Client: Positech Games

Project: Democracy 3 - Africa

Project specifics:
  • Game Branding
  • Website Design
  • UI Styling Concepts

Client location: UK

Link: http://positech.co.uk/democracy3

Democracy 3 – Africa

The brief:

The brief for this one basically required me to take the Democracy 3 game and give it an African themed overhaul. I was asked to inject a degree of character that would make the game feel like a true standalone game and not simply an add on to the original title.

The solution:

As I didn't want to take this too far down clichéd route but equally didn't want this to feel too much like the original Democracy 3 work, we had to find a middle ground. Using soft sandy brown tones and the accent colours from the various African flags, a new look started to take shape. The final result was something that felt distinctly African but at the same time modern too. Fun project!

Client: Americana Games Studio

Project: 3rd Earth

Project specifics:
  • UI Design
  • UX Design
  • Icon Design

Client location: USA

Link: http://americanagames.co

3rd Earth

The brief:

This was an incredible UI project for possibly the most complex and deep mobile game I've ever worked on! I was tasked with creating the UI styling for a hugely complex fantasy game. It had to scream myth and magic and also house the deepest degree of features you could imagine.

The solution:

We settled on a dark theme that suited the setting using rich, bright magical colours to bring out all the important elements that the user needed to focus on. Due to the sheer intensity of the game structure these designs needed lots of prototyping and experimentation. Added to this the game was for both tablet and mobile so two very different versions of the UI had to be envisioned and created. Hugely complex but hugely gratifying too!

Client: EVO Battles

Project: EVO Battles Website & Branding

Project specifics:
  • Branding
  • Game UI
  • Website

 

Client location: USA

Link: http://evobattles.com

EVO Battles

The brief:

EVO Battles is an upcoming web based card battling game and I was invited to handle the branding, site design and game UI design! The brief was actually pretty complex for EVO Battles and needed some time to soak up the wireframes, game flow and overall structure. But in short, the theme had to suck the player into the world of EVO Battles and make the game world pop!

The solution:

We settled on a style that had futuristic flares but also an overarching feeling of an aged world. The game is set in an alternate future where nature has taken back control. Lots of natural greens, textures and rich details contrasted with clean UI elements came together to create the final look. Once the game is launched I'll be showcasing all the in game UI work too. EVO Battles was a seriously fun project to be part of!

Client: City Run London

Project: City Run London

Project specifics:
  • Teaser Site Design
  • Full Website Design

Client location: UK

City Run London

The brief:

The brief for this site was to push home the gritty, dark and atmospheric setting of 16th century London. The game's story and setting is intense and the site had to really make that apparent.

The solution:

With an art direction as rich as this it was quite easy to get the tone feeling right from the outset. Using the large, incredible artwork from the game we created a design that spanned the screen and really pulled you into the world. The game will be being launched soon so keep your eyes peeled!

Client: Indiecade

Project: Indiecade Re Redesign

Project specifics:
  • Website Design

Client location: USA

Link: http://indiecade.com

Indiecade

The brief:

I've worked with Indiecade for quite some time now, so when they needed to overhaul the site to accommodate all their new shows and projects, I was invited to handle the re design. The brief was pretty complex this time around as the Indiecade project is now pretty huge with many events, so the new site had a lot to accommodate.

The solution:

The biggest challenge was to create a design that could hold lots information in a way that was easy to navigate and expand upon. Firstly, we had to create a navigation method that would filter people to where they needed to be with as fewer clicks as possible. We settled on a sidebar navigation solution that would allow the site to filter the user through many sections in an easy to understand way. With the navigation agreed we set about creating a fluid design that could span large and small screens and showcase the wealth of activity that Indiecade has to offer. Complex but hugely fun project!

Client: Hammer & Chisel

Project: Fates Forever Website

Project specifics:
  • Site Design
  • Teaser Site Design
  • Game Branding

Client location: USA

Fates Forever

The brief:

After creating the brand and teaser site for Fates Forever, Hammer and Chisel's amazing mobile MOBA, I we set to work on creating the full site. This site had to showcase all the amazing features of the game that truly made it unique.

The solution:

A rich screen filling experience was the chosen direction that plunged the viewer into the Fates Forever world. Lots of huge images, creeping foliage and rich parallax made up the final design. It was a fabulous project to be part of!

Client: Positech Games

Project: Big Pharma - UI & Branding

Project specifics:
  • Branding
  • UI Design
  • Website Design

Client location: UK

Link: http://bit.ly/1QZ4LWm

Big Pharma

The brief:

This was part of a larger project that included both the website for the game and also the branding too. The brief was clear from the outset, to take the clinical setting and create a design that made it both engaging and fun.

The solution:

We settled on some clinical blues and whites as the core palette for Big Pharma and then offset that against a couple of darker greys to create some strong contrast. Something that is vital in UI design in general. With the palette set and the brand created the UI came together very organically. I'm happy to announce that Big Pharma has been really well received at launch! Congrats to the team and all their hard work!

Client: Elastic Games

Project: Last Year Website

Project specifics:
  • Website Design

Client location: USA

Last Year

The brief:

I was tasked with creating a design that embodied the feeling of 80's horror movies and at the same time told the viewer all about this fantastic looking new game!

The solution:

Being a big horror movie fan this was going to be fun! The whole 80's horror theme was just a blast to work with. The artwork I was supplied with was great too and gave me loads of scope to create something special. Dark, moody and most of all BLOODY! I loved creating this!

Client: Positech Games

Project: Big Pharma - Website

Project specifics:
  • Branding
  • UI Design
  • Website Design

Client location: UK

Link: http://bigpharmagame.com

Big Pharma – Website

The brief:

This was part of a larger project that included both the branding of the game and also the UI design styling for the entire game too. The brief was clear from the outset, to take the clinical setting and create a design that made it both engaging and fun.

The solution:

We settled on some clinical blues and whites as the core palette for Big Pharma and then offset that against a couple of darker greys to create some strong contrast. Something that is vital in UI design in general. With the palette set, the brand created and the games UI under way, the site came together very organically. I'm happy to announce that Big Pharma has been really well received at launch! Congrats to the team and all their hard work!

Client: OG Planet

Project: Metro Conflict - Presto Website

Project specifics:
  • Site Design

Client location: Canada

Metro Conflict – Presto

The brief:

As if this portfolio didn't already show it, I love sci-fi themed games and more so, creating sites for them! This was a seriously superb project! The brief was simple, make this superb looking game have a sci-fi rich site to match it. Oooooh yes!

The solution:

With the superb collection of assets that I'd been supplied with, I was got very deeply into this design. Pulling together a mixture of character art, in-game scenes and environment concepts, I started to stitch it all together to create a true reflection of the game world online. This was ace!

Client: Urban Rivals

Project: Urban Rivals Website

Project specifics:
  • Website Design

Client location: USA

Urban Rivals

The brief:

This was such an exciting project due to how damn amazing the artwork was to work with! The brief for this project was quite a complex one spanning specific mobile, desktop and app based goals.

The solution:

The solution came together after quite a lot of detailed discussion. The design that you see here came together really, really smoothly and the reaction from my client was fantastic. Before this site went live the goals of the site/company had changed and sadly this design never went live. I enjoyed creating it none the less though!

Client: 3T Racing

Project: Kart Fight

Project specifics:
  • Website Design

Client location: UK

Link: http://kartfight.london

Kart Fight

The brief:

I've been working with 3T Racing for many years now and when they approached me about the Kart Fight site I couldn't wait to get started! The site had to be big, bold and in your face to match the concept of Kart Fight itself.

The solution:

Kart Fight is all about pitting different companies head to head against each other in a high adrenaline kart racing championship. So the site had to scream competitive action from the get go. Using lots of great photography that had been supplied by my client I set work creating a bold and edgy design that really brought home the atmosphere of this fantastic project.

Client: Kasotc

Project: Kasotc Website

Project specifics:
  • Website Design
  • Matte Painting

Kasotc

The brief:

This was something rather different! This was a website concept for a special forces training centre out in the Middle East! The client wanted to inject a movie like feel to this concept which sounded like a lot of fun!

The solution:

The huge collection of HD photography that I'd been given was superb, but as it was mainly reference based from shots taken during training exercises, none of it was particularly 'movie like', so I had a big job on my hands. After lots of cutting cropping, toning, effects and a little matte painting, the final design was complete and boy was it fun to create!

Client: Positech Games

Project: Gratuitous Space Battles 2 - Brand, UI & Website

Project specifics:
  • Branding
  • UI Design
  • Website Design

Client location: UK

Link: http://gratuitousspacebattles2.com

Gratuitous Space Battles 2

The brief:

The brief I was given was little short of perfect! Cliff at Positech wanted an uber futuristic UI for GSB2. He wanted something that felt like a contemporary sci-fi movie and supplied references to just about every movie UI I love! Perfect!

The solution:

Fine lines, radial graphs, rotating spheres, data readouts, you name it, they all had to go into this! It did have to be gratuitous after all! I cannot express how incredible this project was to work on. Enough said. Now buy the game...its gratuitously good!

Client: Firestar Toys

Project: Mini Figures Website

Project specifics:
  • Branding
  • Website Design

Client location: UK

Link: http://minifigures.com

Mini Figures

The brief:

As the site and brand is all about custom Lego figures the main task was to create a new identity and site that was full of life, bristling with character and was focused enough to drive as many sales as possible.

The solution:

The solution was clear in my mind from the offset, I wanted big images, characters and FUN screaming out of every pixel. The look came together really quickly and the end result put a huge smile on the faces of the guys at Firestar. I can't express how much fun this site and brand was to put together!

Client: Acceleroto

Project: Unpossible

Project specifics:
  • Concept Art
  • Branding
  • UI Design
  • Icon Design

Client location: USA

Link: http://bit.ly/1r0f1gx

Unpossible

The brief:

I was invited to give Acceleroto's new game concept an entire theme from the ground up. The game was already made in basic form but needed a direction and Acceleroto was open to me going wild!

The solution:

The game was insanely addictive even in its coder art form and my imagination just couldn't shake the idea of giving it a neon/futuristic/Tron inspired look! I got so giddy at the idea and just had to dive into 3D Max to make it happen. My main role was to creatively direct the game in just about every respect, so once the in-game concept was nailed it was time to create the obstacles, branding, UI and everything else that surrounded the game. Turns out that people have loved the game too, which is no great surprise as it plays SOOOOOOO well. Check it out.

Client: Giants Software

Project: Farming Simulator 15

Project specifics:
  • Brand Refresh
  • UI Design
  • Icon Design

Client location: Switzerland

Link: http://farming-simulator.com

Farming Simulator 15

The brief:

I've been working with Giants Software for some time now so I was overjoyed when I was invited to tackle the UI for the new Farming Simulator! The brief was very open as they basically wanted to give the games UI a total overhaul from the ground up!

The solution:

As design on a general basis has moved down a much cleaner direction this past few years, I was keen to do the same for Farming Sim. The UI in the previous games was rather heavy and not so easy to navigate in places, so I wanted to make it as clean, fresh and easy to use as possible. With a basic colour palette set and crisp new look defined we moved onto rolling that look out across the whole game. The end result worked out really, really well.

Client: Thunder Game Works

Project: Trenches Battlegrounds

Project specifics:
  • Branding
  • UI Design

Client location: USA

Trenches Battlegrounds

The brief:

This was a fun little project that sadly never got released as Thunder Game Works went out of business mid way through production. The game was a 3D follow up to the Trenches series that I'd been part of and my role this time was to be the brand and UI designer.

The solution:

Battlegrounds had to follow on the theme from the previous two games (that'd been heavily involved with), so it was a natural progression. It was nice to be wrapping some chunky UI around a fun little 3D shooter! This was one of 3 projects that were under way at the time they ceased trading. It was so sad to say goodbye to Thunder as they were great people to work with!

Client: Gojiyo

Project: Gojiyo Website

Project specifics:
  • Website Homepage
  • Various Subpages

Client location: US

Gojiyo

The brief:

I was tasked with creating an entirely new look for the website that truly encapsulated the feel of the Gojiyo world, while at the same time selling its strongest features.

The solution:

Its been many, many years since I worked on anything virtual world related, so it was great fun to put together the new site Gojiyo! I was handed a large selection of assets for this project which was great, but picking out the perfect theme actually took quite some time. There are so many games and other areas within Gojiyo that pinning down the perfect look to reflect the overarching world was a great creative challenge.

Client: Thunder Game Works

Project: Buddy Ball

Project specifics:
  • 3D Promo Art
  • Branding
  • UI Design

Client location: USA

Buddy Ball

The brief:

This was another fab little project that sadly never got to be released as my client, Thunder Game Works ceased trading part way through production. It was so much fun to work on at the time too so I thought I'd share the work here.

The solution:

My involvement was in the branding, UI and promo art for Buddy Ball, so it was nice to break into 3D again to create the main assets that would used across the board. We'd got a good way into production at the time Thunder ceased trading so I was really sad to see it go. It was fun at the time!

Client: Original Mobile First Games Company

Project: Lightmark App

Project specifics:
  • UI Design
  • Branding

Client location: USA

Link: http://bit.ly/X8kokT

Lightmark

The brief:

This was a superb UI project! Lightmark is a 3D benchmark app to test out the power of your device, so the visuals I got to work with were breathtaking! The brief was to create a clean, slick UI that would sit naturally against the intense and highly complex visuals of the benchmark test.

The solution:

I wanted to inject a strong sci-fi angle in this design to compliment the engine graphics but not one that would detract or clash with the complexity of the art, so a fine balance was struck between technical, futuristic and clean. The end result was one I was really, really pleased with. If you've got a high end Android device, set this baby to work, it'll push that graphics processor to it limits!

Client: Hinterland Games

Project: The Long Dark Website

Project specifics:

Website Design

Client location: Canada

Link: http://intothelongdark.com

The Long Dark

The brief:

The Long Dark needs little introduction as just about everyone has heard of it, and I'm pretty sure you could guess the basic premise of the brief, but in short, the new site had to plunge the viewer into dark and foreboding world of The Long Dark while at the same time deliver as much content as possible and to entice people to pre-order this amazing game.

The solution:

As the game is somewhat stunning, I simply requested a collection of vast, expansive scenes that I could turn into a browser window filling experience. But rather than just have sections, I wanted to merge the scenes into each other, allowing the user to feel as though they were exploring the world as they explored the site. If you haven't already, I suggest pre-ordering this lovely looking game, its shaping up something special!

Client: Haypi

Project: Haypi Adventure

Project specifics:

3D Modelling

Matte Painting

UI Design

Branding

Client location: China

Haypi Adventure

The brief:

This project was SO much fun. 3D, matte painting, UI design, branding you name it! I was given an overview of the games background and then set to work on the overall aesthetic for it.

The solution:

This project was quite different to most, as rather than being supplied with all the 3D artwork, it was my task to create it all :) Its been some time since I delved this deeply into 3D but boy was it good fun! This was actually created over a year ago now and the game has changed vastly from when I was involved, so you could call this concept work I guess. None the less, it was a total blast to work on. Not only did I have to dust off my 3D skills to model up some ships but I also had to create an amazing new world for them to exist in. I could go on for hours about this project as it was so incredibly vast, but I'd likely bore you to tears with the details ;)

Client: Analogue

Project: Analogue Website

Project specifics:

Company Branding

Product Branding

Website Design

Client location: USA

Link: http://analogueinteractive.com

Analogue

The brief:

The brief was a complex one as I was tasked with not only re-designing the site but creating an internal microsite and brand for the jaw dropping new Nt!

The solution:

As I've been working with Analogue for some time now, I was fully understanding of their desired direction, and what a direction that was going to be! Clean, open and indulgent. The new site had to show off their amazing products in the best possible light, so huge product shots and clear, concise content was the order of the day. If you have a love for the NES, you absolutely HAVE to get yourself an Nt, its a breathtaking piece of kit!

Client: Little Guy Games

Project: Cozmix Website

Project specifics:

Website Design

Client location: USA

Cozmix

The brief:

I was asked to create a one page site design for Cozmix and to create something that would reflect the world and encourage potential players to download the game.

The solution:

I asked the team at Little Guy Games to work up some new artwork that could be used as a feature at the top of the page, something to really grab the viewer. I sketched out my basic idea and handed it over. Once I got the final artwork back I knew exactly how the site was going to look from that very second. The primary goal was to convert viewers to players, so keeping the play button prominent was key and making it attractive, even more so. Fun little project!

