Client: BSKC

Project: BSKC Site Design

Project specifics:
  • Site Design

Client location: UK

Link: http://www.bskc.co.uk

BSKC

The brief:

After re-designing the BUKC site a couple of years ago, I was asked if I'd like to take on the BSKC site for a similar treatment! I love anything Motorsport related so I gave a definite YES! The brief was to breath new life into the BSKC site and give it a more extreme look. The only caveat was that it wasn't to look 'too' extreme as it had to appeal to teachers as well as students. I like a challenge!

The solution:

The solution turned came about quite quickly as by adopting a lighter design (rather than the black BSKC look) it meant that the site looked a lot brighter and thus less extreme. With this direction in hand the rest of the design slotted together smoothly and the end result worked out really well.

Client: Microsoft Games Studios

Project: Black Tusk Studios

Project specifics:
  • Website Design

Client location: Canada

Link: http://mgsvancouver.com

Black Tusk Studios

The brief:

The brief on this project was extremely limited, as the site had to portray a message that was HEAVILY protected by an NDA and even I wasn't allowed full access to the information that all this was based on. So needless to say, this was as exciting as it was extremely challenging...but if you know me, you know I love a damn good challenge!

The solution:

As I'd only been given light hints as to the what this site had to portray, it was a case of going away and working almost blindly, and sending the design back for feedback to see if I was hitting the target. Luckily, I was very close first time, so with a handful of amends we actually landed on the final design quite quickly. I'm so intrigued by the game that their working on (tipped to be Microsoft's next big franchise since Halo) as from the tip bits of info I got, it was sounding very, very exciting indeed!

Client: Unknownworlds Entertainment

Project: Natural Selection 2 Promo Site

Project specifics:
  • Microsite Design
  • Animated Flash Effects

Client location: USA

Link: http://naturalselection2.com

Natural Selection 2 – Promo Site

The brief:

Natural Selection 2 is one of, if not the most accomplished Indie title in existence, so much so you'd be forgiven for thinking it was a AAA console title coming out of a studio with hundreds of staff! So the brief for this one page promo site was to give it the online presence that it deserves. In simple terms it had to kick boat loads of ass!

The solution:

So, as I ALWAYS ramble on about sites only being as good as their content, I drilled this message home to the team at Unknownworlds and begged for the assets to be bone shatteringly awesome...and boy did they deliver!!!! When I received the web art package I almost cried in excitement! I was like a giddy kid at Christmas running around shouting 'ooh, ooh look at these pretty pictures!!!!'. After I'd done this for an hour or two, I collapsed into my chair and realised it was time to actually do something with them and get to work on the design. For 'research' purposes, a copy of the game had to be acquired and played too, (how hard this job can be) so with both the running around in excitement and playing the game out of the way, I was ready to start. The core design was nailed down very quickly with only a handful of small amends needed to get it just where the Unknownworlds team wanted it. We had some kick ass servers to work with on this site too, so making it super visually rich wasn't going to be an issue. Plain and simply, this site got me more excited than any other before it...and that's saying something as I always get excited! Keep your eyes peeled for the upcoming full community site and the new Unknownworlds sites too, their launching soon! NS2 rocks!

Client: Ravenous Games

Project: Ravenous Games Website

Project specifics:
  • Site Design

Client location: Canada

Link: http://ravenousgames.com

Ravenous Games

The brief:

I'd known Ravenous Games even before they'd hit the AppStore with the amazing League of Evil, so it was great to finally get the chance to work on their company site! The brief was to create a new site design that showed off their AMAZING retro games for iOS. In truth, this was going to be easy as I just LOVE their games!

