Client: Cascadia Games

Project: Game Dock UI

Project specifics:
  • Branding
  • Packaging
  • UI Design
  • Website Design

Client location: US

Link: http://gamedock.tv

Game Dock UI

The brief:

I've been involved with the Game Dock from the outset, designing the logo, packaging and just about everything else that goes with it, so working on the actual UI was a blast! The brief was very open but to simply keep within the styles I'd already established with the other associated material.

The solution:

As this UI is to be used on TV's, I spent a large amount of time testing it in-situ, to tailor the design to work perfectly. It's extremely rewarding to see your design on a big screen TV as the colours, design and details really pop at such a large scale. The design had to be simple and clean, using a scrolling collection of game icons and a only two other options. This was ace, I want to do more of this!

Client: Giants Software

Project: Farming Simulator 14 - iOS

Project specifics:
  • Brand Refresh
  • UI Design
  • Icon Design

Client location: EU

Link: http://bit.ly/1fXLDkk

Farming Simulator 14

The brief:

Well, I love new challenges, and creating the UI for the worlds most popular farming simulator certainly ticked that box. This project was an absolute joy! The brief was to create an entirely new UI look for the 2014 release of Farming Simulator for iOS.

The solution:

Clean, fresh and easy to use was my main goal for this design. I wanted to give the game a much cleaner look than it had previously enjoyed and generally lift every aspect of its user interface design. If you're a fan of real world simulators and have a love for farming, check it out...driving tractors is surprisingly good fun!

Client: Team Colourblind

Project: Aztez

Project specifics:
  • Site Design

Client location: USA

Link: http://aztez.com

Aztez

The brief:

I was overjoyed to work on the new site for Aztez as it was for one of my oldest and longest standing customers! The game has a very, very distinct and awesome look to it so the brief was self explanatory before even reading a word...I couldn't wait to get stuck in!

The solution:

As this game has got such a distinct look to it and uses only black, white and red I knew we were going to have a very bold site at the end of the design process. I threw quite a few hours into making this one special, designing in some subtle parallax effects and making sure it really felt like a true extension of the game. Keep your eyes locked onto this one as with Matthew Wegner and Ben Ruiz at its helm, its going to be one epically playable beast!

Client: Haypi

Project: Haypi Pirates (Kingdom of Pirates)

Project specifics:
  • Branding
  • UI Design
  • Icon Design

Client location: China

Link: http://bit.ly/13pMDOs

Haypi Pirates (Kingdom of Pirates)

The brief:

This is the 4th game I've worked on with Haypi and yet again it was damn good fun, this time it was on Haypi Pirates! As I already had a good working relationship with the team I was ready for what was to come. They wanted something that gave off the Pirate vibe and really set the games lovely visuals off.

The solution:

As the game was about pirates it was key to give this a good nautical feel, using old woods and metals throughout. I initially started work on the brand, as I always believe that the brand must be the anchor (sorry, bad pun) to all things that surround it, so with the brand set in place I moved onto the UI. It took a couple of iterations before we landed on the exact style that felt right, but once we had, the following user interfaces just rolled out very smoothly. Great fun.

Client: Positech Games

Project: Demoracy 3 - UI

Project specifics:
  • Branding
  • Website Design
  • UI
  • Icon Design

Client location: UK

Link: http://bit.ly/1pwbs0j

Democracy 3

The brief:

I've been working with Cliff over at Positech for many years now and was rather pleased when he invited me to tackle the UI for the sequel to his popular title, Democracy 2. Democracy 3 is UI heavy title, so the brief was simple. Make it clean, easy to use and manageable.

The solution:

I wanted to give Democracy 3 a much cleaner and lighter approach than the previous games. My plan was to make the game more approachable and allow the vast degree of in-game info to be as easy to digest as possible. This game is truly, truly superb and once its got under your skin, you're hooked for hours. Cliff has crafted a masterpiece here and I learnt more about modern politics from this than I ever did at school. World of eduction...THIS is the way to teach the core principles of politics!

Client: Kerosene Games

Project: The Harvest - Windows 8

Project specifics:
  • UI Design

Client location: USA

Link: http://bit.ly/113WCpd

The Harvest

The brief:

This has to be one of my all time favourite projects! I love UI design and I love sci-fi, so this was a marriage made in heaven! The brief for this project was to craft a UI direction that suited the amazing visuals of the game. It had to be futuristic, it had to be clean, but most of all, it had to look slick!

The solution:

The solution was clear to me from the outset and the vision was in my head the moment I'd finished reading the brief. Clean, holographic, 3D floating panels were going to make this perfect, so I set to work on styling the vision in my mind. The team at Kerosene were super happy with the concepts and we were soon under-way in creating the bulk of the in game UI. Dear Kerosene, I love you.

Client: Kerosene Games

Project: The Harvest - Windows 8

Project specifics:
  • UI Design
  • Site Design

Client location: USA

Link: http://bit.ly/113WCpd

The Harvest – Promo Site

The brief:

This has to be one of my all time favourite projects! I love UI design and I love sci-fi, so this was a marriage made in heaven! As the UI had already been completed, the task was to transfer that style to the new site.

The solution:

As I'd spent so much time on the UI for the game, working up the site was a smooth process that flowed on naturally. If you've got a Win 8 enabled tablet, I suggest checking this game out as its STUNNING!

Client: Kerosene Games

Project: Bounty Arms

Project specifics:
  • Icon Design
  • Site Design
  • AppStore Artwork
  • Promo Banners

Client location: USA

Link: http://bit.ly/11E9Too

Bounty Arms – Icon Design

The brief:

After handling the site for Bounty Arms I was blessed with the task of creating the icon. Such a cool project! The brief was, as all game icon briefs go, make it awesome, make it eye catching. Onward!

