Client: Luma Arcade
Project: BladeslingerProject specifics:
- Microsite Design
Client location: South Africa
I was introduced to Luma Arcade by the guys at Unity, and when I saw Bladeslinger, my jaw well and truly dropped! I was chomping at the bit to work on the mircrosite! The brief was pretty simple in truth, to create a 1 page microsite to show off the most visually impressive iOS game in existence!
My old rule for any site design is that content is king, so the better the assets, the better the final outcome will be. In this case, it was like Christmas come early! The assets were breathtaking, just like the game! With the envrionment and character renders in hand, it was time to do my usual trick and start building up a huge action scene for the main feature of the site. After about a days worth of work, the scene was complete and the atmosphere well and truly set. I then moved onto the content layout and brought all the elements together into the final design you see here. Amazingly fulfilling project!! Keep your eyes on Luma, they're making BIG waves!
These two cheeky monsters were originally a couple of un-used concepts from an old project that fell into the pile of old sketches.
This character was created as a bit of an experiment. I had taken a great amount of inspiration from the great Genndy Tartakovsky and wanted to create a new character in his style.