Client: E McNeill

Project: Darknet

Project specifics:
  • In Game Concept Art
  • UI Concept Designs
  • Branding
  • General Creative Direction

Client location: US

Link: http://darknetgame.com

Darknet

The brief:

Now this was REALLY exciting! My first Oculus Rift project! I was contacted by E McNeill a while back to see if I'd be interested in helping out with the concept art, concept UI and branding for his Oculus Rift title Ciess, which had already won awards in its early stage of development. As you can imagine...I bit his arm off!

The solution:

E wanted to take the game in a darker, cyber, hacker direction, something that had me very excited as a general direction. Now, designing for VR is extremely different than designing for traditional methods, so I had to totally change my thought process for this one. Whatever I created on screen was going to look very different once wrapped around the player in a full 3D headset. Creating the overall concept art, UI direction and general approach for the game was a dream come true. Truly.

Client: Ironhide Game Studio

Project: Kingdom Rush Frontiers - Website

Project specifics:
  • Website Design

Client location: US

Kingdom Rush Frontiers

The brief:

After creating the design for the original Kingdom Rush, it was time to tackle Frontiers, superb! As before the team at Ironhide wanted the design plunge the user deep into the games world.

The solution:

The solution for this site was to really make the most of the epic artwork that was available. Huge amounts of background, character and creature artwork were used to create a site that oozed the feel of Kingdom Rush Frontiers. Too much fun!

Client: Hemisphere Games

Project: OSMOS Microsite

Project specifics:
  • Branding
  • Site Design

Client location: US

Link: http://bit.ly/1dmR4hZ

OSMOS

The brief:

OSMOS has been around for some time, but the team at Hemisphere wanted to give the game a whole new look, just for the fun of it! The brief was very open and I was asked to create something very special for a game that meant a great deal to them.

The solution:

In short OSMOS is a truly beautiful game, but what OSMOS does that most other games don't, it give you a truly unique experience that stays with you. It was the essence of this experience that was key to me and I wanted to create a design that dropped the user deep into the OSMOS environment. Using many levels of parallax the user is submerged into a world that is identical to the game. This site was just a joy to create and the end result is one that I was very, very proud of.

Client: Confetti FX

Project: Confetti FX Site

Project specifics:

Site Design

Client location: US

Confetti FX

The brief:

Confetti FX have been a long standing client of mine and when I was invited to re-design their site, one that I originally designed many years ago, I was really honoured! The brief was simple, to update the look and feel of the company site.

The solution:

As the overall approach to their existing site was working well, the update was more of refresh and to take advantage of modern web technologies. Its surprisingly challenging re-designing one of your own designs a number of years later, but really, really good fun!

Client: Ironhide Game Studio

Project: Kingdom Rush - Website

Project specifics:

Website Design

Client location: US

Kingdom Rush

The brief:

Well, I think just about everyone on planet earth knows about Kingdom Rush, so when I got invited to design their family of sites, I got just a little bit giddy! The brief was to create a new site that submerged the user in the game world and to create design that would span both mobile and desktop.

The solution:

As there was so much quality artwork available, putting together the design I had in mind was a smooth process. I wanted to keep it both clean and engaging while giving myself enough scope to make the second site, for Kingdom Rush Frontiers, equally as unique. So a subtle mix of old cartoon paper and rich character design formed the backbone of the design.

Client: Fully Illustrated

Project: Wulverblade Microsite and Blog

Project specifics:
  • Microsite Design
  • Blog Design

Client location: UK

Link: http://wulverblade.com/

Wulverblade

The brief:

As my dream game Wulverblade moves further into development, it was time to give it, its very own home on the web! As I was setting the brief you'd think that would make it simple, and in essence, it was, but as all designers know, designing for yourself is a very challenging task!

The solution:

I decided that Wulverblade had to be fully responsive, as I want it accessible in any given situation, so that set the groundwork from the outset. With the functionality in mind, it was time to give it a look that would really portray the game...this meant LOTS of illustrated elements and dash of parallax scrolling! I must have gone through at least ten designs before settling on this one and have to say that I'm finally very pleased with it. I'd love for you to hop over to the site and PLEASE feel welcome to leave a comment on the blog, it'd be great to chat!

Client: Cascadia Games

Project: Game Dock UI

Project specifics:
  • Branding
  • Packaging
  • UI Design
  • Website Design

Client location: US

Link: http://gamedock.tv

Game Dock UI

The brief:

I've been involved with the Game Dock from the outset, designing the logo, packaging and just about everything else that goes with it, so working on the actual UI was a blast! The brief was very open but to simply keep within the styles I'd already established with the other associated material.

The solution:

As this UI is to be used on TV's, I spent a large amount of time testing it in-situ, to tailor the design to work perfectly. It's extremely rewarding to see your design on a big screen TV as the colours, design and details really pop at such a large scale. The design had to be simple and clean, using a scrolling collection of game icons and a only two other options. This was ace, I want to do more of this!

Client: Giants Software

Project: Farming Simulator 14 - iOS

Project specifics:
  • Brand Refresh
  • UI Design
  • Icon Design

Client location: EU

Link: http://bit.ly/1fXLDkk

Farming Simulator 14

The brief:

Well, I love new challenges, and creating the UI for the worlds most popular farming simulator certainly ticked that box. This project was an absolute joy! The brief was to create an entirely new UI look for the 2014 release of Farming Simulator for iOS.

The solution:

Clean, fresh and easy to use was my main goal for this design. I wanted to give the game a much cleaner look than it had previously enjoyed and generally lift every aspect of its user interface design. If you're a fan of real world simulators and have a love for farming, check it out...driving tractors is surprisingly good fun!

Client: Team Colourblind

Project: Aztez

Project specifics:
  • Site Design

Client location: USA

Link: http://aztez.com

Aztez

The brief:

I was overjoyed to work on the new site for Aztez as it was for one of my oldest and longest standing customers! The game has a very, very distinct and awesome look to it so the brief was self explanatory before even reading a word...I couldn't wait to get stuck in!

The solution:

As this game has got such a distinct look to it and uses only black, white and red I knew we were going to have a very bold site at the end of the design process. I threw quite a few hours into making this one special, designing in some subtle parallax effects and making sure it really felt like a true extension of the game. Keep your eyes locked onto this one as with Matthew Wegner and Ben Ruiz at its helm, its going to be one epically playable beast!

Client: Haypi

Project: Haypi Pirates (Kingdom of Pirates)

Project specifics:
  • Branding
  • UI Design
  • Icon Design

Client location: China

Link: http://bit.ly/13pMDOs

Haypi Pirates (Kingdom of Pirates)

The brief:

This is the 4th game I've worked on with Haypi and yet again it was damn good fun, this time it was on Haypi Pirates! As I already had a good working relationship with the team I was ready for what was to come. They wanted something that gave off the Pirate vibe and really set the games lovely visuals off.

The solution:

As the game was about pirates it was key to give this a good nautical feel, using old woods and metals throughout. I initially started work on the brand, as I always believe that the brand must be the anchor (sorry, bad pun) to all things that surround it, so with the brand set in place I moved onto the UI. It took a couple of iterations before we landed on the exact style that felt right, but once we had, the following user interfaces just rolled out very smoothly. Great fun.

Client: Positech Games

Project: Demoracy 3 - UI

Project specifics:
  • Branding
  • Website Design
  • UI
  • Icon Design

Client location: UK

Link: http://bit.ly/1pwbs0j

Democracy 3

The brief:

I've been working with Cliff over at Positech for many years now and was rather pleased when he invited me to tackle the UI for the sequel to his popular title, Democracy 2. Democracy 3 is UI heavy title, so the brief was simple. Make it clean, easy to use and manageable.

The solution:

I wanted to give Democracy 3 a much cleaner and lighter approach than the previous games. My plan was to make the game more approachable and allow the vast degree of in-game info to be as easy to digest as possible. This game is truly, truly superb and once its got under your skin, you're hooked for hours. Cliff has crafted a masterpiece here and I learnt more about modern politics from this than I ever did at school. World of eduction...THIS is the way to teach the core principles of politics!

Client: Kerosene Games

Project: The Harvest - Windows 8

Project specifics:
  • UI Design

Client location: USA

Link: http://bit.ly/113WCpd

The Harvest

The brief:

This has to be one of my all time favourite projects! I love UI design and I love sci-fi, so this was a marriage made in heaven! The brief for this project was to craft a UI direction that suited the amazing visuals of the game. It had to be futuristic, it had to be clean, but most of all, it had to look slick!

The solution:

The solution was clear to me from the outset and the vision was in my head the moment I'd finished reading the brief. Clean, holographic, 3D floating panels were going to make this perfect, so I set to work on styling the vision in my mind. The team at Kerosene were super happy with the concepts and we were soon under-way in creating the bulk of the in game UI. Dear Kerosene, I love you.

Client: Kerosene Games

Project: The Harvest - Windows 8

Project specifics:
  • UI Design
  • Site Design

Client location: USA

Link: http://bit.ly/113WCpd

The Harvest – Promo Site

The brief:

This has to be one of my all time favourite projects! I love UI design and I love sci-fi, so this was a marriage made in heaven! As the UI had already been completed, the task was to transfer that style to the new site.

The solution:

As I'd spent so much time on the UI for the game, working up the site was a smooth process that flowed on naturally. If you've got a Win 8 enabled tablet, I suggest checking this game out as its STUNNING!

Client: Kerosene Games

Project: Bounty Arms

Project specifics:
  • Icon Design
  • Site Design
  • AppStore Artwork
  • Promo Banners

Client location: USA

Link: http://bit.ly/11E9Too

Bounty Arms – Icon Design

The brief:

After handling the site for Bounty Arms I was blessed with the task of creating the icon. Such a cool project! The brief was, as all game icon briefs go, make it awesome, make it eye catching. Onward!

The solution:

As Goober is such a cool character from the game, it only seemed right that he and his awesome goggles would take centre stage on the icon. I put together two concepts for this, both of which were green-lit but the we ran with the close up version for launch. Tooooo much fun.

Client: Kerosene Games

Project: Bounty Arms

Project specifics:
  • Icon Design
  • Site Design
  • AppStore Artwork
  • Promo Banners

Client location: USA

Link: http://kerosenegames.com/bountyarms

Bounty Arms

The brief:

Working for Kerosene Games is ALWAYS a fantastic experience as they continually feed me the sexiest projects! The brief for this one was to give the web a feeling for the game via the new microsite. Oh what a chore this was going to be ;)

The solution:

After watching lots of game footage and pouring over the amazing assets I'd been supplied, I set to work on creating the scene you see here. The background and characters were all montaged together to make this rich environment that surrounds the site. With this complete, the site just slotted together very naturally. Way too much fun...oh and BUY THE GAME its superb!

Client: Thunder Game Works

Project: Pics for Pals

Project specifics:
  • Branding
  • UI Design
  • Icon Design

Client location: USA

Link: bit.ly/18oqGOo

Pics for Pals

The brief:

This was a fab little project to work on as I've never designed a word game before. Branding, icon and UI design were the order of the day here! The brief was very open and I was simply asked to make the game as approachable as possible. Nice!

The solution:

The solution was clear from the outset, keep it bright, keep it clean and keep it fun. The icon, brand and UI were all designed to be as friendly and playful as they could be. I really enjoyed this one and it was nice to jump back into some 3D work for the icon!

Client: Hammer & Chisel

Project: Fates Forever

Project specifics:
  • Branding
  • Site Design
  • Icon Design

Client location: USA

Link: http://fatesforever.com

Fates Forever

The brief:

The Fates Forever brief was quite concise really, as this was a quick teaser site to tie into a press release that was pending exposure. So the brief was simple, present the new brand, art direction and teaser screenshot as beautifully as possible!

The solution:

The site was designed to be an elegant responsive site with a focus on the tablet version, but due to time restrictions surrounding the press release, the responsive element had to be held back. None the less, the site came together very cleanly and is acting as a great taster for the full site...which is due soon :)

Client: Hammer & Chisel

Project: Hammer & Chisel

Project specifics:
  • Branding
  • Website Design

Client location: USA

Link: http://hammerandchisel.com

Hammer and Chisel

The brief:

The Hammer & Chisel project had awesome written all over it, dark, rich and oozing with atmosphere...perfect! I had been tasked with not only the site design, but also the brand design, something which turned out to be a truly superb project!

The solution:

As the site was initially only intended to be informational, the design had to be clean enough to make the content easy to read. Using the new art direction that we had laid down with the branding, the teaser site soon came together as intended. Keep an eye on these guys, they've got some sexy stuff in the oven!

Client: Positech Games

Project: Democracy 3

Project specifics:
  • Branding
  • Site Design
  • In Game UI

Client location: UK

Link: http://positech.co.uk/democracy3

Democracy 3

The brief:

As Democracy 3 is 99.9% UI driven, Positech invited me to creatively direct the look and feel for this soon to be released sequel. The brief was to create a look that would aid the usability of such a text and graph heavy game.

The solution:

We soon realised that 'clean' was the only direction to go, as an open, bright and welcoming creative execution would suit the content perfectly. With the UI and brand nailed down (that will be showcased once the game is released) we utilised the new look on the one page promo site. Again, the site had to accommodate a lot of text so a clean design was key to its success.

Client: Unknown Worlds Entertainment

Project: Unknown Worlds Entertainment Site

Project specifics:
  • Website Design

Client location: USA

Link: http://unknownworlds.com

Unknown Worlds Entertainment

The brief:

The brief was to keep the main developer site dark, gritty, sci-fi themed and in-sync with the family of site that I'd already created for Natural Selection 2. As I'd loved the previous site, this was going to be just as much fun!

The solution:

The solution was simple as I'd already been working very closely with Unknown Worlds for the past few years, so I had a good feel for what they wanted. The site came together very smoothly with only a scattering of tiny amends and we finished with a visually cohesive family of sites that all worked together wonderfully! This was a fantastic collection of sites to have been involved with and I cant wait to see what these guys do next!

Client: Cascadia Games

Project: Dr Cavor

Project specifics:
  • Website Design
  • Character & Scene Illustration
  • Branding

Client location: USA

Link: http://drcavor.com

Dr Cavor

The brief:

The brief was both simple and challenging. I had to take the pixel world of Dr.Cavor and create a fully illustrated, HD website design that echoed the feel of the game. The main visual feature that Cascadia wanted here was to set the site within Dr.Cavor's home/lab. This was going to require a lot of illustration...perfect!

The solution:

Illustrating the whole site was a must, every element needed that hand drawn feel to really bring the site alive. Taking Dr.Cavor from pixels to HD vectors was also a great challenge and the end result came out really well! Its been a while since I've cartoon illustrated a site like this so it was really refreshing to work on! Go take a peek, and if you haven't already, make sure you grab at least one of the games, they are simply brilliant, and some of the best platform puzzle games of all time in my humble opinion!

Client: Cascadia Games

Project: GameDock

Project specifics:
  • Branding
  • UI
  • Site Design
  • Packaging Design

Client location: USA

Link: http://iosgamedock.com

GameDock

The brief:

As the main backer of the GameDock's Kickstarter campaign, I've been heavily involved with the GameDock from the outset. While working on almost all aspects of the GameDocks visual design (more to come soon), this time I was tasked with giving the GameDock a slick new mobile friendly site that would really show off its great features.

The solution:

We wanted something that would be as rich on your computer screen as it would be on your mobile device, so we opted for a long scrolling design that included large images in a very clear/concise layout. As I'd already been working on the branding and packaging at this point, the site came together very naturally.

I cannot stress how exciting the GameDock is! 1080p output, 2 traditional controllers, a charging dock, Bluetooth connectivity, you name it and its cheap to buy too! So cool. Its shipping in late February, so get your orders in before they're all gone!

Client: Unknown Worlds Entertainment

Project: Natural Selection 2 - Full Site

Project specifics:
  • Website Design

Client location: USA

Link: http://unknownworlds.com/ns2

Natural Selection 2 – Full Site and Forums

The brief:

After having the pleasure of finishing the microsite for Natural Selection 2 I was due to move onto the full site and forum re-design, so the brief, while simple (follow the same styling throughout), was also a challenge as I had the forums to tackle...but this was going to be more fun than you could imagine! Why? I was informed to go wild with the design and not to worry about the development implications as their forum coders were super talented!

The solution:

As the style for this entire site was set due to recently completing the microsite, it was the fun task of taking that style and applying it to something much more complex. This whole process went smoothly and we soon had the full site finished and looking good. The final step was the big one, the forums. NS2 has a HUGE community, many of which have been loyal to the brand for many, many years. Ensuring the community would be happy was the core goal.

