Project: Chillingo.comProject specifics:
- Full Website Design
- Business Card Design
Client location: UK
I first worked with Chillingo when I did the UI and branding work for Touch KO for the iPhone, so when they got in touch about designing their new website, I was rather excited!
The brief for the site was quite complex and required quite an amount of discussion and understanding to ensure we went down the right path from the get go. As Chillingo are one of, if not the, biggest iPhone games publisher, the site had to not only show off the titles, but allow them to be bought as easily as they could be presented. So ensuring that we had a mechanism to show as many titles on the homepage as possible was key, plus having the ability to find out more and buy directly from each games advert.
Once we had nailed down all the requirements, the design came together very naturally and creating the new site for Chillingo was as smooth as it was enjoyable. Making sure that all of Chillingo’s titles got good exposure was key, so we designed a space at the top of the page to feature multiple games, with varying sized banners below for other titles. This allowed Chillingo to advertise each game in whatever capacity they chose. The subsequent games pages for games such as Minigore, iDracula and Inkvaders took on a strong skinned approach, meaning that every time a new game was released, they could create a dedicated page that almost acted as microsite. Added to this project was the company stationary, so a new set of business cards was created for the team. Great fun! Why not pop over to Chillingo, as these guys have the best line up of iPhone games around!
I've been working with Kerosene Games on the Bladeslinger promotional materials for some time now and it was great to start work on the icon design, as lets face it, icon design can be rather fun!
This was a great little illustration job! Cocos 2D is a kick ass framework for creating 2D iPhone games, one that Chris (the development half of our new independent games company, more info on that coming soon :) discovered in the early stages of creating our first iPhone game.