresh
  • UI Design
  • Icon Design

Client location: Switzerland

Link: http://farming-simulator.com

Farming Simulator 15

The brief:

I've been working with Giants Software for some time now so I was overjoyed when I was invited to tackle the UI for the new Farming Simulator! The brief was very open as they basically wanted to give the games UI a total overhaul from the ground up!

The solution:

As design on a general basis has moved down a much cleaner direction this past few years, I was keen to do the same for Farming Sim. The UI in the previous games was rather heavy and not so easy to navigate in places, so I wanted to make it as clean, fresh and easy to use as possible. With a basic colour palette set and crisp new look defined we moved onto rolling that look out across the whole game. The end result worked out really, really well.

Client: Thunder Game Works

Project: Trenches Battlegrounds

Project specifics:
  • Branding
  • UI Design

Client location: USA

Trenches Battlegrounds

The brief:

This was a fun little project that sadly never got released as Thunder Game Works went out of business mid way through production. The game was a 3D follow up to the Trenches series that I'd been part of and my role this time was to be the brand and UI designer.

The solution:

Battlegrounds had to follow on the theme from the previous two games (that'd been heavily involved with), so it was a natural progression. It was nice to be wrapping some chunky UI around a fun little 3D shooter! This was one of 3 projects that were under way at the time they ceased trading. It was so sad to say goodbye to Thunder as they were great people to work with!

Client: Gojiyo

Project: Gojiyo Website

Project specifics:
  • Website Homepage
  • Various Subpages

Client location: US

Gojiyo

The brief:

I was tasked with creating an entirely new look for the website that truly encapsulated the feel of the Gojiyo world, while at the same time selling its strongest features.

The solution:

Its been many, many years since I worked on anything virtual world related, so it was great fun to put together the new site Gojiyo! I was handed a large selection of assets for this project which was great, but picking out the perfect theme actually took quite some time. There are so many games and other areas within Gojiyo that pinning down the perfect look to reflect the overarching world was a great creative challenge.

Client: Thunder Game Works

Project: Buddy Ball

Project specifics:
  • 3D Promo Art
  • Branding
  • UI Design

Client location: USA

Buddy Ball

The brief:

This was another fab little project that sadly never got to be released as my client, Thunder Game Works ceased trading part way through production. It was so much fun to work on at the time too so I thought I'd share the work here.

The solution:

My involvement was in the branding, UI and promo art for Buddy Ball, so it was nice to break into 3D again to create the main assets that would used across the board. We'd got a good way into production at the time Thunder ceased trading so I was really sad to see it go. It was fun at the time!

Client: Original Mobile First Games Company

Project: Lightmark App

Project specifics:
  • UI Design
  • Branding

Client location: USA

Link: http://bit.ly/X8kokT

Lightmark

The brief:

This was a superb UI project! Lightmark is a 3D benchmark app to test out the power of your device, so the visuals I got to work with were breathtaking! The brief was to create a clean, slick UI that would sit naturally against the intense and highly complex visuals of the benchmark test.

The solution:

I wanted to inject a strong sci-fi angle in this design to compliment the engine graphics but not one that would detract or clash with the complexity of the art, so a fine balance was struck between technical, futuristic and clean. The end result was one I was really, really pleased with. If you've got a high end Android device, set this baby to work, it'll push that graphics processor to it limits!

FI-Faves...

Ravenous Games

I'd known Ravenous Games even before they'd hit the AppStore with the amazing League of Evil, so it was great to finally get the chance to work on their company site!

Farming Simulator

As far as real world simulators go, the Farming Simulator series must be the most well known, so when Giants Software got in touch I was rather excited about working on the new site!

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