Client: Positech Games

Project: Democracy 3

Project specifics:
  • Branding
  • Site Design
  • In Game UI

Client location: UK

Link: http://positech.co.uk/democracy3

Democracy 3

The brief:

As Democracy 3 is 99.9% UI driven, Positech invited me to creatively direct the look and feel for this soon to be released sequel. The brief was to create a look that would aid the usability of such a text and graph heavy game.

The solution:

We soon realised that 'clean' was the only direction to go, as an open, bright and welcoming creative execution would suit the content perfectly. With the UI and brand nailed down (that will be showcased once the game is released) we utilised the new look on the one page promo site. Again, the site had to accommodate a lot of text so a clean design was key to its success.

Client: Unknown Worlds Entertainment

Project: Unknown Worlds Entertainment Site

Project specifics:
  • Website Design

Client location: USA

Link: http://unknownworlds.com

Unknown Worlds Entertainment

The brief:

The brief was to keep the main developer site dark, gritty, sci-fi themed and in-sync with the family of site that I'd already created for Natural Selection 2. As I'd loved the previous site, this was going to be just as much fun!

The solution:

The solution was simple as I'd already been working very closely with Unknown Worlds for the past few years, so I had a good feel for what they wanted. The site came together very smoothly with only a scattering of tiny amends and we finished with a visually cohesive family of sites that all worked together wonderfully! This was a fantastic collection of sites to have been involved with and I cant wait to see what these guys do next!

Client: Cascadia Games

Project: Dr Cavor

Project specifics:
  • Website Design
  • Character & Scene Illustration
  • Branding

Client location: USA

Link: http://drcavor.com

Dr Cavor

The brief:

The brief was both simple and challenging. I had to take the pixel world of Dr.Cavor and create a fully illustrated, HD website design that echoed the feel of the game. The main visual feature that Cascadia wanted here was to set the site within Dr.Cavor's home/lab. This was going to require a lot of illustration...perfect!

The solution:

Illustrating the whole site was a must, every element needed that hand drawn feel to really bring the site alive. Taking Dr.Cavor from pixels to HD vectors was also a great challenge and the end result came out really well! Its been a while since I've cartoon illustrated a site like this so it was really refreshing to work on! Go take a peek, and if you haven't already, make sure you grab at least one of the games, they are simply brilliant, and some of the best platform puzzle games of all time in my humble opinion!

Client: Cascadia Games

Project: GameDock

Project specifics:
  • Branding
  • UI
  • Site Design
  • Packaging Design

Client location: USA

Link: http://iosgamedock.com

GameDock

The brief:

As the main backer of the GameDock's Kickstarter campaign, I've been heavily involved with the GameDock from the outset. While working on almost all aspects of the GameDocks visual design (more to come soon), this time I was tasked with giving the GameDock a slick new mobile friendly site that would really show off its great features.

The solution:

We wanted something that would be as rich on your computer screen as it would be on your mobile device, so we opted for a long scrolling design that included large images in a very clear/concise layout. As I'd already been working on the branding and packaging at this point, the site came together very naturally.

I cannot stress how exciting the GameDock is! 1080p output, 2 traditional controllers, a charging dock, Bluetooth connectivity, you name it and its cheap to buy too! So cool. Its shipping in late February, so get your orders in before they're all gone!

Client: Unknown Worlds Entertainment

Project: Natural Selection 2 - Full Site

Project specifics:
  • Website Design

Client location: USA

Link: http://unknownworlds.com/ns2

Natural Selection 2 – Full Site and Forums

The brief:

After having the pleasure of finishing the microsite for Natural Selection 2 I was due to move onto the full site and forum re-design, so the brief, while simple (follow the same styling throughout), was also a challenge as I had the forums to tackle...but this was going to be more fun than you could imagine! Why? I was informed to go wild with the design and not to worry about the development implications as their forum coders were super talented!

The solution:

As the style for this entire site was set due to recently completing the microsite, it was the fun task of taking that style and applying it to something much more complex. This whole process went smoothly and we soon had the full site finished and looking good. The final step was the big one, the forums. NS2 has a HUGE community, many of which have been loyal to the brand for many, many years. Ensuring the community would be happy was the core goal.

As the team had some great forum coders on hand, the design was allowed a lot of creative freedom, so every element could be totally redesigned from the ground up without any limitations! This was easily the best forum brief I've ever had! Needless to say with with a mixture of an open brief and few limitations, it came together very quickly.

If you've not already seen the game I strongly suggest you check it out, its probably the most technically ambitious Inide game to date and it squares off against any AAA FPS with ease. Its a true masterpiece!