As the team had some great forum coders on hand, the design was allowed a lot of creative freedom, so every element could be totally redesigned from the ground up without any limitations! This was easily the best forum brief I've ever had! Needless to say with with a mixture of an open brief and few limitations, it came together very quickly.

If you've not already seen the game I strongly suggest you check it out, its probably the most technically ambitious Inide game to date and it squares off against any AAA FPS with ease. Its a true masterpiece!

Client: Kerosene Games

Project: Bladeslinger

Project specifics:
  • Icon Design
  • Website Design
  • App Store Promotional Art

Client location: USA

Link: http://bit.ly/10cog1Y

Bladeslinger Icon Design

The brief:

I've been working with Kerosene Games on the Bladeslinger promotional materials for some time now and it was great to start work on the icon design, as lets face it, icon design can be rather fun! The brief was fairly open as Kerosene wanted to experiment with a handful of ideas and have them all user tested to see which one's would be the most effective. So I was given a healthy block of time to come up with a selection of concepts.

The solution:

The final icon (the 1st one here) was selected based off the user feedback and we slowly but sure tailored the design down to a fine point. We played around with a vast range of directions from dark blood thirsty zombies, to light and bright ideas too. The final design is something of a half way house between the two extremities and really pop's when viewed on the iPhone's little screen. It was such a luxury to have experimentation time and I'm very, very thankful to Kerosene for allowing me such a luxury! If you haven't already, go grab a copy of the game as its breathtaking!

Client: Little Guy Games

Project: Super Snack Time Microsite

Project specifics:
  • App Microsite Design

Client location: Canada

Link: http://supersnacktime.com

Super Snack Time

The brief:

Another fantastic little microsite for the guys over at Little Guy Games! This time, for their fantastic arcade popper, Super Snack Time! As SST is a bright, colourful and energetic game, the brief was clear from the outset. The site had to be just as exciting and portray the explosive fun this game has to offer.

The solution:

As the artwork for the game is sooooo cutesy, it was imperative that it took centre stage. So I initially requested a handful of HD character renders that could be used on the site. The team at Little Guy Games set to work on a simply beautiful set of characters and sent them across. Once I had these and some footage from the game for reference, I started work on creating the site you see now. It was so much fun working with these characters as they really make the design jump off screen. And what makes all these even better is the fact that the game is absolutely ace too, I cant put it down!

Client: BSKC

Project: BSKC Site Design

Project specifics:
  • Site Design

Client location: UK

Link: http://www.bskc.co.uk

BSKC

The brief:

After re-designing the BUKC site a couple of years ago, I was asked if I'd like to take on the BSKC site for a similar treatment! I love anything Motorsport related so I gave a definite YES! The brief was to breath new life into the BSKC site and give it a more extreme look. The only caveat was that it wasn't to look 'too' extreme as it had to appeal to teachers as well as students. I like a challenge!

The solution:

The solution turned came about quite quickly as by adopting a lighter design (rather than the black BSKC look) it meant that the site looked a lot brighter and thus less extreme. With this direction in hand the rest of the design slotted together smoothly and the end result worked out really well.

Client: Microsoft Games Studios

Project: Black Tusk Studios

Project specifics:
  • Website Design

Client location: Canada

Link: http://mgsvancouver.com

Black Tusk Studios

The brief:

The brief on this project was extremely limited, as the site had to portray a message that was HEAVILY protected by an NDA and even I wasn't allowed full access to the information that all this was based on. So needless to say, this was as exciting as it was extremely challenging...but if you know me, you know I love a damn good challenge!

The solution:

As I'd only been given light hints as to the what this site had to portray, it was a case of going away and working almost blindly, and sending the design back for feedback to see if I was hitting the target. Luckily, I was very close first time, so with a handful of amends we actually landed on the final design quite quickly. I'm so intrigued by the game that their working on (tipped to be Microsoft's next big franchise since Halo) as from the tip bits of info I got, it was sounding very, very exciting indeed!

Client: Unknownworlds Entertainment

Project: Natural Selection 2 Promo Site

Project specifics:
  • Microsite Design
  • Animated Flash Effects

Client location: USA

Link: http://naturalselection2.com

Natural Selection 2 – Promo Site

The brief:

Natural Selection 2 is one of, if not the most accomplished Indie title in existence, so much so you'd be forgiven for thinking it was a AAA console title coming out of a studio with hundreds of staff! So the brief for this one page promo site was to give it the online presence that it deserves. In simple terms it had to kick boat loads of ass!

The solution:

So, as I ALWAYS ramble on about sites only being as good as their content, I drilled this message home to the team at Unknownworlds and begged for the assets to be bone shatteringly awesome...and boy did they deliver!!!! When I received the web art package I almost cried in excitement! I was like a giddy kid at Christmas running around shouting 'ooh, ooh look at these pretty pictures!!!!'. After I'd done this for an hour or two, I collapsed into my chair and realised it was time to actually do something with them and get to work on the design. For 'research' purposes, a copy of the game had to be acquired and played too, (how hard this job can be) so with both the running around in excitement and playing the game out of the way, I was ready to start. The core design was nailed down very quickly with only a handful of small amends needed to get it just where the Unknownworlds team wanted it. We had some kick ass servers to work with on this site too, so making it super visually rich wasn't going to be an issue. Plain and simply, this site got me more excited than any other before it...and that's saying something as I always get excited! Keep your eyes peeled for the upcoming full community site and the new Unknownworlds sites too, their launching soon! NS2 rocks!

Client: Ravenous Games

Project: Ravenous Games Website

Project specifics:
  • Site Design

Client location: Canada

Link: http://ravenousgames.com

Ravenous Games

The brief:

I'd known Ravenous Games even before they'd hit the AppStore with the amazing League of Evil, so it was great to finally get the chance to work on their company site! The brief was to create a new site design that showed off their AMAZING retro games for iOS. In truth, this was going to be easy as I just LOVE their games!

The solution:

The companies colour palette is ace, black, purple and white, so coupling that with their superb pixel artwork was going to be a blast! Needless to say the site design came together pretty smoothly and was warmly welcomed by both the Ravenous team and their dedicated fans! Keep doing what you do Ravenous, I love you :)

Client: 24 Caret Games

Project: Retro/Grade Playstation Store Icon & Banners

Project specifics:
  • Playstation Store Icon Design
  • Playstation Store Banner Ad's

Client location: USA

Link: http://retrogradegame.com

RetroGrade

The brief:

This was a fun little project to create a Playstation Store icon & ad package for Retro/Grade! The brief was to create a design that would show off Retro/Grade in all its retro greatness and catch the eyes of Playstation owners while browsing the store.

The solution:

As the game is a fantastic showcase of bright explosive colours and light, the icon and banner designs had to reflect exactly that. So with a handful of elements taken from the game's promo art, I set to work creating the package. I quite fancy doing more of these PS Store packages, this was rather good fun!!

Client: Analogue Interactive

Project: Analogue Interactive Branding & Site Overhaul

Project specifics:
  • Branding
  • Homepage Overhaul
  • Social Icon Design

Client location: USA

Link: http://analogueinteractive.com

Analogue Interactive

The brief:

Being a hardcore arcade & retro gamer, I already knew about Analogue Interactive way before they got in touch, so I was rather excited to talk about this project! The brief was to rebrand the company and give the existing website an overhaul to match the new brand. The brand had to be ultra clean and ultra sleek to match the breathtaking hardware that Analogue Interactive make.

The solution:

Just by looking at the absolutely stunning hardware I could see exactly what this brand had to portray. It had to be clean and it had to be premium. I set to work on the new brand design, slowly but surely drawing it back further and further until it had become the minimal design you see now. The guys at Analogue Interactive were extremely happy with the new look and we soon set to work rolling it out. As I'm known for doing exchanges with my games company clients, it was obvious from the outset that payment for this job HAD to be in the form of hardware...YUM YUM!!

Client: Giants Software

Project: Farming Simulator

Project specifics:
  • Homepage Design
  • Subpage Design

Client location: Switzerland

Link: http://farming-simulator.com

Farming Simulator

The brief:

As far as real world simulators go, the Farming Simulator series must be the most well known, so when Giants Software got in touch I was rather excited about working on the new site! The brief was to streamline their existing site, re-structure the content and give the whole design a fresh, light and attractive look that would freshen up the online experience.

The solution:

As soon I put pen to paper I knew what look was going to be the perfect fit for this design, a nice bright layout with splashes of greens and touches of nature dotted around. As the games assets were so rich, and I'd been supplied with all the 3D source files, I was able to set, pose and render out my own scenes. This gave me unlimited possibilities for the site design. It was quite an honour to work on this site as even though simulators aren't everyone's staple gaming diet, they are VERY big and have a very dedicated following. And lets be honest, if a real life simulator comes to mind, you think Farming Simulator, its just one of those genre defining titles. I really enjoyed this!

Client: Kerosene Games

Project: Kerosene Games Website

Project specifics:
  • Branding
  • Website Design
  • Branded Twitter Styling
  • Branded Facebook Styling

Client location: USA

Link: http://kerosenegames.com

Kerosene Games

The brief:

After initially designing the microsite for Bladeslinger I was invited to tackle the re-branding and site design for Bladeslingers publisher, the awesome Kerosene Games! The direction that Kerosene wanted to take was one that would have a broad stylistic appeal to cover both hardcore and casual gamers/developers alike. As we'd just completed the branding project I was raring to go!

The solution:

As the games that Kerosene publish are some of the most visually striking on the mobile market, we had to ensure that the site design was equally striking, but also subtle enough to allow the stunning games to take centre stage. The colour palette of black, white and red meant that making the right elements pop was pretty easy, and couple that with stunning game art and the balance was easily struck. The end result was a bold page design that both showcased the games and promoted the reasons why Kersoene is the ideal publisher. There's A LOT more coming from Kerosene Games so I strongly suggest you keep an eye on what their up to :) Superb project!

Client: Subatomic Studios

Project: Subatomic Studios Website

Project specifics:
  • Website Design

Client location: USA

Link: http://subatomicstudios.com

Subatomic Studios

The brief:

As I’d had the pleasure of working with Subatomic back when they stormed the iPhone charts with Fieldrunners, it was great to be working together again on their official company site! I was tasked with creating the new home for their current and upcoming games, one that could be infinitely expandable and take them forward as they grow and expand.

The solution:

As Subatomic Studios are known for their levels of attention to detail, we spent quite some time working on the finer points of the overall look and feel. Once we nailed down the exact direction we collectively tailored the design to hold lots of nice little visual touches to make every page element pop. If you look closely there’s lots of different box styles, lighting accents and other lovely touches scattered around the site. It was quite a large site all in all, and once complete it really came together well! With Fieldrunners 2 on the way, I strongly urge you check the site out in anticipation for their next epic app store success!

Client: FatFly Digital/Jimmy White

Project: iWhirlwind - The Official Jimmy White Snooker Coach

Project specifics:
  • iPhone & iPad App Design
  • App Icon Design

Client location: UK

Link: http://bit.ly/Mqsyyx

iWhirlwind – The Official Jimmy White Snooker Coach

The brief:

As most of my projects are games related, it was a pleasant surprise to be invited to design the new official Jimmy White training app! I think just about everyone on earth knows who Jimmy White is, so it was rather exciting to say the least! The brief was pretty simple too, to create a super clean and super simple user interface design for the new coaching app. The app itself is streamlined to be as simple and easy to learn from as possible, so the app design had to be the same.

The solution:

We decided that a great visual direction to take was one that evoked the feeling of a dark, atmospheric snooker hall. We figured that after working through the training that this is exactly where the user would be putting it to practice! We soon settled on the overall look and feel and set to work on fleshing out the various app screens. Additionally to this was the app icon which was a blast to work on! I wanted to ensure that the icon had a good level of depth and could immediately grab the attention of any snooker fan. This was such a pleasure to work on! It’s also been great to see the app fly up the sports app charts and hover around the top 10 for quite some time!

Client: Klei Entertainment

Project: Mark of the Ninja Website

Project specifics:
  • Website Design

Client location: Canada

Link: http://markoftheninja.com

Mark of the Ninja

The brief:

Ninja’s, seriously, ninjas…how cool is that? Couple ninja’s with the Klei’s general degree of awesomeness and you’ve got the perfect project recipe right there! For this dev blog I was tasked with creating a dark, mysterious and stealthy looking design that would tie in with the gorgeous visuals of the upcoming game!

The solution:

I decided to plunge the site into the dark depths of the ninja’s world. So by taking elements from the game and creating a moonlit, atmospheric canvas, the site became a true extension of the game! As ever, Jeff Agala’s amazing artwork just made this a pleasure to work on. I’m SO excited about Mark of the Ninja as it genuinely looks to be an original and very beautiful game. If you love ninja’s, take a peek, you’ll love it!

Client: Klei Entertainment

Project: Eets Munchies

Project specifics:
  • Blog Design

Client location: USA

Link: http://eetsgame.com

Eets Munchies

The brief:

Another amazing project with Klei Entertainment! This time it was to create their new blog for their upcoming puzzle game, Eets Munchies! The brief was to create a blog for the new game that would feel like an extension of the game itself and act as the perfect platform for Klei to tell the world all about new developments.

The solution:

As with every project I do with Klei, I take a huge amount of inspiration from the artwork I receive, as its all courtesy of Jeff Agala! An illustrative legend! This time around the site was going to be set in a fantastical forest with characters bursting out from every angle. I was supplied with a great collection of illustrations which I brought together in the scene you see and then built up the bright, open and easy to read blog design within it. Grrrrreat fun! Keep an eye out for this game, its a little while off release yet, but its shaping up wonderfully!

Client: Firedance Games

Project: Salvation Prophecy

Project specifics:
  • Branding
  • Homepage Design
  • 2x Subpage Designs

Client location: Canada

Link: http://salvationprophecy.com/

Salvation Prophecy

The brief:

Salvation Prophecy was the 3rd sci-fi related game microsite in a row...total heaven! The brief here was to create an online experience that mirrored the game in as many ways as possible, so it had to be futuristic, gritty and exploding with action...perfect!

The solution:

After working closely with Firedance Games to ensure I got exactly what assets I needed, I set to work on creating the epic action scene that sets the tone at the top of the site. As ever, the vast majority of time went into this scene, as its intended to create a killer atmosphere and hold the viewer on the page. It had to grab them, show them the goodies and tempt them to dig deeper. At the same time as creating this scene I also set to work on the brand, as with the game deeply embedded in my mind, this was the perfect time to create the logo that would live alongside it. Yet another fabulous sci-fi game site that I just LOVED creating! Any fans of the genre should check Salvation Prophecy out as its shaping up rather well!

Client: Keen Software House

Project: Miner Wars

Project specifics:
  • Homepage Design
  • Subpage Design

Client location: Czech Republic

Link: http://minerwars.com

Miner Wars

The brief:

Being a fan of almost everything sci-fi related, when I got offered the chance of designing the new Miner Wars website I got somewhat excited...as I always do! The brief was great, take a glimpse of the game and reflect it in the site to the best of your ability. And with the fantastic assets that I'd been provided with, this was going to be a visual feast!

The solution:

As the game is set in both space and within vast mine shaft networks, I wanted to ensure that this site felt different from your usual space themed shooter site. So I opted to focus mainly on the tunnelling element and enclose the ships within one of the many awesome looking tunnel environments. I was provided with lots of fantastic scene renders, ship renders and other various elements, so I started working up the main scene. I wanted to portray a feeling of pure action all tied up within the tight confines of these huge mine shafts, so by bringing together a selection of the amazing ships and having them all zooming toward the camera, it made for an epic background setting to the site. From here, I then worked up all the page elements and tied it all together with a futuristic, yet gritty overall feel. Great stuff!

Client: Positech Games

Project: Gratuitous Tank Battles

Project specifics:
  • Branding
  • Homepage Design
  • UI Concept Art
  • Matte Painting

Client location: UK

Link: http://gratuitoustankbattles.com

Gratuitous Tank Battles

The brief:

I was tasked with quite a few elements for this game, which initially started out with the branding. The game is set in the future, but in a world where WW1 is still raging. As the name suggests, tanks play a major role in this game, so the branding had to incorporate elements to reflect all of the above. Adding to this I was also tasked with creating a kick ass matte painting for the title screen using a collection of tank and mech renders, followed by some UI concept work and the website homepage...ooooh yes!