The solution:

The companies colour palette is ace, black, purple and white, so coupling that with their superb pixel artwork was going to be a blast! Needless to say the site design came together pretty smoothly and was warmly welcomed by both the Ravenous team and their dedicated fans! Keep doing what you do Ravenous, I love you :)

Client: 24 Caret Games

Project: Retro/Grade Playstation Store Icon & Banners

Project specifics:
  • Playstation Store Icon Design
  • Playstation Store Banner Ad's

Client location: USA

Link: http://retrogradegame.com

RetroGrade

The brief:

This was a fun little project to create a Playstation Store icon & ad package for Retro/Grade! The brief was to create a design that would show off Retro/Grade in all its retro greatness and catch the eyes of Playstation owners while browsing the store.

The solution:

As the game is a fantastic showcase of bright explosive colours and light, the icon and banner designs had to reflect exactly that. So with a handful of elements taken from the game's promo art, I set to work creating the package. I quite fancy doing more of these PS Store packages, this was rather good fun!!

Client: Analogue Interactive

Project: Analogue Interactive Branding & Site Overhaul

Project specifics:
  • Branding
  • Homepage Overhaul
  • Social Icon Design

Client location: USA

Link: http://analogueinteractive.com

Analogue Interactive

The brief:

Being a hardcore arcade & retro gamer, I already knew about Analogue Interactive way before they got in touch, so I was rather excited to talk about this project! The brief was to rebrand the company and give the existing website an overhaul to match the new brand. The brand had to be ultra clean and ultra sleek to match the breathtaking hardware that Analogue Interactive make.

The solution:

Just by looking at the absolutely stunning hardware I could see exactly what this brand had to portray. It had to be clean and it had to be premium. I set to work on the new brand design, slowly but surely drawing it back further and further until it had become the minimal design you see now. The guys at Analogue Interactive were extremely happy with the new look and we soon set to work rolling it out. As I'm known for doing exchanges with my games company clients, it was obvious from the outset that payment for this job HAD to be in the form of hardware...YUM YUM!!

Client: Giants Software

Project: Farming Simulator

Project specifics:
  • Homepage Design
  • Subpage Design

Client location: Switzerland

Link: http://farming-simulator.com

Farming Simulator

The brief:

As far as real world simulators go, the Farming Simulator series must be the most well known, so when Giants Software got in touch I was rather excited about working on the new site! The brief was to streamline their existing site, re-structure the content and give the whole design a fresh, light and attractive look that would freshen up the online experience.

The solution:

As soon I put pen to paper I knew what look was going to be the perfect fit for this design, a nice bright layout with splashes of greens and touches of nature dotted around. As the games assets were so rich, and I'd been supplied with all the 3D source files, I was able to set, pose and render out my own scenes. This gave me unlimited possibilities for the site design. It was quite an honour to work on this site as even though simulators aren't everyone's staple gaming diet, they are VERY big and have a very dedicated following. And lets be honest, if a real life simulator comes to mind, you think Farming Simulator, its just one of those genre defining titles. I really enjoyed this!

Client: Kerosene Games

Project: Kerosene Games Website

Project specifics:
  • Branding
  • Website Design
  • Branded Twitter Styling
  • Branded Facebook Styling

Client location: USA

Link: http://kerosenegames.com

Kerosene Games

The brief:

After initially designing the microsite for Bladeslinger I was invited to tackle the re-branding and site design for Bladeslingers publisher, the awesome Kerosene Games! The direction that Kerosene wanted to take was one that would have a broad stylistic appeal to cover both hardcore and casual gamers/developers alike. As we'd just completed the branding project I was raring to go!

The solution:

As the games that Kerosene publish are some of the most visually striking on the mobile market, we had to ensure that the site design was equally striking, but also subtle enough to allow the stunning games to take centre stage. The colour palette of black, white and red meant that making the right elements pop was pretty easy, and couple that with stunning game art and the balance was easily struck. The end result was a bold page design that both showcased the games and promoted the reasons why Kersoene is the ideal publisher. There's A LOT more coming from Kerosene Games so I strongly suggest you keep an eye on what their up to :) Superb project!

