Client: Kerosene Games

Project: The Harvest - Windows 8

Project specifics:
  • UI Design

Client location: USA

Link: http://bit.ly/113WCpd

The Harvest

The brief:

This has to be one of my all time favourite projects! I love UI design and I love sci-fi, so this was a marriage made in heaven! The brief for this project was to craft a UI direction that suited the amazing visuals of the game. It had to be futuristic, it had to be clean, but most of all, it had to look slick!

The solution:

The solution was clear to me from the outset and the vision was in my head the moment I'd finished reading the brief. Clean, holographic, 3D floating panels were going to make this perfect, so I set to work on styling the vision in my mind. The team at Kerosene were super happy with the concepts and we were soon under-way in creating the bulk of the in game UI. Dear Kerosene, I love you.

Client: Kerosene Games

Project: The Harvest - Windows 8

Project specifics:
  • UI Design
  • Site Design

Client location: USA

Link: http://bit.ly/113WCpd

The Harvest – Promo Site

The brief:

This has to be one of my all time favourite projects! I love UI design and I love sci-fi, so this was a marriage made in heaven! As the UI had already been completed, the task was to transfer that style to the new site.

The solution:

As I'd spent so much time on the UI for the game, working up the site was a smooth process that flowed on naturally. If you've got a Win 8 enabled tablet, I suggest checking this game out as its STUNNING!

Client: Kerosene Games

Project: Bounty Arms

Project specifics:
  • Icon Design
  • Site Design
  • AppStore Artwork
  • Promo Banners

Client location: USA

Link: http://bit.ly/11E9Too

Bounty Arms – Icon Design

The brief:

After handling the site for Bounty Arms I was blessed with the task of creating the icon. Such a cool project! The brief was, as all game icon briefs go, make it awesome, make it eye catching. Onward!

The solution:

As Goober is such a cool character from the game, it only seemed right that he and his awesome goggles would take centre stage on the icon. I put together two concepts for this, both of which were green-lit but the we ran with the close up version for launch. Tooooo much fun.

Client: Kerosene Games

Project: Bounty Arms

Project specifics:
  • Icon Design
  • Site Design
  • AppStore Artwork
  • Promo Banners

Client location: USA

Link: http://kerosenegames.com/bountyarms

Bounty Arms

The brief:

Working for Kerosene Games is ALWAYS a fantastic experience as they continually feed me the sexiest projects! The brief for this one was to give the web a feeling for the game via the new microsite. Oh what a chore this was going to be ;)

The solution:

After watching lots of game footage and pouring over the amazing assets I'd been supplied, I set to work on creating the scene you see here. The background and characters were all montaged together to make this rich environment that surrounds the site. With this complete, the site just slotted together very naturally. Way too much fun...oh and BUY THE GAME its superb!

Client: Thunder Game Works

Project: Pics for Pals

Project specifics:
  • Branding
  • UI Design
  • Icon Design

Client location: USA

Link: bit.ly/18oqGOo

Pics for Pals

The brief:

This was a fab little project to work on as I've never designed a word game before. Branding, icon and UI design were the order of the day here! The brief was very open and I was simply asked to make the game as approachable as possible. Nice!

The solution:

The solution was clear from the outset, keep it bright, keep it clean and keep it fun. The icon, brand and UI were all designed to be as friendly and playful as they could be. I really enjoyed this one and it was nice to jump back into some 3D work for the icon!

Client: Hammer & Chisel

Project: Fates Forever

Project specifics:
  • Branding
  • Site Design
  • Icon Design

Client location: USA

Link: http://fatesforever.com

Fates Forever

The brief:

The Fates Forever brief was quite concise really, as this was a quick teaser site to tie into a press release that was pending exposure. So the brief was simple, present the new brand, art direction and teaser screenshot as beautifully as possible!