The solution:

It was actually quite tough to begin with as I was challenged with creating a look that felt both futuristic and also anchored in WW1...tough, but damn fun! We didn't want the game to feel steam punk themed as this is was obvious visual solution, so a war-torn, bulky and very mechanical feel was settled on. Too much fun. Following this I had to create a mammoth title screen image using a collection of mech and tank renders. I do a lot of this kind of work for websites (the big backgrounds you see in most of my games sites) so it was a nice change to create this for a game's title screen. It was a huge undertaking but the final result came out really well. Finally the main game UI and website design were the last parts of the project and equally as enjoyable too. As I'd already created a stylistically strong identity/atmosphere, the site came together naturally. How I loved this project!!!!!

Client: 3000AD

Project: Line of Defence Website

Project specifics:
  • Website Design

Client location: USA

Link: http://lodmmo.com

Line of Defence

The brief:

When the guys at 3000AD got in touch showing off their new game, Line of Defence, it instantly caught my eye as a project I’d love to be part of! I love just about anything futuristic/sci-fi, especially when there’s mechs, guns and robots involved :) The brief was simple, make a new kick ass website to showcase this epic new game!

The solution:

I spent some time upfront with 3000AD to prepare the ideal assets to make the most of the site, and what they sent me didn’t disappoint! I was lavished with loads of hi quality renders giving me endless possibilities for the new design. As I do with all my sites, I spend A LOT of time creating the main scene, which is essentially matte painted to a large degree. I bring together all the assets I want to use, choose an environment render and start to work on creating a killer scene. I generally spend about a day creating the main scene, adding in depth, lighting, extra texture and fine tuning the composition. With that done, it sets the tone for the whole site. And as my company name states, everything is fully illustrated, the main nav, and site elements all get a lot of hand painted details. With the main scene complete the page content flowed together naturally and it was signed off almost immediately :) The rest of site was a joy to work on too as each page just seemed to slot together perfectly. Truly marvellous project!!!! I’m looking forward to working with 3000AD again!

Client: Triniti Interactive

Project: Modern War Live UI

Project specifics:
  • Game Branding
  • Game UI Design

Client location: China

Link: http://bit.ly/thMz46

Modern War Live

The brief:

The brief for this project was fairly straight forward in truth, it was to create a gritty, war-torn look that echoed the wars of the past decade. So it had to feel hi-tec as well as battle worn...awesome!

The solution:

As this is a genre I’ve wanted to work with for ages, it was great to get my teeth sunk into this MMO. I wanted people to pick up the app and immediately feel as though they’d just picked up a new piece of mobile kit on the battlefield itself. It had to feel 100% military. Once the basic feel was created I then started to make it look battle worn by adding in cracks, grit and texture to really make this fit the theme. I really, really enjoyed designing this MMO and the icing on the cake was creating the loading screen. I’d been given a small collection of random 3D model renders from the Triniti team, but none of them were tied together. I decided to create a huge montage of the tanks, helicopter and solders and make a ‘movie poster’ like loading screen. I particularly LOVED this bit :) If you like MMO’s, go grab a copy, its free!

Client: Haypi

Project: Haypi Dragons

Project specifics:
  • UI Design
  • Branding
  • Character Design
  • 2D & 3D Environment Design
  • Animation

Client location: China

Link: http://bit.ly/yvRZgi

Haypi Dragons

The brief:

As I'd already created the brand, character, environments, maps and animation concepts I was super excited to start work on the UI. The brief was to simply continue where I'd left off with the in game elements and expand upon that world to create the menu look and feel.

The solution:

As the game is set in times past and is all about cartoony dragons, it seemed only fitting to use an old chunky stone effect for the overall look of the UI components. My work here, as with the in game art, was more conceptual, so the guys at Haypi took my work and expanded upon it to create the remaining UI elements...of which there were looooooooooooooooots!

Client: Thunder Game Works & EA

Project: Trenches 2

Project specifics:
  • UI Design
  • Branding
  • Full Game Art
  • Animation
  • Promo art

Client location: USA

Link: http://bit.ly/vrR7GJ

Trenches 2

The brief:

The brief for T2's UI was in plain, simple. To take the menu system that had been created for the game and skin it in such a way as to fit the gritty, industrial feel WW1.

The solution:

As I'd already created all the in game artwork and branding before starting the UI, the transition was seamless. Creating a UI to match the game was a smooth and natural process. I love nothing more creating the UI for a game that I've been the artist on, so this was a very fulfilling. You can see more of the game over in the Illustration section too. Oh and while you're at it, why not treat your iPhone to the best strategy game out there...go on, you know you want to :)

Client: Interwave Studios

Project: Nuclear Dawn UI

Project specifics:
  • UI Concept Design
  • HUD Concept Design

Client location: Netherlands

Link: http://store.steampowered.com/app/17710

Nuclear Dawn – UI

The brief:

The brief was to create an original UI that looked futuristic but wasn't too cliched or similar to anything else done before. There was going to be a lot involved in this UI too, as Nuclear Dawn isn't just an FPS, its also an RTS too! This was going to be fun!

The solution:

My role was as a concept artist to create the overall look and feel for the UI. I was drafted in to do this work quite early in the games development phase, so all my designs had to be flexible enough to change quite dramatically later down the line. In the true essence of concept design, my creations were to become the ground work and basis for all the games UI elements. Quite a lot of my original concepts made it into the final game, while some that you'll see above didn't. It was all way too much fun though! This project was quite simply a dream come true, which I know I say a lot in my project descriptions but in this case it was just amazing! I'd love to do some more work along these lines in the future!

Client: Thunder Game Works & Crescent Moon Games

Project: Evertales

Project specifics:
  • Branding
  • UI
  • HUD

Client location: USA

Link: http://bit.ly/sBv6O3

Evertales

The brief:

This was yet another fab iPhone project from Thunder Game Works! This time I was tasked with conceptualising the brand, UI and icon design for the all new 3D hack’n’slash epic, Evertales! The brief was to create a UI that tied in seamlessly with the game, and as this was set in my favourite genre, I was going to enjoy this thoroughly!

The solution:

The solution was fairly obvious, it had to be texture rich, a mixture of old wood/forged metal, and treated in warm brown’s and oranges, to really set that mythical/medieval feel. The logo was the first part of the project and that was a joy to work on. I wanted this to really grasp at the pre-Christian, Pagan feel, with a large powerful tree, deep routes and a generally ethereal look. I love stuff like this so I really got my teeth into the brand! With the scene set I got to work on the UI elements, continuing the same feel and introducing yet more texture. Awesome project! What also helps is that the game is bloomin marvellous too, so go grab a copy!

Client: Cascadia Games

Project: Cascadia Games Website

Project specifics:
  • Branding
  • Illustration
  • Homepage Design

Client location: USA

Link: http://cascadiagames.com

Cascadia Games

The brief:

Cascadia Games are the guys behind the INSANELY awesome iPhone game, Cavorite (I highly advise downloading it, its a personal fave of mine) so I was really happy when Chris, the owner got in touch regarding this project. They needed the new brand and site to truly encapsulate all that they stood for. The story and thinking behind the company brand is quite deep, so it was going to be a really fun challenge to visualise it!

The solution:

There is a faux secession movement where Oregon, Washington, and British Columbia secede and
form a new nation called Cascadia. This is where the name of the company derives and thus the new brand and site had to capture the ideas of rebellion and power. This was such a great background to work against and quite surprisingly, we finalised the brand/character quite quickly and soon moved onto expanding this creation into the homepage design. I absolutely loved creating this brand and site, why not pop over and take a look!

Client: Klei Entertainment

Project: Shank 2 Microsite

Project specifics:
  • Website Design

Client location: Canada

Link: http://shankgame.com

Shank 2

The brief:

After creating the original Shank blog, I was tasked with creating a new design for the epically awesome looking Shank 2! The art direction has taken a twist and the overall feel is much darker, so the new design had to reflect just that!

The solution:

As I mentioned with the Klei redesign, this was bound to be a joy as I was getting to work with Jeff Agala’s amazing illustration once again! You just cant got wrong when you’re given artwork of this calibre. Needless to say the site came together pretty smoothly and was up online just in time for the press announcement. Make sure you grab this when it releases as its going to be suuuuuuuuperb!

Client: Luma Arcade

Project: Bladeslinger

Project specifics:
  • Microsite Design

Client location: South Africa

Link: http://bladeslingergame.com

Bladeslinger

The brief:

I was introduced to Luma Arcade by the guys at Unity, and when I saw Bladeslinger, my jaw well and truly dropped! I was chomping at the bit to work on the mircrosite! The brief was pretty simple in truth, to create a 1 page microsite to show off the most visually impressive iOS game in existence!

The solution:

My old rule for any site design is that content is king, so the better the assets, the better the final outcome will be. In this case, it was like Christmas come early! The assets were breathtaking, just like the game! With the envrionment and character renders in hand, it was time to do my usual trick and start building up a huge action scene for the main feature of the site. After about a days worth of work, the scene was complete and the atmosphere well and truly set. I then moved onto the content layout and brought all the elements together into the final design you see here. Amazingly fulfilling project!! Keep your eyes on Luma, they're making BIG waves!

Client: Klei Entertainment

Project: Klei Entertainment Redesign

Project specifics:
  • Website Design

Client location: Canada

Link: http://kleientertainment.com

Klei Entertainment 2011

The brief:

It was a HUGE honour to be asked to redesign Klei’s new site for 2011, after creating the original design around 4 years ago! I’ve worked on and off with Klei over this time and each project has been a joy. To work alongside a games company as it grows is very rewarding, and after the massive hit that Shank turned out to be, the company site redesign was going to be great fun! The new design had to show their change in direction, and reflect everything that people had come to love about them.

The solution:

This, as quite often the case, was a very simple task in its essence, to take everything that makes Klei Entertainment the kick ass awesomeforce that it is, and reflect it in the new site. The intention was take a edgier approach and go slightly darker in the overall feel. This was going to be fun! Using Jeff Agala’s AMAZING artwork and designing a site around it is, as always, a marvellous task, and one that never grows boring. The new site really hit the mark with the guys at Klei and should serve them well for years to come. Here’s to the future!!

Client: Gaming Dead

Project: Gaming Dead Website

Project specifics:
  • Character Branding
  • Homepage Design

Client location: USA

Link: http://gamingdead.com

Gaming Dead

The brief:

The brief for this site was rather fun! Rather than the usual video game news site, Gaming Dead is geared toward the darker side of the games industry, the horror genre! The site needed a new, grim character based brand and a creepy menacing site design too. With all that said though, it still had to retain an element of fun and playfulness, what a great combo!

The solution:

We obviously started out with the brand first off and settled on the idea of a scalped, brain exposed zombie office worker! What an ugly fella this guy turned out to be! With the character branding sorted, we moved onto creating his home and playground, the website! This was so much fun to work on as it’s been ages since I created a zombie character. So if you like the darker side of the gaming world take a wander over and have a read. Great little project!

Client: 3D Total

Project: 3D Total Redesign

Project specifics:
  • Website Redesign

Client location: UK

Link: http://3dtotal.com

3D Total

The brief:

I’ve been visiting 3D Total daily now for about a decade...that’s quite some time...so when I heard that the guys were looking to redesign, I dropped them a line. As the site has been my core source of inspiration for the past 10 years, I thought it was time to give something back and offer them my services for free. The brief was pretty complex on this job as the site is so monumentally huge, and there are so many elements to take into account. But in short, we needed to keep what worked, improve what didn’t and make it look a whole lot fresher.

The solution:

This project held a huge amount of personal pride for me, as I wanted Tom and the many other 3D Total staff to get a site that kicked as much ass as the content they’d inspired me with over the years. No easy task on such a content heavy site. The biggest advantage I had here was that I was one of their core users. With that in mind I set to work. Surprisingly we struck gold on the first design and with a few minor tweaks we got it just right. I continued to help out on a small selection of the subpages and then left the guys to take it from there. What made this so rewarding wasn’t just that the 3D Total team loved it, but the fact that after the launch, the feedback from the users was overwhelmingly positive! Out of 100 survey results, only 1 wasn’t 100% glowing. Fantastic. Oh, and the crew at 3D Total were kind enough to surprise me with a wonderful thank you in the way of a library’s worth of beeeeautiful art books...and I do mean a library’s worth! Thanks 3D Total, keep doing what you do so well!

Client: Microsoft Games Studios

Project: Big Park Website

Project specifics:
  • Website Design

Client location: Canada

Link: http://bigpark.com

Big Park

The brief:

This was project number 3 for the guys over at Microsoft Games Studios, and boy was this one fun! The brief this time was to create a very individual site experience for Big Park, the team behind the Xbox 360 Kinect hit, Joyride! The site had to show off their ethos and way of thinking, and move away from the traditional games developer site. Great brief!

The solution:

As Big Park are working on games that break the traditional gaming mould, we wanted to do the same with the site. To work at Big Park is to want to make things differently, to step outside of the norm and make something original. So, the new site wanted to reflect this and as much of their ethos as possible. The final design we settled on put the user directly in the game designers seat, overlooking their desk and creative environment. As this is a pretty fun place in real life, this made for a great look! I massively enjoyed this project!!

Client: Channelfuse

Project: Gamers Talk

Project specifics:
  • Branding
  • Forum Design

Client location: India

Link: http://gamerstalk.com

Gamers Talk

The brief:

Fantastic project! The goal here was create a forum & brand that had some serious visual punch and broke away from the typical stale gaming forum environment! The main goal was to create a design that would immediately appeal to its hardcore gaming members. This could not be dry, clean and typical, it had to be gritty, action packed and intense!

The solution:

As the site had to appeal to the more hardcore gamer, the site had to plunge the user into a very gamer oriented atmosphere. It had to make them feel at home, evoking feelings and experiences that they are used to within their current games. This was a blast to work on and it was great to have so much creative freedom on something that is traditionally quite stylistically restrictive.

Client: Acony

Project: Hedone

Project specifics:
  • Website Design

Client location: Germany

Link: http://hedone.tv/

Hedone

The brief:

I was asked to put together the teaser site for Acony's amazing new free to play FPS, Hedone, something that I found somewhat exciting...as this game looks insane! The brief was to engulf the user in the Hedone world, a place that is stylistically quite individual!

The solution:

There was quite a large amount of branding and style guides in place for Hedone, so the site had to stick to quite a strict look, something that was very fun, as it was a mixture of pop art and cyberpunk! This isn't a style I normally work in, so it was great to work with something totally different. Great fun all round!

Client: Games Faction

Project: Games Faction Website

Project specifics:
  • Cartoon Branding
  • Homepage Design

Client location: UK

Link: http://gamesfaction.com

Games Faction

The brief:

The guys over at Games Faction needed a total overhaul, a new brand and a new site. This new design however had to be a total break away from where they were, they wanted something light hearted, fun and very playful...just my cup of tea!

The solution:

The solution we settled on came about quite quickly, as the guys had given me a good idea of what they were looking for and we soon settled on their new cartoon brand. This brand immediately set the style and tone for the whole package and everything else just slotted together really smoothly. I really enjoyed this one!!

Client: WOW Reach

Project: World of Warcraft - Reach Website

Project specifics:
  • Homepage Design

Client location: France

Link: http://wowreach.com

World or Warcraft – Reach

The brief:

The brief was to create an intensely atmospheric site that truly grasped the feel of World of Warcraft. Something dark, engaging and texture rich. The site is for a French WOW gaming server and they have lots of competition, so it was imperative that this could stand out from the crowd! Just my cup of tea!!!

The solution:

The solution came together very smoothly, as working with such a great backdrop made my imagination explode with ideas. I just love working on projects of this ilk. The new design was loved by the team and after a few extra additions the site was ready to be built. Great stuff!

Client: Cave

Project: Cave Co Website

Project specifics:
  • Website design

Client location: Japan

Link: http://caveinteractive.com

Cave

The brief:

When I was approached by Cave, I had to literally double, triple and quadrouple check that it was actually THE Cave, the bullet hell shmup masters behind some of my all time favourite games, DoDonPachi, Espgaluda and ProGear. I literally had to pinch myself at the same time that I was screaming YES, YES, YES I want this project!!!!

The solution:

After a number of calls with Cave we covered the many points that needed to be covered in this large project. We knew it had to have a broad enough creative approach that would appeal to both the Japanese fans and the western ones. This is something that can often quite a challenge with gaming sites. So, with a handful of their downright amazing artwork, I set to work on the design. And after only a couple of minor amends, we were onto a winner! The best bit about this project was not only that I was working with my idols, but also for the fact that we worked out a deal where I got my hands on a brand new copy of DoDonPachi Black Label for my arcade cab!!!! And to make it even more epic, it was signed by Mr.Ikeda himself!!! This was a geeks dream! Check out my blog for some piccies!