Client: Subatomic Studios

Project: Subatomic Studios Website

Project specifics:
  • Website Design

Client location: USA

Link: http://subatomicstudios.com

Subatomic Studios

The brief:

As I’d had the pleasure of working with Subatomic back when they stormed the iPhone charts with Fieldrunners, it was great to be working together again on their official company site! I was tasked with creating the new home for their current and upcoming games, one that could be infinitely expandable and take them forward as they grow and expand.

The solution:

As Subatomic Studios are known for their levels of attention to detail, we spent quite some time working on the finer points of the overall look and feel. Once we nailed down the exact direction we collectively tailored the design to hold lots of nice little visual touches to make every page element pop. If you look closely there’s lots of different box styles, lighting accents and other lovely touches scattered around the site. It was quite a large site all in all, and once complete it really came together well! With Fieldrunners 2 on the way, I strongly urge you check the site out in anticipation for their next epic app store success!

Client: FatFly Digital/Jimmy White

Project: iWhirlwind - The Official Jimmy White Snooker Coach

Project specifics:
  • iPhone & iPad App Design
  • App Icon Design

Client location: UK

Link: http://bit.ly/Mqsyyx

iWhirlwind – The Official Jimmy White Snooker Coach

The brief:

As most of my projects are games related, it was a pleasant surprise to be invited to design the new official Jimmy White training app! I think just about everyone on earth knows who Jimmy White is, so it was rather exciting to say the least! The brief was pretty simple too, to create a super clean and super simple user interface design for the new coaching app. The app itself is streamlined to be as simple and easy to learn from as possible, so the app design had to be the same.

The solution:

We decided that a great visual direction to take was one that evoked the feeling of a dark, atmospheric snooker hall. We figured that after working through the training that this is exactly where the user would be putting it to practice! We soon settled on the overall look and feel and set to work on fleshing out the various app screens. Additionally to this was the app icon which was a blast to work on! I wanted to ensure that the icon had a good level of depth and could immediately grab the attention of any snooker fan. This was such a pleasure to work on! It’s also been great to see the app fly up the sports app charts and hover around the top 10 for quite some time!

Client: Klei Entertainment

Project: Mark of the Ninja Website

Project specifics:
  • Website Design

Client location: Canada

Link: http://markoftheninja.com

Mark of the Ninja

The brief:

Ninja’s, seriously, ninjas…how cool is that? Couple ninja’s with the Klei’s general degree of awesomeness and you’ve got the perfect project recipe right there! For this dev blog I was tasked with creating a dark, mysterious and stealthy looking design that would tie in with the gorgeous visuals of the upcoming game!

The solution:

I decided to plunge the site into the dark depths of the ninja’s world. So by taking elements from the game and creating a moonlit, atmospheric canvas, the site became a true extension of the game! As ever, Jeff Agala’s amazing artwork just made this a pleasure to work on. I’m SO excited about Mark of the Ninja as it genuinely looks to be an original and very beautiful game. If you love ninja’s, take a peek, you’ll love it!

Client: Klei Entertainment

Project: Eets Munchies

Project specifics:
  • Blog Design

Client location: USA

Link: http://eetsgame.com

Eets Munchies

The brief:

Another amazing project with Klei Entertainment! This time it was to create their new blog for their upcoming puzzle game, Eets Munchies! The brief was to create a blog for the new game that would feel like an extension of the game itself and act as the perfect platform for Klei to tell the world all about new developments.

The solution:

As with every project I do with Klei, I take a huge amount of inspiration from the artwork I receive, as its all courtesy of Jeff Agala! An illustrative legend! This time around the site was going to be set in a fantastical forest with characters bursting out from every angle. I was supplied with a great collection of illustrations which I brought together in the scene you see and then built up the bright, open and easy to read blog design within it. Grrrrreat fun! Keep an eye out for this game, its a little while off release yet, but its shaping up wonderfully!