Client: Kerosene Games

Project: Bladeslinger

Project specifics:
  • Icon Design
  • Website Design
  • App Store Promotional Art

Client location: USA

Link: http://bit.ly/10cog1Y

Bladeslinger Icon Design

The brief:

I've been working with Kerosene Games on the Bladeslinger promotional materials for some time now and it was great to start work on the icon design, as lets face it, icon design can be rather fun! The brief was fairly open as Kerosene wanted to experiment with a handful of ideas and have them all user tested to see which one's would be the most effective. So I was given a healthy block of time to come up with a selection of concepts.

The solution:

The final icon (the 1st one here) was selected based off the user feedback and we slowly but sure tailored the design down to a fine point. We played around with a vast range of directions from dark blood thirsty zombies, to light and bright ideas too. The final design is something of a half way house between the two extremities and really pop's when viewed on the iPhone's little screen. It was such a luxury to have experimentation time and I'm very, very thankful to Kerosene for allowing me such a luxury! If you haven't already, go grab a copy of the game as its breathtaking!

Client: Little Guy Games

Project: Super Snack Time Microsite

Project specifics:
  • App Microsite Design

Client location: Canada

Link: http://supersnacktime.com

Super Snack Time

The brief:

Another fantastic little microsite for the guys over at Little Guy Games! This time, for their fantastic arcade popper, Super Snack Time! As SST is a bright, colourful and energetic game, the brief was clear from the outset. The site had to be just as exciting and portray the explosive fun this game has to offer.

The solution:

As the artwork for the game is sooooo cutesy, it was imperative that it took centre stage. So I initially requested a handful of HD character renders that could be used on the site. The team at Little Guy Games set to work on a simply beautiful set of characters and sent them across. Once I had these and some footage from the game for reference, I started work on creating the site you see now. It was so much fun working with these characters as they really make the design jump off screen. And what makes all these even better is the fact that the game is absolutely ace too, I cant put it down!

Client: BSKC

Project: BSKC Site Design

Project specifics:
  • Site Design

Client location: UK

Link: http://www.bskc.co.uk

BSKC

The brief:

After re-designing the BUKC site a couple of years ago, I was asked if I'd like to take on the BSKC site for a similar treatment! I love anything Motorsport related so I gave a definite YES! The brief was to breath new life into the BSKC site and give it a more extreme look. The only caveat was that it wasn't to look 'too' extreme as it had to appeal to teachers as well as students. I like a challenge!

The solution:

The solution turned came about quite quickly as by adopting a lighter design (rather than the black BSKC look) it meant that the site looked a lot brighter and thus less extreme. With this direction in hand the rest of the design slotted together smoothly and the end result worked out really well.

Client: Microsoft Games Studios

Project: Black Tusk Studios

Project specifics:
  • Website Design

Client location: Canada

Link: http://mgsvancouver.com

Black Tusk Studios

The brief:

The brief on this project was extremely limited, as the site had to portray a message that was HEAVILY protected by an NDA and even I wasn't allowed full access to the information that all this was based on. So needless to say, this was as exciting as it was extremely challenging...but if you know me, you know I love a damn good challenge!

The solution:

As I'd only been given light hints as to the what this site had to portray, it was a case of going away and working almost blindly, and sending the design back for feedback to see if I was hitting the target. Luckily, I was very close first time, so with a handful of amends we actually landed on the final design quite quickly. I'm so intrigued by the game that their working on (tipped to be Microsoft's next big franchise since Halo) as from the tip bits of info I got, it was sounding very, very exciting indeed!

Client: Unknownworlds Entertainment

Project: Natural Selection 2 Promo Site

Project specifics:
  • Microsite Design
  • Animated Flash Effects

Client location: USA

Link: http://naturalselection2.com

Natural Selection 2 – Promo Site

The brief:

Natural Selection 2 is one of, if not the most accomplished Indie title in existence, so much so you'd be forgiven for thinking it was a AAA console title coming out of a studio with hundreds of staff! So the brief for this one page promo site was to give it the online presence that it deserves. In simple terms it had to kick boat loads of ass!

The solution:

So, as I ALWAYS ramble on about sites only being as good as their content, I drilled this message home to the team at Unknownworlds and begged for the assets to be bone shatteringly awesome...and boy did they deliver!!!! When I received the web art package I almost cried in excitement! I was like a giddy kid at Christmas running around shouting 'ooh, ooh look at these pretty pictures!!!!'. After I'd done this for an hour or two, I collapsed into my chair and realised it was time to actually do something with them and get to work on the design. For 'research' purposes, a copy of the game had to be acquired and played too, (how hard this job can be) so with both the running around in excitement and playing the game out of the way, I was ready to start. The core design was nailed down very quickly with only a handful of small amends needed to get it just where the Unknownworlds team wanted it. We had some kick ass servers to work with on this site too, so making it super visually rich wasn't going to be an issue. Plain and simply, this site got me more excited than any other before it...and that's saying something as I always get excited! Keep your eyes peeled for the upcoming full community site and the new Unknownworlds sites too, their launching soon! NS2 rocks!