Client: Game Tunnel

Project: Game Tunnel Re-Design

Project specifics:
  • Branding
  • Homepage Design

Client location: USA

Link: http://gametunnel.com

Game Tunnel

The brief:

Giving something back to the Indie scene is pretty important to me, so after re-designing Tig Source and Indiecade last year, it was time to tackle Game Tunnel! I heard the plea for help go out to the world to save Game Tunnel and I just had to offer my help. The Indie scene is what Fully Illustrated is all about, so offering help is a must for me! We needed to re-fresh the old face of Game Tunnel and give it a new lick of paint.

The solution:

We wanted to ensure that the old feel of Game Tunnel was retained, but given a totally new look that made it feel fresh, new and up to date. We took numerous influences from the old brand and site and set to work on the new look. We retained the full colour scheme and rounded corners while completely overhauling everything else. This gave the new look some history while also giving it a fresh face. The new design was warmly welcomed by the team and was soon signed off and into production. Great project!

Client: Villain

Project: Matchlings

Project specifics:
  • Website Design

Client location: USA

Link: http://bit.ly/matchlings

Matchlings

The brief:

When I was tasked with creating a fun little microsite for Villiains new iOS title I was immediatly excited! The character art was fantastic! I was requested to create a design that would fill the screens of super large monitors and create for a break from the norm with iOS microsites. Fun brief!

The solution:

The solution seemed pretty immediate. To take the awesome characters from the game and submerge the viewer in a scrollable view of their world! Originally the site was designed a lot smaller in scale, but it was requested that everything was made much bigger to fill the largest of screens...not a regular request but fun all the same!

Client: Microsoft Games Studios

Project: Microsoft Games Studios Vancouver Website

Project specifics:
  • Website Design
  • Scene Illustration

Client location: Canada

Link: http://mgsvancouver.com

Microsoft Games Studios

The brief:

After the fantastic Neosaurs project for Microsoft Games Studios, it was time to work on their dedicated Vancouver studio site! Superb! We had a blast creating Neosuars, so I couldn’t wait to start this project! The Vancouver team is fairly new and Microsoft Games Studios wanted a clean, to the point and engaging design to front the web face of the new studio. The site’s primary goal at this early stage was to act as a recruiting site, to tell people what they were about and show them what’s on offer.

The solution:

As the Vancouver team are hard at work on their first title, there wasn’t any game visuals to use for the site, so we had to hit the drawing board for some great new ideas. As the site is initially intended as a recruiting tool, it was decided that Vancouver should play a key focal point in the sites design, and to represent it in an almost fantastical way, as if it were part of an action packed new game. I was tasked with creating the scene, mixing in illustration, matte painting and photo manipulation to create a themed view of the city on the verge of something big. The idea of the scene was to leave the viewer wondering what was coming, or what was about to happen. And as the studio builds, the site will expand to reveal their work. Fun stuff!! With the slightly futuristic scene set in place, I started work the page design, echoing the illustration and its overall theme. Keep your eyes on this one, as they’ll have all manner of goodies to show off in the near future!

Client: ISOTX

Project: ISTOX Website

Project specifics:
  • Branding
  • Homepage Design

Client location: Luxembourg

Link: http://isotx.com

ISOTX

The brief:

ISOTX have got some seriously kick ass war games to their name, and when they got in touch requesting an all new brand and website, I couldn’t wait to tackle the project! The brand and site had to be clean, slick and futuristic, to tie into the general feel that their games portray. This was great as it’s a direction I particularly love...as if you hadn’t already guessed!

The solution:

The new design came together very smoothly and we soon settled on a modular design that would allow them to change the homepage content at will. They have quite a few games to their name and a lot of content to show, so it was key that the design was as open as possible. Working with great assets always makes a project more fun, and this was a prime example of that! It was a blast! Just to note that due to the tight turnaround required on this, I was only responsible for the homepage and brand. All the subpages were created in house at ISTOX.

Client: Caffè Tempo

Project: Caffè Tempo Website

Project specifics:
  • Branding
  • Site Design

Client location: UK

Link: http://caffetempo.co.uk

Caffe Tempo

The brief:

Few of you know that alongside video games and nature, my other HUGE passion is coffee! I’m truly obsessed with the stuff! So when a good friend of mine (who happens to make THE best espresso ever!) announced he was starting up a mobile coffee company, it was obvious who was doing the brand and site! The brand had to encapsulate all that makes it special, warmth, quality and finesse. It was obvious that the site couldn’t be over engineered, it had to be a one page effective promotional tool. So with this in my head and one of their espressos in my hand, I was boosted and ready to go!

The solution:

The brand came together very naturally, and we soon settled on the finished design. Warm tones and smooth curls all came together to give that feeling of a luxurious cup of wonderful coffee! With this polished up, we set to work on the site. The final design was an extension of the brand, bringing together the warmth of the coffee and texture of its origins. The story of the companies beginning is key to the passion behind their drinks, so that took centre stage at the top of the design, followed by all the other important information that anyone would need to know. Great project!!

Client: Game Doctors

Project: Game Doctors Website & Brand

Project specifics:
  • Website Re-Design
  • Branding

Client location: Germany

Link: http://gamedrs.com

Game Doctors

The brief:

When the Hoechsmann brothers got in touch about their re-branding and site redesign, I got somewhat excited! As let face it, we’ve all heard and enjoyed their AppStore hit Zombie Smash! As with all projects like this, it was imperative that we tackled the brand first off, and as the guys have a great story behind their name, it was looking like being a fun brand to create. And once the brand had been completed, we needed to expand this into the site design and bring together the entire Game Doctors new brand experience.

The solution:

With the founders being rather clever chaps and being qualified doctors, it was blindingly obvious that this had to be portrayed through the brand, as let's face it, it was a great angle that few others could really use. This was going to be fun! It was settled on that the double helix would form the core of the brand symbology and I set to work on creating a lively, fun and playful helix inspired creation. The brand came together very, very naturally, and we had soon settled on the final design and were geared up ready for the website. Now, as the Game Doctors have got a rather beautiful and rather awesome game out already, Zombie Smash, we had plenty of material to work with to flesh out the new design. All in all, the brand and site came together organically, and we all had a great time bringing the vision to life. If you haven’t indulged in a little zombie smashing I suggest making your way over to the site and grabbing a copy of the game. Its ace!

Client: BUKC

Project: BUKC Site

Project specifics:
  • Website Design

Client location: UK

Link: HTTP://bukc.co.uk

British Universities Karting Championship

The brief:

A very simple brief, create a new design for the BUKC that portrayed the sport how should be, adrenalin fuelled, action packed and gritty! My cup of tea!

The solution:

This was one of those projects that just worked very naturally. As soon as the BUKC got in touch I knew how the site should look and couldn’t wait to get started. Dark, gritty, action packed and full of life! The new design was very warmly welcomed and it’s great to see it live!

Client: Confetti Special Effects

Project: Confetti SFX Brand & Site

Project specifics:
  • Branding
  • Site Design

Client location: USA

Link: http://confettispecialfx.com

Confetti Special Effects

The brief:

When the guys at Confetti dropped me a mail I was VERY interested. Confetti Special Effects is a think-tank for advanced real-time graphics research for the video game and movie industry and they’ve worked on lots of AAA titles due to their sheer awesomeness! So creating their new brand and site was going to be a total pleasure. The brand obviously needed establishing first, so the challenging task at hand was to create a logo that represented the essence of a particle system...not an easy task!

The solution:

After quite a lot of groundwork playing around with shapes, objects and all sorts of visual effects to create a symbol, I finally landed on the idea of an ever cycling loop of colour. After a few iterations on this idea I soon struck gold! The guys loved the new brand and we were set and ready for the site! The had to showcase their work and also act as a platform for them to blog about their research. And with some kick ass demo’s to hand, creating the site was a smooth, simple and enjoyable task!

Client: Aranim Media Factory

Project: Tribe Wars - Facebook Game UI Design

Project specifics:
  • Game Branding
  • Facebook Game UI Design

Client location: Jordan

Link: http://aranim.com

Tribe Wars

The brief:

This was an epic project to work on! It was one of many Arabic comic related projects that I’ve been working on with the guys over at Aranim in Jordan. This time around they needed a concept look for their new Facebook game Tribe Wars, based on one of their existing comics. My role was to create an English version of the game that they would adapt for their Arabic speaking audience. Exciting stuff!

The solution:

As Aranim’s artwork is ALWAYS incredible, I couldn’t wait get my hands on the source assets! As always, they didn’t disappoint, truly superb! I soon set to work on their concept brand to set the tone for the game. I wanted to inject some real movement, history and action into the brand, to really create an epic feel that could transcend into the game UI. The final brand was welcomed with open arms and we were ready to start work on the UI. This part was great! My aim was to give the design a worn, tattered and desert like feel, to marry up with the story. And as most people know, I love texture, grit and complex designs, so this was a project just begging for a visual feast. The guys at Aranim were over the moon with the final result and set to work adapting it for the Arabic version. Fantastic project!

Client: swrve

Project: swrve teaser site

Project specifics:
  • Character Illustration
  • Teaser Site Design

Client location: USA

Link: http://swrve.com

swrve

The brief:

When I was first contacted by the guys from Havoc about their new project, swrve, I got rather excited! I mean, let’s face it, who in the games industry hasn’t heard of Havoc! I was all ears! They already had the swrve brand in place, something that had been worked up at an earlier stage, but they’d decided that they would like it to be accompanied by a character, something to lighten the brands appearance and give off a more friendly vibe. I couldn’t wait! The hummingbird was the core focus of the ideas as it encapsulated their core message, so it was time for me to create it! And what a wonderful creature to visualise.

The solution:

With the brand character finalised, the tone of the swrve brand was now set and we were ready to start work on their all new teaser site. The guys wanted something that gave the hummingbird a place in space, so for the teaser site we decided to work up a forest/jungle environment for him to exist in...great fun! The visual tone for the site came into existence very naturally as it just flowed on from the hummingbird. We thought that adding in a little parallax scrolling would also add to the depth, and with the wondrous code magic of Adam over at www.codefor.com we were set! Keep your eyes peeled for the full site very soon!

Client: Microsoft Game Studios

Project: Neosaurs Website

Project specifics:
  • Homepage Design
  • Subpage Design

Client location: USA

Link: http://neosaurs.com

Neosaurs

The brief:

Being primarily Indie focused, I was bowled over to get an enquiry from the powerhouse that is Microsoft Game Studios, and to say that I was excited would be a gargantuan understatement! The project was Neosaurs, a stunning new online game that they were launching, and one that they needed a whole new site to encapsulate! When I was provided with the artwork for the game, I fell head over heels in love, its SO pretty! The direction was obvious from the outset, it was simply a case of getting stuck in!

The solution:

With the artwork being so powerful, working with it was a pleasure! I spent some time in the game before its release and got to know the characters and setting a little better before diving into the game, as I wanted to portray the games feel as best I could. It was key, as with all my games sites, that the site had to be an extension of the game experience. To feel like part of a singular unified experience. I was soon on the right path and the new look was welcomed with open arms. We moved onto a selection of the subpages and I can honestly say that this project was bloody awesome. The guys at Microsoft were a blast, what a superb project!

Client: Klei Entertainment

Project: Eets Website Redesign

Project specifics:

Site Design

Client location: USA

Link: http://www.eetsgame.com

Eets

The brief:

The Eets site had been online for quite some time and the guys at Klei Entertainment wanted to give it a clean overhaul. The previous site had been quite content heavy, and the choice had been made to streamline the site into a one page microsite.

The solution:

As clean, simple and straight to the point was the goal, I set to work on a light, open and very welcoming design, something to both show of the great artwork of Jeff Agala and make the game instantly appealing to new visitors. It was a great little site to put together, as I have to admit, small microsites are probably my favourite types of sites to create.

Client: Creaky Corpse

Project: Dead Frontier

Project specifics:
  • Game Branding
  • Website Design
Awards won:

Client location: UK

Link: http://www.deadfrontier.com

Dead Frontier

The brief:

I’d been wanting to sink my teeth into a good zombie game website for aaaaaages, so when Creaky Corpse got in touch about the epic Dead Frontier project, my eyes lit up!! The brief was about as perfect as could be too! I was tasked with taking their already established action/MMO game and giving it a complete brand and site overhaul, where the core goal was to make it look as dark, nasty and generally scary as possible while at the same time turning as many site visitors as possible into players. Awesome!

The solution:

As I’d been wanting to play with a zombie themed project for what seems like forever, I threw a lot of time at this baby. We started out working on the brand, and it was obvious from the outset that this had to be heavily influenced by all the blood thirsty zombie flicks from the past couple of decades. So I set to work doing my usual research, collating ideas and references. With everything in hand I set to work on the logo. I decided to bring in 3 core elements to make this reek of zombies. The ragged font effect, a classic zombie arm tearing up from the ground and then the symbolic opposite of the zombie, the crucifix. I’m not normally keen on so many elements to one logo, but in this case it just seemed to work. Needless to say, it went down well :) Moving onto the design was a smooth process, as while working on the brand I also worked up the overall brand feeling with some associated texture/lighting examples, so it was simply a case of following this through. The main hinged panels were made up from numerous textures and the goal was to create a dark enclosed environment with an overall feel of foreboding, like life was near its end, the world had been torn to shreds and hordes of the un-dead were knocking at the door. This was a bloody awesome project! Thanks Creaky Corpse for looking my way :)

Client: Haypi

Project: Haypi Kigndom - iPhone App Interface

Project specifics:
  • Interface and HUD Design

Client location: China

Link: http://bit.ly/dd3aeL

Haypi Kingdom

The brief:

The brief was simple, it was an extension of the previous two projects (the brand and website design) which was to totally overhaul the current look of the interface and HUD, and to bring it in-line with the new look I'd given the site. Awesome!

The solution:

After enjoying creating the rich textured website design, I was looking forward to getting my teeth into the app itself. I was lucky enough to get the chance to design most of the app's screens, rather than just a small handful. This allowed me to ensure the quality is prevalent throughout the app...and this brings me joy :) I just love the tight, small scale restrictions of the iPhone, it allows you to worry about one resolution only, and to ensure that everything fits like a glove. If your a fan of MMORPG's, then grab a copy of the game as its free, and rather awesome! Oh and just to note, I wasn't responsible for the 3D environment, just the interface work.

Client: DotEmu & EA

Project: R-TYPE

Project specifics:
  • Homescreen Design
  • HUD Overlay Design
  • Sub-Screen Elements

Client location: France

Link: http://bit.ly/aFg5QI

R-TYPE

The brief:

When I was presented with the opportunity to work on what has to be my all time favourite shootem-up, I almost fell over and fainted! To be given the chance to work on a title so epic, so loved and so much a part of modern day gaming was nothing short of an honour! The brief was surprisingly simple, create an updated fresh, sexy look for the menu system of this classic shooter!

The solution:

After I’d picked myself up off the floor and pinched myself to make sure I wasn’t dreaming, I sat back and immediately realised that it was time to pull out one of the many versions of R-Type I had in my extensive collection, as it was time to research! Ok, that’s tosh, it was a bloody good excuse to play one of my favourite games and call it work. About a day or so later I realised that my research was complete :) This was fairly daunting, I was about to step into the modern history of shootem-ups finest heritage title, I had to ensure I created something that honoured the series and didn’t insult it. After quite a lot of experimenting, I decided to vectorise the background tile from level 1 (the most memorable background element I think) and use this as the canvas for the menu screen. With this polished up and complete it was time to bring a modern flare to that blisteringly awesome logo...ok, so I wasn’t going to change that, that would have been sacrilege, so I opted to simply tone it in a neon blue. I just wanted to create a look for this that I felt would have been likely if today’s processing power was available during the 80’s, I wanted it to feel modern, but still quite classic. Due to time and budget I was only let loose on a few elements (those you see below), and I would have loved to indulge this puppy with a week of my time. But I’m still ecstatic at being part of this games history. Even in this small role. Thanks DotEmu for the opportunity!