Client: Firedance Games

Project: Salvation Prophecy

Project specifics:
  • Branding
  • Homepage Design
  • 2x Subpage Designs

Client location: Canada

Link: http://salvationprophecy.com/

Salvation Prophecy

The brief:

Salvation Prophecy was the 3rd sci-fi related game microsite in a row...total heaven! The brief here was to create an online experience that mirrored the game in as many ways as possible, so it had to be futuristic, gritty and exploding with action...perfect!

The solution:

After working closely with Firedance Games to ensure I got exactly what assets I needed, I set to work on creating the epic action scene that sets the tone at the top of the site. As ever, the vast majority of time went into this scene, as its intended to create a killer atmosphere and hold the viewer on the page. It had to grab them, show them the goodies and tempt them to dig deeper. At the same time as creating this scene I also set to work on the brand, as with the game deeply embedded in my mind, this was the perfect time to create the logo that would live alongside it. Yet another fabulous sci-fi game site that I just LOVED creating! Any fans of the genre should check Salvation Prophecy out as its shaping up rather well!

Client: Keen Software House

Project: Miner Wars

Project specifics:
  • Homepage Design
  • Subpage Design

Client location: Czech Republic

Link: http://minerwars.com

Miner Wars

The brief:

Being a fan of almost everything sci-fi related, when I got offered the chance of designing the new Miner Wars website I got somewhat excited...as I always do! The brief was great, take a glimpse of the game and reflect it in the site to the best of your ability. And with the fantastic assets that I'd been provided with, this was going to be a visual feast!

The solution:

As the game is set in both space and within vast mine shaft networks, I wanted to ensure that this site felt different from your usual space themed shooter site. So I opted to focus mainly on the tunnelling element and enclose the ships within one of the many awesome looking tunnel environments. I was provided with lots of fantastic scene renders, ship renders and other various elements, so I started working up the main scene. I wanted to portray a feeling of pure action all tied up within the tight confines of these huge mine shafts, so by bringing together a selection of the amazing ships and having them all zooming toward the camera, it made for an epic background setting to the site. From here, I then worked up all the page elements and tied it all together with a futuristic, yet gritty overall feel. Great stuff!

Client: Positech Games

Project: Gratuitous Tank Battles

Project specifics:
  • Branding
  • Homepage Design
  • UI Concept Art
  • Matte Painting

Client location: UK

Link: http://gratuitoustankbattles.com

Gratuitous Tank Battles

The brief:

I was tasked with quite a few elements for this game, which initially started out with the branding. The game is set in the future, but in a world where WW1 is still raging. As the name suggests, tanks play a major role in this game, so the branding had to incorporate elements to reflect all of the above. Adding to this I was also tasked with creating a kick ass matte painting for the title screen using a collection of tank and mech renders, followed by some UI concept work and the website homepage...ooooh yes!

The solution:

It was actually quite tough to begin with as I was challenged with creating a look that felt both futuristic and also anchored in WW1...tough, but damn fun! We didn't want the game to feel steam punk themed as this is was obvious visual solution, so a war-torn, bulky and very mechanical feel was settled on. Too much fun. Following this I had to create a mammoth title screen image using a collection of mech and tank renders. I do a lot of this kind of work for websites (the big backgrounds you see in most of my games sites) so it was a nice change to create this for a game's title screen. It was a huge undertaking but the final result came out really well. Finally the main game UI and website design were the last parts of the project and equally as enjoyable too. As I'd already created a stylistically strong identity/atmosphere, the site came together naturally. How I loved this project!!!!!

FI-Faves...

Gratuitous Tank Battles

This was just amazing! Gratuitous Tank Battles as a name alone sounds like my cup of tea, so the game and surrounding project was going to be insane!

Line of Defence

When the guys at 3000AD got in touch showing off their new game, Line of Defence, it instantly caught my eye as a project I’d love to be part of! I love just about anything futuristic/sci-fi, especially when there’s mechs, guns and robots involved :)

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