Client: Ravenous Games

Project: Ravenous Games Website

Project specifics:
  • Site Design

Client location: Canada

Link: http://ravenousgames.com

Ravenous Games

The brief:

I'd known Ravenous Games even before they'd hit the AppStore with the amazing League of Evil, so it was great to finally get the chance to work on their company site! The brief was to create a new site design that showed off their AMAZING retro games for iOS. In truth, this was going to be easy as I just LOVE their games!

The solution:

The companies colour palette is ace, black, purple and white, so coupling that with their superb pixel artwork was going to be a blast! Needless to say the site design came together pretty smoothly and was warmly welcomed by both the Ravenous team and their dedicated fans! Keep doing what you do Ravenous, I love you :)

Client: 24 Caret Games

Project: Retro/Grade Playstation Store Icon & Banners

Project specifics:
  • Playstation Store Icon Design
  • Playstation Store Banner Ad's

Client location: USA

Link: http://retrogradegame.com

RetroGrade

The brief:

This was a fun little project to create a Playstation Store icon & ad package for Retro/Grade! The brief was to create a design that would show off Retro/Grade in all its retro greatness and catch the eyes of Playstation owners while browsing the store.

The solution:

As the game is a fantastic showcase of bright explosive colours and light, the icon and banner designs had to reflect exactly that. So with a handful of elements taken from the game's promo art, I set to work creating the package. I quite fancy doing more of these PS Store packages, this was rather good fun!!

Client: Analogue Interactive

Project: Analogue Interactive Branding & Site Overhaul

Project specifics:
  • Branding
  • Homepage Overhaul
  • Social Icon Design

Client location: USA

Link: http://analogueinteractive.com

Analogue Interactive

The brief:

Being a hardcore arcade & retro gamer, I already knew about Analogue Interactive way before they got in touch, so I was rather excited to talk about this project! The brief was to rebrand the company and give the existing website an overhaul to match the new brand. The brand had to be ultra clean and ultra sleek to match the breathtaking hardware that Analogue Interactive make.

The solution:

Just by looking at the absolutely stunning hardware I could see exactly what this brand had to portray. It had to be clean and it had to be premium. I set to work on the new brand design, slowly but surely drawing it back further and further until it had become the minimal design you see now. The guys at Analogue Interactive were extremely happy with the new look and we soon set to work rolling it out. As I'm known for doing exchanges with my games company clients, it was obvious from the outset that payment for this job HAD to be in the form of hardware...YUM YUM!!

Client: Giants Software

Project: Farming Simulator

Project specifics:
  • Homepage Design
  • Subpage Design

Client location: Switzerland

Link: http://farming-simulator.com

Farming Simulator

The brief:

As far as real world simulators go, the Farming Simulator series must be the most well known, so when Giants Software got in touch I was rather excited about working on the new site! The brief was to streamline their existing site, re-structure the content and give the whole design a fresh, light and attractive look that would freshen up the online experience.

The solution:

As soon I put pen to paper I knew what look was going to be the perfect fit for this design, a nice bright layout with splashes of greens and touches of nature dotted around. As the games assets were so rich, and I'd been supplied with all the 3D source files, I was able to set, pose and render out my own scenes. This gave me unlimited possibilities for the site design. It was quite an honour to work on this site as even though simulators aren't everyone's staple gaming diet, they are VERY big and have a very dedicated following. And lets be honest, if a real life simulator comes to mind, you think Farming Simulator, its just one of those genre defining titles. I really enjoyed this!

Client: Kerosene Games

Project: Kerosene Games Website

Project specifics:
  • Branding
  • Website Design
  • Branded Twitter Styling
  • Branded Facebook Styling

Client location: USA

Link: http://kerosenegames.com

Kerosene Games

The brief:

After initially designing the microsite for Bladeslinger I was invited to tackle the re-branding and site design for Bladeslingers publisher, the awesome Kerosene Games! The direction that Kerosene wanted to take was one that would have a broad stylistic appeal to cover both hardcore and casual gamers/developers alike. As we'd just completed the branding project I was raring to go!

The solution:

As the games that Kerosene publish are some of the most visually striking on the mobile market, we had to ensure that the site design was equally striking, but also subtle enough to allow the stunning games to take centre stage. The colour palette of black, white and red meant that making the right elements pop was pretty easy, and couple that with stunning game art and the balance was easily struck. The end result was a bold page design that both showcased the games and promoted the reasons why Kersoene is the ideal publisher. There's A LOT more coming from Kerosene Games so I strongly suggest you keep an eye on what their up to :) Superb project!

FI-Faves...

fully-illustrated-mame-fave

MAME – Multiple Arcade Machine Emulator

As a HUGE fan, user and lover of MAME it was about time that I gave something back to the community of MAME users. So this was my yearly community piece.

R-TYPE

This is what dreams are made of (in my world at least). I got the chance to work on the menus and UI for the iPhone version of R-Type!

Twittering

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