Client: Positech Games

Project: Gratuitous Space Battles

Project specifics:
  • Homepage Design
  • Brand Refresh

Client location: UK

Link: http://bit.ly/bBu0I7

Gratuitous Space Battles

The brief:

Well, the brief was ace! It was to literally translate the name of the game into a look for the site, as lets face it, Gratuitous Space Battles is somewhat self explanatory, so the homepage had to kick as much ass as the name! It had to be gratuitous, set in space and portray gratuitous space battles ;)

The solution:

Well, as you most of you know, and those who don't can soon surmise from the pages of Fully Illustrated, I love sci-fi, and especially sci-fi themed games, so this was going to be nothing short of a blast from the second Photoshop was booted up. As usual, I spent a large chunk of time creating the scene you see in the background. This was initially made up with elements from the game, followed by hours of toning, tinting, blending and mixing in lots textures to tie in the whole scene. The page had to feel alive with action. Following on from here I then themed all the content to follow suit and worked on making the main homepage a literal hub for all things GSB related. Great little project!

Client: Villain

Project: Archetype Website

Project specifics:
  • Homepage Design
  • Profile Page Design
  • Touch Arcade Skin

Client location: USA

Link: http://www.madebyvillain.com/archetype

Archetype

The brief:

The brief for the Archetype site was actually surprisingly tough! Instead of the usual all guns blazing visual explosion you’d normally expect from a game site, the core point of focus for this design had to be player stats! Something which at first glance isn’t seemingly visually exciting...but I was determined to make it so! The Villain team wanted the Archetype site to be a hub for the players, rich in every stat known to man, allowing the players to get fired about their global ranking and see how far they’ve got with the achievements and un-lockables.

The solution:

I’d been yearning to do the site for an FPS for ages now, so when the guys at Villain asked if I’d be interested in doing the site for the highly acclaimed, iPhone FPS hit, Archetype, I jumped at the chance! First off, the 3D assets that I was supplied with, were little short of inspiring! But these assets were for the characters and weapons only, so I had to work them up into a rich, atmospheric scene that could set the tone for the site, and most importantly, portray the feeling of the game. With the background set, lit and tonally balanced, it was time to set to work on making these stats come to life. Overall this was an ace project for an ace iPhone game! Go grab a copy and get some FPS iPhone action!

Client: Two PI Team

Project: The Wheel of Kings

Project specifics:
  • Homepage Design

Client location: Germany

Link: http://kings.wheel-of-games.com

The Wheel of Kings

The brief:

This was fan site number 2 for the guys at Two PI Team, only this time for the upcoming King of Kings! More fantasy goodness!! As with Wheel of Allods, this site had to submerge the user deep into a fantastical world, so something pretty intense was required as this title has an epic foundation!

The solution:

Once again, I was supplied with amazing assets! I had so much to chose from, so it was a case of pulling out all the elements I needed and bringing them all together into one intense scene to set the tone for the page. As with most sites that I create, I spend a huge amount of time creating the main scene and tonal palette for the site as a whole. I bring in the core assets, characters, background images and a mixture of my own smoke, light and material textures, and start to work stitching/blending/toning them all together to create one giant atmospheric scene. With this done and dusted, it was onto the interface work, allowing the same elements, textures and tones to feed through and create a fully integrated look to the whole page. Awesome fun!

Client: Two PI Team

Project: Wheel of Allods

Project specifics:
  • Website homepage design

Client location: Germany

Link: http://allods.wheel-of-games.com

Wheel of Allods

The brief:

I was given a brief that could only be described as perfect on this project, to create the overall homepage look and feel for a fan site dedicated to the fantasy spectacular, Allods Online! This wasn’t going to be a tough one as if you put a brand as epic as Allods in front of me, with a handful of kick ass source material, I’m going to have a field day!

The solution:

Needless to say my first job was to pick out the best assets from this humungous and inspiring collection of amazing fantasy art pieces from the game. Once this was done I set to work on creating my background scene. I wanted to get as much depth and character variation as possible and fill the page with oodles of atmosphere. With the characters in place, I began work on the background scene and lighting effects to tie it all in. All that was left was the main interface area and nav ;) This area was fairly pre-determined as Two PI Team have a set range of elements that must appear in their fan sites, so it was simply a case of arranging these in the most efficient manner and making it all look like part of the scene. Superb!

Client: Codxp

Project: Project Galaxia - iPhone App Design

Project specifics:
  • App Branding
  • iPhone Game/Interface Design

Client location: USA

Link: http://bit.ly/bcKU8w

Project Galaxia

The brief:

The brief couldn’t have been better, and I mean that! When I was told about the back story to the game, and that it was going to be set in space, in a SciFi universe, I almost immediately knew how this had to look, my vision popped into mind within seconds! Creating interfaces and HUD’s for games is pretty much my favourite type of work these days, especially for iPhone games, there’s something really fun about designing for this cool little device!

The solution:

I soon set to work on the branding and homescreen interface, trying create that classic futuristic yet battered and aged effect, something to show that this wasn’t ‘shiny scifi’ but gritty scifi! So there were lots of 45 degree angles, glowing lights, aged metals, you name it...I was in heaven! While I didn’t design every screen within the app, I did design the majority, and each one was a real challenge. Trying to fit all the features that you would normally have spread over a large computer monitor into the small 320x480 iPhone screen space was epically challenging, but boy was it fun! I love a good challenge. Needless to say, the project came together really well and was very warmly received by Codxp. I wish them lots of luck with the project!

Client: Nabi Studios

Project: Toribash Wii Website

Project specifics:
  • Brand overhaul
  • Homepage design

Client location: Singapore

Link: http://wii.toribash.com

Toribash Wii

The brief:

It was great news to hear that one of my first ever customers, Nabi Studios, were taking Toribash to the Wii, so I couldn't wait to create the new site! The brief was simple, we had to take the Toribash overall feel, and make it cleaner and more Nintendo friendly, great fun!!

The solution:

The solution was pretty simple, to soften out the harsh reds used in the PC version and use the softer more Nintendo friendly blues, so with some playing around we settled on the tonal range pretty quickly and then applied it to a new design. The design is intended to showcase the new game in a super simple manner, showing off the visuals while at the same time, showing the WiiWare buying process. I also created the Wii trailer too which was great fun! I'll be posting that very soon.

Client: IndieCade

Project: IndieCade - Redesign

Project specifics:
  • Homepage Design
  • Subpage Elements

Client location: USA

Link: http://indiecade.com

IndieCade

The brief:

I was contacted by Kellee Santiago from Thatgamecompany to ask if I'd be willing to help out on a probono design project for the guys over at IndieCade, as they were in need of a new site design to promote their Independent Games Festival. How could I refuse? It was and is after-all, the Indie scene that has set me on my way, so I jumped in with both feet!

The solution:

As time was of the essence with this project, I offered to redesign the homepage and to create a set of generic page elements that could be chopped up and reused for the sub-pages, so while the project was only a couple of days in duration, it was great fun! I have to say that it felt great to giving something back to the Indie scene, as I've worked almost solely with this industry for two years now, and the spirit and essence of these people is inspiring!

Client: Indie Game Magazine

Project: Indie Game Magazine

Project specifics:
  • Branding
  • Homepage Design
  • (Subpages and development handled by IGM & Codefor)

Client location: USA

Link: http://indiegamemag.com

Indie Game Magazine

The brief:

The brief for IGM was fairly complex with regards to requirements, as a site as vast as any credible news site, has to be feature and content rich, so I knew there was going to be a great challenge ahead of me with this project and one that I was eager to take on!

The solution:

After running through all of IGM’s requirements, it became clear very quickly what direction to take and what content had to be pushed to the forefront, so I set to work with a very clear view of what needed to be created. Firstly, IGM needed a new brand, something to take it to a new level, something more games focused and at the same time serious and credible, again, a great challenge! With the brand sorted it was time to set to work at making IGM feel like the one and only source for all things Indie related. The new design presents the Indie news in much more of a professional manner. The guys at IGM were thrilled with the new design as was I!

Client: Quickfingers

Project: Quickfingers - Site Design

Project specifics:
  • Character Design
  • Branding
  • Homepage Design
  • (Sub-pages and development were handled by the client)

Client location: UK

Link: http://quickfingers.net

Quickfingers

The brief:

Quickfingers are a new iPhone & iPad development company. They required a complete brand experience creating for their new venture, including character illustrated branding and homepage design. They specifically wanted something that could portray ‘quick fingers’ but in a gaming reference and not in a too literal way, plus they love all things retro! I love projects like this!

The solution:

I decided to experiment with the idea of a robot, something that could quite easily behold quick fingers. The character came together pretty quickly and while trying to find a great background to present him on, I in turn came across the look for the site! As this look was based on an old school vector grid tunnel, I decided to whip out the Nintendo Virtual Boy from my collection for some further inspiration...any reason to get an old console out and I’m on it! I thoroughly loved this little job!

Client: The Joystick Generals

Project: The Joystick Generals Website

Project specifics:
  • Full Website Design
  • Branding
  • Character Illustration
Awards won:

Client location: UK

Link: http://joystickgenerals.com

The Joystick Generals

The brief:

It’s been a lifelong dream of mine to start my own games company, and the wonderful little device that is the iPhone has made this dream possible. Myself and Chris Wilson, owner of www.abitofcode.com decided to join forces and fulfil a dream that we had both shared for so long! But creating a brand, identity and website to represent our dream was no easy task!

The solution:

We knew that the brand and site had to be 2D, as we both LOVE 2D graphics, and plan to only ever create 2D games. We also know that we LOVE retro gaming. So, putting those two things together, we soon realised what the two main influential factors had to be. Surprisingly, the brand came together really quickly and we settled on the look within a couple of iterations. The site then flowed on pretty naturally and we soon had a full identity sat before us! We were overjoyed! There will be a lot more to come from the Joystick Generals, so keep your eyes peeled! I hope the world enjoys our little venture as much as we do.

Client: The Joystick Generals

Project: Super Turbo Action Pig - Microsite

Project specifics:
  • Character Design
  • Game Art
  • Company Website
  • Microsite
  • Branding
  • Motion Graphics

Client location: UK

Link: http://bit.ly/9IuuQX

Super Turbo Action Pig

The brief:

We wanted to ensure that the domain for Super Turbo Action Pig actually had a little microsite to complement the new company site, so the brief was simple, make it pretty and make it fun!

The solution:

I basically set out to make the page feel as much like the game as possible, to submerge the user into the games character and playfulness, so every element used in the microsite is direct from the game...you cant say fairer than that :)

Client: Flash Bang Studios

Project: Off Road Velociraptor Safari HD

Project specifics:
  • Microsite Design
  • Branding

Client location: USA

Link: http://raptorsafari.com

Off Road Velociraptor Safari HD

The brief:

Yey, I was overjoyed to find out that Velociraptor Safari was going to be brought to the consoles, so when the guys at Blurst enquired about the site, I was rather excited! The brief for this project was simple and to the point, make a single page microsite that shows off Velociraptor Safari in all its glory...easy!

The solution:

I just love working with the guys from Blurst, they are a great bunch! Every project we do together is always fun, so getting stuck into the microsite and branding for Velcoiraptor Safari was going to be ace! I obviously had to indulge myself with a good days play on the game before starting work ;) I wanted to make site and brand feel like an extended part of the game, part of the experience and generally deep with texture and character. Needless to say, lots of layered game assets and extra textures started to bring the whole piece together. The final result was very well received from the guys and is one I’m personally really proud of.

Client: Chillingo

Project: Chillingo.com

Project specifics:
  • Full Website Design
  • Business Card Design

Client location: UK

Link: http://chillingo.com

Chillingo

The brief:

I first worked with Chillingo when I did the UI and branding work for Touch KO for the iPhone, so when they got in touch about designing their new website, I was rather excited!

The brief for the site was quite complex and required quite an amount of discussion and understanding to ensure we went down the right path from the get go. As Chillingo are one of, if not the, biggest iPhone games publisher, the site had to not only show off the titles, but allow them to be bought as easily as they could be presented. So ensuring that we had a mechanism to show as many titles on the homepage as possible was key, plus having the ability to find out more and buy directly from each games advert.

The solution:

Once we had nailed down all the requirements, the design came together very naturally and creating the new site for Chillingo was as smooth as it was enjoyable. Making sure that all of Chillingo’s titles got good exposure was key, so we designed a space at the top of the page to feature multiple games, with varying sized banners below for other titles. This allowed Chillingo to advertise each game in whatever capacity they chose. The subsequent games pages for games such as Minigore, iDracula and Inkvaders took on a strong skinned approach, meaning that every time a new game was released, they could create a dedicated page that almost acted as microsite. Added to this project was the company stationary, so a new set of business cards was created for the team. Great fun! Why not pop over to Chillingo, as these guys have the best line up of iPhone games around!

Client: Haypi

Project: Haypi Kingdom

Project specifics:
  • Website Design
  • Subpage Template Design
  • Branding
  • (Programming & Development handled by the client)

Client location: China

Link: http://haypi.com

Haypi Kingdom

The brief:

I love creating websites that are textured, warm and steeped in history, so creating the website for a new iPhone MMORPG called Haypi Kingdom was going to be ace! The brief was fairly straight forward too, to create a rich site that added additional history and depth to the game...I could hardly wait!

The solution:

The solution was simple, to use old paper, old maps and aged wood to create a rich and atmospheric homepage. To add to the overall effect I tried to make the site feel as though it was lit by candlelight, further adding to the perceived age and atmosphere. There were loads of layered up textures used on this design to create the depth, which I totally love doing. This was ace!

Client: Thumb Arcade

Project: Thumb Arcade

Project specifics:
  • Character Design
  • Branding
  • Site Design
  • (Programming & Development handled by the client)

Client location: USA

Link: http://thumbarcade.com

Thumb Arcade

The brief:

Say hello to Thumb Arcade, a new and exciting mobile games developer! This project required some rather fun illustration, branding and site design! The brief was simple, create a bright, exciting and somewhat bonkers new brand and site design for this fresh new mobile games development company. Just the kind of brief I love. And when they said they wanted all of it to be cartoon illustrated, my eyes lit up!

The solution:

With a name like Thumb Arcade, it didn’t take all that long to visualise the character for this...a thumb...stood at an arcade, what more could you ask for? Needless to say the character came together really well and its one that both the guys at Thumb Arcade and myself are really pleased with! When we moved onto the site, it simply became an extension of the character, creating a fully illustrated site that the character could reside in. Great fun. Why not pop over to the site and see what they’re up to.

Client: Halfbrick

Project: Raskulls

Project specifics:
  • Full Website Design
  • (Programming & Development handled by the client)
Awards won:

Client location: Australia

Link: http://www.raskulls.com

Raskulls

The brief:

Yey, Raskulls rocked! This game is looking so damn awesome, so when Halfbrick gave me a yell and asked if I’d like to take on the site, I calmly said...YES YES YES! The guys at Halfbrick presented a number of screenshots, artwork and preview videos to me to gain a good feel for the game, so from the get go, I had a very strong sense of their desired direction. The site had to submerge the user in the feel of the game and present the awesome characters in all of their glory.

The solution:

After a few conversations with the Halfbrick we realised that it was important to use as much of the art as possible, so we went to some lengths to ensure that each and every page felt different, using lots of their amazing character and scene art to make the pages POP! This was simply a brilliant project and one that I am going to enjoy looking at for some time to come. I cant wait for the release of the game too, it looks amazing!

Client: Little Guy Games

Project: Battle Blasters

Project specifics:
  • Site Design
Awards won:

Client location: Canada

Link: http://bit.ly/7tf9aG

Battle Blasters

The brief:

When the guys at Little Guy Games got in touch to tell me about their project, I was somewhat excited after seeing their screenshots and preview video! The game looked awesome! Needless to say, they needed a site to reflect the quality and intensity of the game.

The solution:

As the game had a cool old school futuristic look to it, I had to ensure that the site reflected this, and for anyone who knows me will vouch, this was my perfect cup of tea! I was supplied with the character art and branding but realised that I had to turn these awesome characters into some kind of eye-catching scene, so I set about creating the piece that you see at the top of the page. This was made up of numerous textures, mock 3D and some intricate lighting. This was tooooo much fun! With the feature image in place, it was time to flesh out the content in a complementary style. Cool project!!

Client: Thunder Game Works

Project: Trenches

Project specifics:
  • Character design
  • Game art
  • Animation
  • Menu design
  • HUD design
  • Branding
  • Icon design

Client location: USA

Link: http://bit.ly/5mwbUA

Trenches

The brief:

This was one of the most fun projects I've ever had the pleasure of being a part of. Trenches was a gargantuan and totally awesome project! I was tasked with creating everything for this iPhone game from the ground up, game art, branding, interface design, HUD design, you name it, the whole shebang. Plain and simply, the guys at Thunder Game Works asked me to pull out all the stops and create the greatest work I could do, to allow them to have a killer looking game that matched the killer gameplay that they already had in place. This was going to be fun!