The solution:

The site was designed to be an elegant responsive site with a focus on the tablet version, but due to time restrictions surrounding the press release, the responsive element had to be held back. None the less, the site came together very cleanly and is acting as a great taster for the full site...which is due soon :)

Client: Hammer & Chisel

Project: Hammer & Chisel

Project specifics:
  • Branding
  • Website Design

Client location: USA

Link: http://hammerandchisel.com

Hammer and Chisel

The brief:

The Hammer & Chisel project had awesome written all over it, dark, rich and oozing with atmosphere...perfect! I had been tasked with not only the site design, but also the brand design, something which turned out to be a truly superb project!

The solution:

As the site was initially only intended to be informational, the design had to be clean enough to make the content easy to read. Using the new art direction that we had laid down with the branding, the teaser site soon came together as intended. Keep an eye on these guys, they've got some sexy stuff in the oven!

Client: Positech Games

Project: Democracy 3

Project specifics:
  • Branding
  • Site Design
  • In Game UI

Client location: UK

Link: http://positech.co.uk/democracy3

Democracy 3

The brief:

As Democracy 3 is 99.9% UI driven, Positech invited me to creatively direct the look and feel for this soon to be released sequel. The brief was to create a look that would aid the usability of such a text and graph heavy game.

The solution:

We soon realised that 'clean' was the only direction to go, as an open, bright and welcoming creative execution would suit the content perfectly. With the UI and brand nailed down (that will be showcased once the game is released) we utilised the new look on the one page promo site. Again, the site had to accommodate a lot of text so a clean design was key to its success.

Client: Unknown Worlds Entertainment

Project: Unknown Worlds Entertainment Site

Project specifics:
  • Website Design

Client location: USA

Link: http://unknownworlds.com

Unknown Worlds Entertainment

The brief:

The brief was to keep the main developer site dark, gritty, sci-fi themed and in-sync with the family of site that I'd already created for Natural Selection 2. As I'd loved the previous site, this was going to be just as much fun!

The solution:

The solution was simple as I'd already been working very closely with Unknown Worlds for the past few years, so I had a good feel for what they wanted. The site came together very smoothly with only a scattering of tiny amends and we finished with a visually cohesive family of sites that all worked together wonderfully! This was a fantastic collection of sites to have been involved with and I cant wait to see what these guys do next!

Client: Cascadia Games

Project: Dr Cavor

Project specifics:
  • Website Design
  • Character & Scene Illustration
  • Branding

Client location: USA

Link: http://drcavor.com

Dr Cavor

The brief:

The brief was both simple and challenging. I had to take the pixel world of Dr.Cavor and create a fully illustrated, HD website design that echoed the feel of the game. The main visual feature that Cascadia wanted here was to set the site within Dr.Cavor's home/lab. This was going to require a lot of illustration...perfect!

The solution:

Illustrating the whole site was a must, every element needed that hand drawn feel to really bring the site alive. Taking Dr.Cavor from pixels to HD vectors was also a great challenge and the end result came out really well! Its been a while since I've cartoon illustrated a site like this so it was really refreshing to work on! Go take a peek, and if you haven't already, make sure you grab at least one of the games, they are simply brilliant, and some of the best platform puzzle games of all time in my humble opinion!

Client: Cascadia Games

Project: GameDock

Project specifics:
  • Branding
  • UI
  • Site Design
  • Packaging Design

Client location: USA

Link: http://iosgamedock.com

GameDock

The brief:

As the main backer of the GameDock's Kickstarter campaign, I've been heavily involved with the GameDock from the outset. While working on almost all aspects of the GameDocks visual design (more to come soon), this time I was tasked with giving the GameDock a slick new mobile friendly site that would really show off its great features.

The solution:

We wanted something that would be as rich on your computer screen as it would be on your mobile device, so we opted for a long scrolling design that included large images in a very clear/concise layout. As I'd already been working on the branding and packaging at this point, the site came together very naturally.

I cannot stress how exciting the GameDock is! 1080p output, 2 traditional controllers, a charging dock, Bluetooth connectivity, you name it and its cheap to buy too! So cool. Its shipping in late February, so get your orders in before they're all gone!