The solution:

As Goober is such a cool character from the game, it only seemed right that he and his awesome goggles would take centre stage on the icon. I put together two concepts for this, both of which were green-lit but the we ran with the close up version for launch. Tooooo much fun.

Client: Kerosene Games

Project: Bounty Arms

Project specifics:
  • Icon Design
  • Site Design
  • AppStore Artwork
  • Promo Banners

Client location: USA

Link: http://kerosenegames.com/bountyarms

Bounty Arms

The brief:

Working for Kerosene Games is ALWAYS a fantastic experience as they continually feed me the sexiest projects! The brief for this one was to give the web a feeling for the game via the new microsite. Oh what a chore this was going to be ;)

The solution:

After watching lots of game footage and pouring over the amazing assets I'd been supplied, I set to work on creating the scene you see here. The background and characters were all montaged together to make this rich environment that surrounds the site. With this complete, the site just slotted together very naturally. Way too much fun...oh and BUY THE GAME its superb!

Client: Thunder Game Works

Project: Pics for Pals

Project specifics:
  • Branding
  • UI Design
  • Icon Design

Client location: USA

Link: bit.ly/18oqGOo

Pics for Pals

The brief:

This was a fab little project to work on as I've never designed a word game before. Branding, icon and UI design were the order of the day here! The brief was very open and I was simply asked to make the game as approachable as possible. Nice!

The solution:

The solution was clear from the outset, keep it bright, keep it clean and keep it fun. The icon, brand and UI were all designed to be as friendly and playful as they could be. I really enjoyed this one and it was nice to jump back into some 3D work for the icon!

Client: Hammer & Chisel

Project: Fates Forever

Project specifics:
  • Branding
  • Site Design
  • Icon Design

Client location: USA

Link: http://fatesforever.com

Fates Forever

The brief:

The Fates Forever brief was quite concise really, as this was a quick teaser site to tie into a press release that was pending exposure. So the brief was simple, present the new brand, art direction and teaser screenshot as beautifully as possible!

The solution:

The site was designed to be an elegant responsive site with a focus on the tablet version, but due to time restrictions surrounding the press release, the responsive element had to be held back. None the less, the site came together very cleanly and is acting as a great taster for the full site...which is due soon :)

Client: Hammer & Chisel

Project: Hammer & Chisel

Project specifics:
  • Branding
  • Website Design

Client location: USA

Link: http://hammerandchisel.com

Hammer and Chisel

The brief:

The Hammer & Chisel project had awesome written all over it, dark, rich and oozing with atmosphere...perfect! I had been tasked with not only the site design, but also the brand design, something which turned out to be a truly superb project!

The solution:

As the site was initially only intended to be informational, the design had to be clean enough to make the content easy to read. Using the new art direction that we had laid down with the branding, the teaser site soon came together as intended. Keep an eye on these guys, they've got some sexy stuff in the oven!

Client: Positech Games

Project: Democracy 3

Project specifics:
  • Branding
  • Site Design
  • In Game UI

Client location: UK

Link: http://positech.co.uk/democracy3

Democracy 3

The brief:

As Democracy 3 is 99.9% UI driven, Positech invited me to creatively direct the look and feel for this soon to be released sequel. The brief was to create a look that would aid the usability of such a text and graph heavy game.

The solution:

We soon realised that 'clean' was the only direction to go, as an open, bright and welcoming creative execution would suit the content perfectly. With the UI and brand nailed down (that will be showcased once the game is released) we utilised the new look on the one page promo site. Again, the site had to accommodate a lot of text so a clean design was key to its success.

Client: Unknown Worlds Entertainment

Project: Unknown Worlds Entertainment Site

Project specifics:
  • Website Design

Client location: USA

Link: http://unknownworlds.com

Unknown Worlds Entertainment

The brief:

The brief was to keep the main developer site dark, gritty, sci-fi themed and in-sync with the family of site that I'd already created for Natural Selection 2. As I'd loved the previous site, this was going to be just as much fun!

The solution:

The solution was simple as I'd already been working very closely with Unknown Worlds for the past few years, so I had a good feel for what they wanted. The site came together very smoothly with only a scattering of tiny amends and we finished with a visually cohesive family of sites that all worked together wonderfully! This was a fantastic collection of sites to have been involved with and I cant wait to see what these guys do next!

Client: Cascadia Games

Project: Dr Cavor

Project specifics:
  • Website Design
  • Character & Scene Illustration
  • Branding

Client location: USA

Link: http://drcavor.com

Dr Cavor

The brief:

The brief was both simple and challenging. I had to take the pixel world of Dr.Cavor and create a fully illustrated, HD website design that echoed the feel of the game. The main visual feature that Cascadia wanted here was to set the site within Dr.Cavor's home/lab. This was going to require a lot of illustration...perfect!

The solution:

Illustrating the whole site was a must, every element needed that hand drawn feel to really bring the site alive. Taking Dr.Cavor from pixels to HD vectors was also a great challenge and the end result came out really well! Its been a while since I've cartoon illustrated a site like this so it was really refreshing to work on! Go take a peek, and if you haven't already, make sure you grab at least one of the games, they are simply brilliant, and some of the best platform puzzle games of all time in my humble opinion!

FI-Faves...

Poker Clash

fully-illustrated-ORVS-fave

Off Road Velociraptor Safari HD

Yey, I was overjoyed to find out that Velociraptor Safari was going to be brought to the consoles, so when the guys at Blurst enquired about the site, I was rather excited!

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