The solution:

Initially the guys at Thunder Game Works were gunning for something more serious, something a little more realistic, but I was convinced that giving this game something characterful, original, fun and memorable would work much better, so with that said, I went away and created some concept art to sell my vision. They were sold! Wahooo! I then started to flesh out the comical characters, animations, the different levels, the branding, the HUD, you name it, the whole lot. This was nothing short of brilliant, and is to date, one of my most favoured projects! Thanks Thunder Game Works for giving me the opportunity to work with you, this was awesome!

Take a peek at the branding and illustration section to see more!

Client: Voodoo Controllers

Project: Voodoo Controllers - Site Design

Project specifics:
  • Packaging Design
  • Branding
  • Site Design
  • Character Illustration
  • Banner Ads
  • (Programming & Development handled by the client)
Awards won:

Client location: USA

Link: http://voodoocontrollers.com

Voodoo Controllers

The brief:

This project was nothing short of brilliant! When the guys at Voodoo Controllers got in touch and outlined the project, I was very, very excited! Being a new company they needed a new brand, character design, site design, packaging design, 3D prototyping and banner ads...the whole shebang! I knew immediately that this was going to be ace.

The solution:

Everything seemed to flow really naturally, the brand and character came together really quickly and then the rest of the elements just slotted into place. It was great to work on an e-commerce site that was a little edgy and needed to have more punch than your run of the mill online store. You can take a look at the rest of the work in the other sections of the site. So if you’re in need of a kick ass modded controller, give these guys a shout, they’ve got everything covered!

Client: Legendo

Project: Pearl Harbor Trilogy

Project specifics:
  • Website Design

Client location: Sweden

Link: http://pearlharbor-game.com/

Pearl Harbor Trilogy – Wii

The brief:

The brief for this project was simple and complex in one pass, it had to show the beautiful plane models in all their glory, make the game feel approachable and fun (as it’s a Wii title) and also had to function as a usable blog, allowing Legendo to update it with all the latest news and info on regular basis. Anyone who knows me knows I have a geeky obsession for WW2 aircraft, so this project was a literal dream come true! It combined my two loves, games and fighter planes, oh yes!

The solution:

Man this was just a dream come true, WW2 fighter planes and games, I mean seriously, its perfect. It’s like if someone said to me, ‘Mike, tell me your ideal brief’ the guys at Legendo already knew it and knocked on my door with it in their hands! They also sent over the awesome 3D files too, allowing me UNLIMITED flexibility with the design. My goal was to make the aircraft feel as though they were in a dog fight and tearing out of the screen, so having the Max files to play with allowed me to achieve this soooo quickly. Ok I’m babbling I know, but I just loved this site!!

If anyone else out there is working on ANYTHING fighter aircraft based (WW2 or modern, and not just within the games industry either) please give me a shout, I love all things related to military aircraft...yes...I’m a full on geek ;)

Client: Simon J Hunter

Project: Stone Skipper

Project specifics:
  • Character Design
  • Character Animation
  • Environment Art
  • Branding
  • Site Design
  • Interface Design
Awards won:

Client location: USA

Link: http://stoneskipper.com

Stone Skipper

The brief:

Stone Skipper was my first full iPhone project, including the in game art, branding, interface design and web site design, awesome! The brief was to create two characters, a young mischievous boy and his cheeky sidekick dog. The pair are always getting into trouble and in this outing they are out stone skipping! To go along with this they needed a world within which to live, so there are LOADS of levels set in different places around the globe.

The solution:

The solution came pretty quickly in all honesty as Simon's brief was so clear, so the boy and and dog were visualised and finalised in no time at all. Creating the site was great as I could expand on the game's feel and create a large expansive environment that spanned the browser window, great fun! The whole project was a joy to work on and I loved every minute! If you fancy a quick pick up and play game, give it a try, its great!

Client: Hydra Games

Project: Hydra Games

Project specifics:
  • Homepage design
  • Sub page template design
Awards won:

Client location: Germany

Link: http://hydragames.de

Hydra Games

The brief:

This was project number 2 for the guys over at Hydra Games. This time it was for their developer site, their platform to launch their all new ‘Chivalric Warfare’. The site had to allow Hydra to grow and have an ever expandable design that would allow them to adapt to each of their upcoming games and growing community.

The solution:

The elements that had to be retained from the previous site were the logo and red hues, other than that, I had free reign, awesome! After recently creating the online interface and web presence for their new game, Chivalric Warfare (you’ll see that here very soon, it was an AWESOME project), I had a good idea of what they would want for their corporate site. I decided to play on the origins of the brand and give the site a rich, warm and historic feel, making the site feel welcoming and giving it a notable presence. To add to this, the site had to be infinitely expandable, so a solid grid structure was created to allow Hydra to grow and expand to any given requirement or change. I absolutely loved this job, Hydra were a pleasure to work with!

Client: Aranim Media Factory

Project: Aranim Media Factory Company Site

Project specifics:
  • Website Design
Awards won:

Client location: Jordan

Link: http://aranim.com

Aranim Media Factory

The brief:

This project was phenomenal! Aranim Media Factory is the one and only comic book company in the Middle East, and man do they have some beeeeautiful artwork! When Suleiman from Aranim got in touch to see if I would be interested in working on their new site, I was bowled over! The visuals he presented to me were nothing short of amazing! So, you can imagine how the brief was going to go...This site had to look breathtaking and show the artwork off in the manner it deserves! But on top of that, it had to reflect some of the Middle Eastern culture...very exciting!

The solution:

So, with all this jaw dropping artwork in my hands, I was like a kid in a sweet shop! I always bark on about content being king and this time I had everything I could wish for! The most interesting part about this was the fact that Aranim is based in Jordan, so the site had to reflect its very individual routes. This couldn't just look like another comic company, we needed to inject some Middle Eastern flare to this design. This was achieved with some beautiful Arabic calligraphy in the background and the core shape of the navigation bar, somewhat different from the norm. Plain and simply, this was a very fun, original and thoroughly enjoyable project!

Client: Golgoth Studio

Project: Golgoth Studio Blog

Project specifics:
  • Blog design
Awards won:

Client location: France

Link: http://golgothstudio.com

Golgoth Studio

The brief:

This was a rather exciting project for me, as most of my games customers know; I have something of soft spot for all things retro! So when the guys over at Golgoth Studio got in touch...well...let’s just say I was salivating! These wondrous guys are currently remaking the awesome Toki aka Juju Densetsu in beautifully hand painted HD graphics! Oh my god! The geek in me came out almost instantly and when I got a glimpse of the artwork I was blown away! Anyway, needless to say, their new company blog had to be Toki central and the brief was simple...show off the awesomeness!

The solution:

Creating this design was a dream, and while creating blog designs can be slightly limiting in your creative freedom, creating this one was just too much fun! My core goal was to make that breathtaking artwork just POP! All the assets on the page were taken DIRECTLY from the game itself, so you can imagine how gorgeous this is going to be! Go take a look; they have just posted some original vs new screens, amazing!

Client: Thunder Game Works

Project: Thunder Game Works Website

Project specifics:
  • Branding
  • Site Design
  • Games Design, Art & Animation
Awards won:

Client location: USA

Link: http://thundergameworks.com

Thunder Game Works

The brief:

Say hello to Thunder Game Works, a new kick ass iPhone games developer! Thunder Game Works needed not only a new brand and site design, but also a creative partner for their first iPhone title! Awesome! The brief was plain and simple, create an identity and online presence that was far from run of the mill, TGW is all about premium gaming, so the entire package had to be top of line!

The solution:

The solution had to be epic, bold and in your face, and with a totally blank canvas, this was going to be fun! After a number of meetings with the owner we nailed down the direction and started working. I wanted to the design to have an epic and movie like appearance to show that TGW was more than just an average flight by night iPhone developer, as their mission is to source the best people from around the world to create the best games around, no expense spared. There will be a lot more to show from TGW very soon, as I was lucky enough to be selected as their official artist for their very first title, Trenches! Trust me when I tell you, Trenches is shaping up to be something VERY special!

Client: Fully Illustrated

Project: Digital Art Piece

Project specifics:
  • 3 x high resolution digital art pieces

Link: http://www.fullyillustrated.com

Digital Exploration

The brief:

The brief to myself was to unleash the shackles (what few I have) and just create something for the sheer hell of it. As I was about to release the new Fully Illustrated site, I thought it would be the perfect opportunity to create some art to celebrate it, so the brief to myself was to simply create something that made me smile and could tie into the process of digital creation.

The solution:

I'd been playing around with a few techniques for a while along these lines and wanted to pursue them a little further, so I dedicated a big fat chunk of time to doing just that. I soon came upon this idea and started to flesh it out into the three images you see here. It was really nice to create something like this purely for fun, it made me feel like an artist again :)

Client: Fully Illustrated - Michael Heald

Project: Digital Art Piece

Project specifics:
  • 3 x high resolution digital art pieces

Link: http://fullyillustrated.com

Digital Exploration – Pt2

The brief:

The brief to myself was to unleash the shackles (what few I have) and just create something for the sheer hell of it. As I was about to release the new Fully Illustrated site, I thought it would be the perfect opportunity to create some art to celebrate it, so the brief to myself was to simply create something that made me smile and could tie into the process of digital creation.

The solution:

I'd been playing around with a few techniques for a while along these lines and wanted to pursue them a little further, so I dedicated a big fat chunk of time to doing just that. I soon came upon this idea and started to flesh it out into the three images you see here. It was really nice to create something like this purely for fun, it made me feel like an artist again :)

Client: Fully Illustrated - Michael Heald

Project: Digital Art Piece

Project specifics:
  • 3 x high resolution digital art pieces

Link: http://fullyillustrated.com

Digital Exploration Pt.3

The brief:

The brief to myself was to unleash the shackles (what few I have) and just create something for the sheer hell of it. As I was about to release the new Fully Illustrated site, I thought it would be the perfect opportunity to create some art to celebrate it, so the brief to myself was to simply create something that made me smile and could tie into the process of digital creation.

The solution:

I'd been playing around with a few techniques for a while along these lines and wanted to pursue them a little further, so I dedicated a big fat chunk of time to doing just that. I soon came upon this idea and started to flesh it out into the three images you see here. It was really nice to create something like this purely for fun, it made me feel like an artist again :)

Client: Interwave Studios

Project: Interwave Studios

Project specifics:
  • Full Site Design
Awards won:

Client location: Germany

Link: http://interwavestudios.com

Interwave Studios

The brief:

Sweet, this was a killer project! I recently designed the Nuclear Dawn website for the guys over at Interwave Games, which was one of my favourite projects to date, so when they asked if I’d be interested in the company site, I think you can guess my answer! The site was great to work on as the guys over at Interwave are big fans of dark and moody designs, which is a favourite direction of mine, so getting to create another site in the same vein was great! Pop over and take a look.

The solution:

As the brief mentions, the guys at Interwave have a bit of a love for dark and moody designs, so this set the tone for the site immediatly. So it was a case of creating a bridge between dark, hardcore gaming and respectable corporate business. The mix was great! Making a site that had a little menace as well as being a shade corporate was great fun!

Client: Black Jacket Studios

Project: Metal Drift Micro Site

Project specifics:
  • Site Design
  • Site Build
Awards won:

Client location: USA

Link: http://metaldrift.com

Metal Drift

The brief:

The brief was fairly simple for this one, play the game (darn, that part was hard, I love this job) get a good feel of things and try to portray as much of the feel as possible. The overarching angle has to be futuristic sports action. Awesome!

The solution:

I’d been dying to get my gubby mitts on this site from the day I designed the company site back in 2008, so I was overjoyed when Weston over at Black Jacket got back in touch and asked if I’d be interested in creating the microsite for Metal Drift! They threw me over a working demo of the game and it is simply AMAZING! It’s like Speedball 2 meets Unreal Tournament meets Wipeout, it’s just brilliant! The quality of the gameplay, visuals and finishing effects can only be described as AAA! Anyway, yeah, getting carried away there, the site was ace to work on and after playing the game so much I just had to inject as much of that excitement into the design as possible. So overall this was intended to feel like a high paced, neon filled futuristic sports battle zone. Great fun! Oh yeah, and its already scooped a few design awards too, yey :)

fully-illustrated-touch-ko1

Client: 6ix Set Studios

Project: Touch KO

Project specifics:
  • Branding
  • UI Design
  • Advertising
  • App Store Graphics

Client location: USA

Touch KO

The brief:

When Adam and Matt over at 6ix Set Studios dropped me a line to tell me about Touch KO, a seriously kick ass new boxing game with a rags to riches storyline and thumping hip hop soundtrack I was totally sold! They needed a brand, overall identity, UI design, App Store graphics, icon and promo advertising from the ground up, it was time to create something street, gritty, and with serious attitude!

The solution:

This obviously had to start with some dark and gritty textures, graffiti and a big dose of attitude! I wanted to logo to REALLY reflect the story, rising from rags to riches, reaching success and in a way, telling the story on its own. With the logo nailed down pretty quickly, we moved on to the look and feel/UI, this was unreal! I loved working on this in just about every way! Once everything here was complete we moved onto the icon, app store graphics and then finally some advertising to re-skin the touch arcade website as part of a large promo, ace!

Client: Interwave Studios - Nuclear Dawn

Project: Website Design

Project specifics:
  • Homepage and Subpage Design
Awards won:

Client location: The Netherlands

Link: http://nucleardawnthegame.com

Nuclear Dawn

The brief:

Plain and simply I had plunge the user DEEP into a gritty, highly atmospheric and post nuclear war-torn environment! But as the game is still early in development, the available assets were limited, but what I had was still phenomenal! I couldn't wait to start creating!

The solution:

With the limited assets available it was initially tough to find my final direction, but after a little playing around I found it! I managed to cut up a number of different elements from the in game UI, character art, armour and concept paintings to create this deep and menacing design. I love pretty much every job I do these days, but this one in particular was very much my cup of tea as I just LOVE futuristic, sci-fi, gritty stylisation. Man this was bloody awesome to work on! Cant wait for the official release!

Client: Adrian Peterson - Via Quantus Interactive - Freelance Contract

Project: Flash Site Design

Project specifics:
  • Flash Site Design
  • Flash Animation

Client location: USA

Link: http://www.alldayfoundation.org

Adrian Peterson’s – All Day Foundation

The brief:

The brief was to create something eyecatching, exciting and professional that would break the mould of traditional foundation/charity sites and add a new dimension in style, approach and finesse.

The solution:

The assets for this project were limited to about 3 photo's of Adrian in action, so initially it seemed as though this was going to be a real challenge, but I was determined to find an angle! After a little playing around with ideas, I hit upon the idea of making this aspirational, dream like, to portray the deep message of the foundation and to visually portray the feeling of achievement and hope. The final result was a bright, rich and engaging look that the client was immensely happy with!

Client: Subatomic Studios

Project: Fieldrunners

Project specifics:
  • Site design
  • Full site build
  • CMS integration
Awards won:

Client location: USA

Link: http://fieldrunners.com/

Fieldrunners

The brief:

The brief for Fieldrunners was pretty simple, to create a site that grasped the feel of the Fieldrunners 100% and portrayed the awesome artwork for all to view. As the game has been such a HUGE hit, it was paramount for the site to have a blog, a place for them to speak their fans directly, and also a place to show the high scores tables!

The solution:

I couldn’t believe my luck when I got contacted by the guys over at Subatomic Studios to see if I’d be interested in the re-design of their new site! Fieldrunners is quite possibly the best iPhone game I have ever laid my hands on (and I have many screens worth of games on my iPhone desktop!) so the chance to design the new site was sooooo exciting! The artwork that these guys have created for the game is so unique and inspirational that designing the new site was always going to be fun. It’s one thing to love what you do, but to then get to a new project that is both in the field that you love (games industry) and then also to be a game that you love, is nothing short of a project miracle. Adam as ever was my technical guru and right hand man, yet again, making another beautiful transition from my PSD’s to a fully working site. It was also a good challenge, as this not only had kick ass online, but also through the iPhone browser, so we had to pull some nifty tricks to make this load quick, look slick and show off Fieldrunners at its very best. Adam, you rock! If you’ve got an iPhone, buy this game as it is aaaaaamazing.