Client: Unknown Worlds Entertainment

Project: Natural Selection 2 - Full Site

Project specifics:
  • Website Design

Client location: USA

Link: http://unknownworlds.com/ns2

Natural Selection 2 – Full Site and Forums

The brief:

After having the pleasure of finishing the microsite for Natural Selection 2 I was due to move onto the full site and forum re-design, so the brief, while simple (follow the same styling throughout), was also a challenge as I had the forums to tackle...but this was going to be more fun than you could imagine! Why? I was informed to go wild with the design and not to worry about the development implications as their forum coders were super talented!

The solution:

As the style for this entire site was set due to recently completing the microsite, it was the fun task of taking that style and applying it to something much more complex. This whole process went smoothly and we soon had the full site finished and looking good. The final step was the big one, the forums. NS2 has a HUGE community, many of which have been loyal to the brand for many, many years. Ensuring the community would be happy was the core goal.

As the team had some great forum coders on hand, the design was allowed a lot of creative freedom, so every element could be totally redesigned from the ground up without any limitations! This was easily the best forum brief I've ever had! Needless to say with with a mixture of an open brief and few limitations, it came together very quickly.

If you've not already seen the game I strongly suggest you check it out, its probably the most technically ambitious Inide game to date and it squares off against any AAA FPS with ease. Its a true masterpiece!

Client: Kerosene Games

Project: Bladeslinger

Project specifics:
  • Icon Design
  • Website Design
  • App Store Promotional Art

Client location: USA

Link: http://bit.ly/10cog1Y

Bladeslinger Icon Design

The brief:

I've been working with Kerosene Games on the Bladeslinger promotional materials for some time now and it was great to start work on the icon design, as lets face it, icon design can be rather fun! The brief was fairly open as Kerosene wanted to experiment with a handful of ideas and have them all user tested to see which one's would be the most effective. So I was given a healthy block of time to come up with a selection of concepts.

The solution:

The final icon (the 1st one here) was selected based off the user feedback and we slowly but sure tailored the design down to a fine point. We played around with a vast range of directions from dark blood thirsty zombies, to light and bright ideas too. The final design is something of a half way house between the two extremities and really pop's when viewed on the iPhone's little screen. It was such a luxury to have experimentation time and I'm very, very thankful to Kerosene for allowing me such a luxury! If you haven't already, go grab a copy of the game as its breathtaking!

Client: Little Guy Games

Project: Super Snack Time Microsite

Project specifics:
  • App Microsite Design

Client location: Canada

Link: http://supersnacktime.com

Super Snack Time

The brief:

Another fantastic little microsite for the guys over at Little Guy Games! This time, for their fantastic arcade popper, Super Snack Time! As SST is a bright, colourful and energetic game, the brief was clear from the outset. The site had to be just as exciting and portray the explosive fun this game has to offer.

The solution:

As the artwork for the game is sooooo cutesy, it was imperative that it took centre stage. So I initially requested a handful of HD character renders that could be used on the site. The team at Little Guy Games set to work on a simply beautiful set of characters and sent them across. Once I had these and some footage from the game for reference, I started work on creating the site you see now. It was so much fun working with these characters as they really make the design jump off screen. And what makes all these even better is the fact that the game is absolutely ace too, I cant put it down!

Client: BSKC

Project: BSKC Site Design

Project specifics:
  • Site Design

Client location: UK

Link: http://www.bskc.co.uk

BSKC

The brief:

After re-designing the BUKC site a couple of years ago, I was asked if I'd like to take on the BSKC site for a similar treatment! I love anything Motorsport related so I gave a definite YES! The brief was to breath new life into the BSKC site and give it a more extreme look. The only caveat was that it wasn't to look 'too' extreme as it had to appeal to teachers as well as students. I like a challenge!

The solution:

The solution turned came about quite quickly as by adopting a lighter design (rather than the black BSKC look) it meant that the site looked a lot brighter and thus less extreme. With this direction in hand the rest of the design slotted together smoothly and the end result worked out really well.

FI-Faves...

fully-illustrated-crazy_creatures-fave

Crazy Creatures

This was a personal project to explore a new range of characters that had been wandering around my mind for way to long. Also it had been a while since I last put pencil to paper, so I grabbed my pad and started scratching!

Firestar Toys

This project mixed two of my biggest passions, character illustration and Lego...perfect!

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