Client: Fishing Cactus

Project: Fishing Cactus Site

Project specifics:
  • Branding
  • Site design
  • Flash
  • Animation
  • Illustration
  • HTML Templates
Awards won:

Client location: America

Link: http://fishingcactus.com/

Fishing Cactus

The brief:

Ooooooooh this one was bloody good fun!!!! As most of you already know, I love a bit of everything, illustration, design, animation, flash, the lot and this wonderful project encompassed just about everything!!! Fishing Cactus are a broad skilled, fun loving games company based out in Belgium and they required a creative, playful and original angle on both their brand and site.

The solution:

Needless to say an approach like this is rather fun to work with so this project was an absolute blast! Once we had the character signed off I was chomping at the bit to get into the site and flash work as I knew this was going to be fun! As the design started to come together, I soon realised that it was crying out for extra illustrated touches, so I set to work creating lots of quirky bespoke elements to add some really original touches to the site. All in all this was a dream job and one that I really, really enjoyed. You can see some more of the illustrations created in the illustration section. Oh and if you have an iPhone, check out their latest release ‘Shift’ its brilliantly playable!!!

Client: Unknownworlds Entertainment

Project: Natural Selection 2

Project specifics:
  • Brand Development
  • Website Design
Awards won:

Client location: USA

Link: http://naturalselection2.com

Natural Selection 2

The brief:

The project was something of a challenge in the fact that it had a 2 day turnaround from concept to delivery (it was too much fun to pass up so I threw my weekend at it to make it happen), plus the fact that the brand hadn’t been envisioned in full and there was a limited amount of visuals that I could work with (due to marketing restrictions...these guys have LOTS of followers, so it was key to ensure that only certain art was released with the new site), but man, this just made it even more fun and challenging. Brief...submerge the user in the world of NS2!

The solution:

I worked with the guys to help them develop the brand ready for the new launch, which I have to say, with the artistic finesse of Cory Strader, they visualised the concept BEAUTIFULLY, just watch in action on the trailer, it rocks! Needless to say, with the brand in place and a handful of damn sexy in game rendered assets, I got to work on crafting a site that felt as though you were in the world of NS2. So the design you see here isn’t just a big render, its a finely crafted collage of various in game elements. Bloody great fun!!

Client: Slick Entertainment

Project: Website Design & Build

Project specifics:
  • Website Design
  • Website Build
Awards won:

Client location: USA

Link: http://slickentertainment.com

Slick Entertainment

The brief:

Slick Entertainment, the guys behind the Xbox 360 version of the classic N+ and the new, and rather awesome looking Scrap Metal, knocked on my virtual door and asked if I’d be interested in working with them on their new site...silly question really. The really enjoyable creative challenge with this project was that I had to find a way for them to launch a new site, that showed their corporate side, but at the same time made a VERY distinct split when it got over to the games pages, essentially allowing the site to morph into individual microsites for each game. Awesome challenge, one that I couldn’t wait to tackle. Great challenge!

The solution:

As I always mention in just about every new project posting, I can’t get enough of the games industry and just grab a hold of almost every games project that I’m lucky enough to have come my way, so Slick Entertainment was a rather exciting opportunity! Needless to say, the site can now don a very snazzy skin for each new game, so if you wander over to the site and go from through the different games pages, you’ll notice a totally different look adorns each page. Great fun.

Client: Klei Entertainment

Project: The Shank Blog

Project specifics:
  • Site design
  • Full site build
  • Wordpress integration
Awards won:

Client location: Canada

Link: http://shankgame.com

Shank

The brief:

As they have gone for a very stylised look with Shank, it was imperative that I designed the site in a way to perfectly reflect the rich atmosphere of the game.

The solution:

YEY, website number two for the guys over at Klei Entertainment, and this time it was for the dev blog of their new game, Shank! Once again I got to work with the amazing artwork of Jeff Agala, which let’s face it, is totally awesome!! As they have gone for a very stylised look with Shank, it was imperative that I designed the site in a way to perfectly reflect the rich atmosphere of the game. Pop over and take a look, there is some jaw dropping concept art on there all ready to get your mouths watering for the new game. I love games sites :) Can anyone tell?

Client: Yazsoft

Project: Yazsoft

Project specifics:
  • Site design
  • App Branding
  • Full site build
  • CMS integration
Awards won:

Client location: Canada

Link: http://yazsoft.com

Yazsoft

The brief:

Yazsoft are a dedicated team of Mac developers and create high quality Mac Apps for all kinds of uses, so it was a chance to create something that would feel slick enough to fit under the Mac umbrella, but also have a distinct look all of its own.

The solution:

This was a big project, as the site is pretty vast with many subsections, all of which needed that special design touch. On top of this their new app, Playback, needed its brand icon creating too, so it was great little creative task to create something that was crisp, slick and would stand out from all the other Mac icons when the user is browsing through their machine.

Client: thatgamecompany

Project: thatgamecompany

Project specifics:
  • Site design
  • Full site build
  • CMS integration
Awards won:

Client location: USA

Link: http://thatgamecompany.com

thatgamecompany

The brief:

That Game Company, the makers of the award winning flOw and the highly anticipated Flower for the PS3 have just had the full make over. This was such an exciting one to work on as the brief was so different from the norm. That Game Company’s approach to games and gameplay is literally like no other, their games really do break the traditional mould of video games, which was rather exciting from a creative perspective as it meant that the site couldn’t look ordinary in any way and needed to reflect the calm, open and free feel of their games.

The solution:

Sticking close to their brand values was imperative as the people that follow their games have a close affinity to their thinking and ethos, so the site had to hold a mirror up to the essence of their games. Also a big thanks to Adam again on the build, top work Adam!! And if you havent ever played flOw or Flower, you need, to, they are just brilliant!! Awesome fun.

Client: Ciplex.com - Contract

Project: Von Dutch

Project specifics:
  • Site design
  • Flash design + Animation
Awards won:

Client location: USA

Link: http://vondutch.com

Von Dutch

The brief:

This was a cool one to work with as the brand is soooo funky. The overarching element that had to be maintained in this design was the feel of the old school USA flare, pin striping, motorcycles and amazing insignia. And on top of this, the driver was sales, to showcase the clothes in the best light possible and encourage people to buy!

The solution:

This was a cool one to work with as the brand is soooo funky. All that old school USA flare, pin striping, motorcycles and amazing insignia. I wanted to portray as much of this as possible in a really gritty, textured way to help pull out the key parts of the brand. Another fun part of this was the flash piece on the ‘Garage’ page, a nice opportunity to inject some movement into the page and introduce even more of the heritage. And to top off a fun project it also picked up a few awards and made it into a number of design features, nice!

Client: Flash Bang Studios

Project: BLURST

Project specifics:
  • Branding
  • Site design
  • Flyers
  • Business Cards
  • HTML Templates
Awards won:

Client location: USA

Link: http://blurst.com

BLURST

The brief:

Another awesome games job! The main reason Fully Illustrated was established was to allow me to work more with my favourite industry, the games industry. So every time another games job comes along I do a little jump for joy. The guys at BLURST personify passion and excitement, the WHOLE point of the site is that it’s a place for them to develop, launch and play experimental, fun and downright crazy games!

The solution:

How cool! So to be asked to create the brand, site, t-shirts and flyers was simply brilliant! The branding had to portray an explosion of fun and quirky playfulness, so it was immensely fun to work on. It was such fun to create this, anything that HAS to be fun is a damn great start point! I HIGHLY recommend playing through some of the games as they are bloody marvellous! My personal faves are Splume and Velociraptor Safari!! Go play!!!

Client: MAME - Multiple Arcade Machine Emulator

Project: MAME - Multiple Arcade Machine Emulator

Project specifics:
  • Homepage + Subpage design
  • HTML Homeapge + subpage template

Client location: USA

Link: http://mamedev.org

MAME – Multiple Arcade Machine Emulator

The brief:

What more needs to be said...MAME, the one, the only, the original arcade machine emulator! This was a great challenge from a design perspective as it couldn’t be my usual full blown graphical explosion, it needed to be more toned down and streamlined as the site has an immensely functional role to play. The site is used by two pretty distinct groups of people, the developers (very important) and the players (equally as important) so a balance had to be found between appealing to the players/newcomers, and the developers that donate their time and efforts to the project.

The solution:

What this created was a site that has a strong visual impact on the homepage, then followed by a more reserved structure for the subpages, thus saying a big hello to the newcomers and then allowing the regulars to get to what they need to without too many graphics. Fun little job!

Client: Klei Entertainment

Project: Klei Entertainment

Project specifics:
  • Site design
  • Full site build
  • CMS integration
Awards won:

Client location: Canada

Link: http://kleientertainment.com

Klei Entertainment

The brief:

The brief was very clear from the outset, to showcase and promote the stunning work of Klei Entertainment! It was paramount that the killer artwork of Jeff Agala was shown to its fullest, as this is the key visual element that people know and love.

The solution:

Ooooh another dream client, Klei Entertainment! I was lucky enough to be contacted by Klei Entertainments Founder to see if I would be interested in re-designing their new site...I almost bit his arm off! I have been a big fan of Klei for a while, especially that of their artwork, pioneered by Jeff Agala , the director of Atomic Betty, so the chance to work with these guys was whole heartedly accepted!! The site had a very tight deadline and is testament to the teamwork of both Klei, Adam (my wonderfully talented developer and friend) and myself. I am also pleased to announce that the new site picked up a WDA too, awesome!!

Client: Black Jacket Studios

Project: Black Jacket Studios

Project specifics:
  • Site design
  • Branding
  • Full site build
  • CMS integration
Awards won:

Client location: USA

Link: http://blackjacketstudios.com

Black Jacket Studios

The brief:

The brief for this project was quite tough! As Black Jacket Studios are a pretty new company and needed not only the site, but also a new brand, it was a great challenge from the get go. I was provided with a great collection of inspiration that the guys wanted to influence their new brand and image, so with those in hand I set to work.

The solution:

I know that me sounding off saying ‘Oh my god, I loved this project’ is starting be a rather regular thing, so sorry to say it again, but this was a storming project to have been involved with! The guys at Black Jacket Studio’s are awesome, great fun to work with and boy do they have one HELLUVA game on the way! I was lucky enough to play an ‘in-development’ version of Metal Drift (a kind of kick ass mix between Unreal Tournament and Speedball) and can honestly say that it is brilliant! Anyway I’m getting carried away. So all I’ll say is that this was great to work on and involved the whole process, branding, design, site build and integration (Adam'd done a great job on the build here, great work!). Keep your eyes peeled for the launch of Metal Drift as it is aaaaaaaaawesome!

Client: Ciplex.com - Contract

Project: DJ Tendaji Lathan

Project specifics:
  • Site Design

Client location: USA

Link: http://djtendajilathan.com

DJ Tendaji Lathan

The brief:

DJ Tendaji is LA’s DJ to the stars, with one helluva client list including huge names such as Jennifer Lopez, Ice Cube, Ludacris and Def Jam but to name a few. The brief for this one was fairly light in detail, with the simple request that the site was clean, slick and had a fresh design to match the nature of his mixes.

The solution:

This was an ace project to work on, it really was. This was my first DJ site, and what a joy! With his awesome mixes and killer client list, I was pretty clear in my direction. Crisp, clean and fresh. Nice.

Client: .NET Magazine

Project: .NET Magazine 182 Build Off Article

Project specifics:
  • Concept Design

Client location: UK

Link: http://netmag.co.uk

GEN – .NET Magazine

The brief:

This was great fun once again. It’s been a while since the last build off for .NET mag, so I was overjoyed to be presented with the chance of doing another one. This time it was for an energy provider.

The solution:

As this is a rather stale subject, I wanted to inject a little politics and passion into the equation, so rather than take the usual approach I created a fictitious company called GEN (Or Green Energy in full) toward the earthy folk of the world and show how a design could house some real personality and appeal to people on a level higher than simply ‘being the cheapest’. I already had a few emails from people regarding the article (thanks everyone...and no its not been to complain about my stupid photo ;) so it looks as though its struck a really positive chord, which is ace, just what I wanted. I always enjoy these projects for .NET Magazine!!

fully-illustrated-palms

Client: Ciplex.com - Concept Contract

Project: The Palms Hotel

Project specifics:
  • Homepage Concept
  • Subpage Concepts
  • Interactive 3D Flash Feature

Client location: USA

The Palms Hotel

The brief:

Oh yeah, now this was great, a big glossy casino in Vegas, I mean come on, it doesn't get a whole lot cooler than that! This place is all about partying, glitz, Playboy Bunnies, money and bright lights.

The solution:

I wanted to make this as visually stimulating as possible, to try and convey the 24/7 party atmosphere of the casino. The top area was a 3D/flash piece, where as you selected a thumbnail from the right, the whole thing collapsed and revealed hundreds of images below whizzing past (further showing the none stop, all action nature of this casino and its buzzing night life) and then suddenly, the one you chose comes flying into focus and fills the space. Great fun!!!!

Client: Quantus Interactive - Contract

Project: Israel Idonije - Station 71

Project specifics:
  • Branding
  • Flash Site Design
  • Flash Animation

Client location: USA

Link: http://israelidonije.com

Israel Idonije – Station 71

The brief:

Man, this was one awesome project, the official site of Israel Idonije, The I-Train, the Chicago Bears defensive lineman. My motto, is to keep it varied, and boy was this a step away from the norm. I'm not the worlds biggest sportsman, but the idea of working on a site for a player from the NFL seemed so cool...and how right I was. As the brief went, well, you can imagine, Israel wanted something gritty, raw and that had impact!

The solution:

This was more than just the usual site design too, it was a branding exercise, as Israel needed a new brand for the site. Station 71. It was great to work on something so fresh, something that had no existing brand, or current style guide associated to it, allowing me to create something new, from a completely blank canvas. Israel wanted something gritty, raw and that had impact, this was the outcome.

fully-illustrated-ferrari

Client: Ciplex.com - Concept Contract

Project: Ferrari

Project specifics:
  • Concept Design
  • Flash Animation

Client location: USA

Ferrari

The brief:

I think anyone can sum up what a brief for this baby would be...sexy! Bring the sexy, that's it, as lets face it, if you need to ask what this client would want, then you can pretty much pack up right there and then.

The solution:

What can I say here, this was a dream concept to work on!! Ferrari, Ferrari, really, what else can I say? It was immense fun to have such beautiful photos to work with and then to create a design that could make those cars do the talking. This concept was a slick hybrid, using a silky flash piece to navigate the new car range and good old HTML, CSS, to build in the rest of the site, keeping up the SEO requirement. This actual concept for was a Ferrari dealer in LA. Niiiiiiiiice.

Client: Quantus Interactive - Contract

Project: Jeff Garcia

Project specifics:
  • Branding
  • Flash Design + Animation

Client location: USA

Link: http://jeffgarcia.com

Jeff Garcia

The brief:

Awesome, NFL site number two, I am LOVING these jobs. This time, its for NFL four time Pro Bowl selection Jeff Garcia. This site needed to be slick, clean, fresh and dynamic to try and portray the essence of the position that Jeff plays in the game.

The solution:

This was quite a small project, but one that had a good amount of creative freedom which is always welcome :) We decided on creating a look that was light, sleek and had a feeling of speed, to reflect Jeff's position in the team. This coupled with it being in flash, and having the opportunity to animate every element, made for a really well finished final site!

Client: Data Realms

Project: Cortex Command

Project specifics:
  • Homepage Design
  • Flash Animation
  • Flash Banners

Client location: USA

Link: http://datarealms.com

Data Realms – Cortex Command

The brief:

Data Realms specialise in old school, pixel graphic, good fun, Indie style gaming...what a subject to work on!! Tough and enjoyable brief...keep it pixel and retro, but make it contemporary...I loved every minute!!

The solution:

Well, what can I say? Actually, I know what I can say, three words should cover it...Dream...Come...True!! This is pretty much my ideal project. Data Realms asked me to redesign their homepage and to throw in some sexy flash animation too, great. The subject matter is my all time favourite, gaming and even better, retro gaming. It was quite a tough challenge initially to create something that was a contemporary as it was retro, but man, what a great challenge it was, both Data Realms and myself were really, really pleased with the outcome.

FI-Faves...

fully-illustrated-bac-lightning-fave

English Electric (BAC) Lightning

My love and fascination of all things that fly carries on with this photographic experiment. I was taking a walk around the Manchester Air Museum with the sole goal of finding some interesting shots of some of favourite old school fighters. Say hello to Mr.Lightning!

fully-illustrated-the-monsters-fave

The Monsters

These two cheeky monsters were originally a couple of un-used concepts from an old project that fell into the pile of old sketches.

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