Client: Analogue Interactive

Project: Analogue Interactive Branding & Site Overhaul

Project specifics:
  • Branding
  • Homepage Overhaul
  • Social Icon Design

Client location: USA

Link: http://analogueinteractive.com

Analogue Interactive

The brief:

Being a hardcore arcade & retro gamer, I already knew about Analogue Interactive way before they got in touch, so I was rather excited to talk about this project! The brief was to rebrand the company and give the existing website an overhaul to match the new brand. The brand had to be ultra clean and ultra sleek to match the breathtaking hardware that Analogue Interactive make.

The solution:

Just by looking at the absolutely stunning hardware I could see exactly what this brand had to portray. It had to be clean and it had to be premium. I set to work on the new brand design, slowly but surely drawing it back further and further until it had become the minimal design you see now. The guys at Analogue Interactive were extremely happy with the new look and we soon set to work rolling it out. As I'm known for doing exchanges with my games company clients, it was obvious from the outset that payment for this job HAD to be in the form of hardware...YUM YUM!!

Client: Giants Software

Project: Farming Simulator

Project specifics:
  • Homepage Design
  • Subpage Design

Client location: Switzerland

Link: http://farming-simulator.com

Farming Simulator

The brief:

As far as real world simulators go, the Farming Simulator series must be the most well known, so when Giants Software got in touch I was rather excited about working on the new site! The brief was to streamline their existing site, re-structure the content and give the whole design a fresh, light and attractive look that would freshen up the online experience.

The solution:

As soon I put pen to paper I knew what look was going to be the perfect fit for this design, a nice bright layout with splashes of greens and touches of nature dotted around. As the games assets were so rich, and I'd been supplied with all the 3D source files, I was able to set, pose and render out my own scenes. This gave me unlimited possibilities for the site design. It was quite an honour to work on this site as even though simulators aren't everyone's staple gaming diet, they are VERY big and have a very dedicated following. And lets be honest, if a real life simulator comes to mind, you think Farming Simulator, its just one of those genre defining titles. I really enjoyed this!

Client: Kerosene Games

Project: Kerosene Games Website

Project specifics:
  • Branding
  • Website Design
  • Branded Twitter Styling
  • Branded Facebook Styling

Client location: USA

Link: http://kerosenegames.com

Kerosene Games

The brief:

After initially designing the microsite for Bladeslinger I was invited to tackle the re-branding and site design for Bladeslingers publisher, the awesome Kerosene Games! The direction that Kerosene wanted to take was one that would have a broad stylistic appeal to cover both hardcore and casual gamers/developers alike. As we'd just completed the branding project I was raring to go!

The solution:

As the games that Kerosene publish are some of the most visually striking on the mobile market, we had to ensure that the site design was equally striking, but also subtle enough to allow the stunning games to take centre stage. The colour palette of black, white and red meant that making the right elements pop was pretty easy, and couple that with stunning game art and the balance was easily struck. The end result was a bold page design that both showcased the games and promoted the reasons why Kersoene is the ideal publisher. There's A LOT more coming from Kerosene Games so I strongly suggest you keep an eye on what their up to :) Superb project!

Client: Subatomic Studios

Project: Subatomic Studios Website

Project specifics:
  • Website Design

Client location: USA

Link: http://subatomicstudios.com

Subatomic Studios

The brief:

As I’d had the pleasure of working with Subatomic back when they stormed the iPhone charts with Fieldrunners, it was great to be working together again on their official company site! I was tasked with creating the new home for their current and upcoming games, one that could be infinitely expandable and take them forward as they grow and expand.

The solution:

As Subatomic Studios are known for their levels of attention to detail, we spent quite some time working on the finer points of the overall look and feel. Once we nailed down the exact direction we collectively tailored the design to hold lots of nice little visual touches to make every page element pop. If you look closely there’s lots of different box styles, lighting accents and other lovely touches scattered around the site. It was quite a large site all in all, and once complete it really came together well! With Fieldrunners 2 on the way, I strongly urge you check the site out in anticipation for their next epic app store success!

Client: FatFly Digital/Jimmy White

Project: iWhirlwind - The Official Jimmy White Snooker Coach

Project specifics:
  • iPhone & iPad App Design
  • App Icon Design

Client location: UK

Link: http://bit.ly/Mqsyyx

iWhirlwind – The Official Jimmy White Snooker Coach

The brief:

As most of my projects are games related, it was a pleasant surprise to be invited to design the new official Jimmy White training app! I think just about everyone on earth knows who Jimmy White is, so it was rather exciting to say the least! The brief was pretty simple too, to create a super clean and super simple user interface design for the new coaching app. The app itself is streamlined to be as simple and easy to learn from as possible, so the app design had to be the same.

The solution:

We decided that a great visual direction to take was one that evoked the feeling of a dark, atmospheric snooker hall. We figured that after working through the training that this is exactly where the user would be putting it to practice! We soon settled on the overall look and feel and set to work on fleshing out the various app screens. Additionally to this was the app icon which was a blast to work on! I wanted to ensure that the icon had a good level of depth and could immediately grab the attention of any snooker fan. This was such a pleasure to work on! It’s also been great to see the app fly up the sports app charts and hover around the top 10 for quite some time!

Client: Klei Entertainment

Project: Mark of the Ninja Website

Project specifics:
  • Website Design

Client location: Canada

Link: http://markoftheninja.com

Mark of the Ninja

The brief:

Ninja’s, seriously, ninjas…how cool is that? Couple ninja’s with the Klei’s general degree of awesomeness and you’ve got the perfect project recipe right there! For this dev blog I was tasked with creating a dark, mysterious and stealthy looking design that would tie in with the gorgeous visuals of the upcoming game!

The solution:

I decided to plunge the site into the dark depths of the ninja’s world. So by taking elements from the game and creating a moonlit, atmospheric canvas, the site became a true extension of the game! As ever, Jeff Agala’s amazing artwork just made this a pleasure to work on. I’m SO excited about Mark of the Ninja as it genuinely looks to be an original and very beautiful game. If you love ninja’s, take a peek, you’ll love it!

Client: Klei Entertainment

Project: Eets Munchies

Project specifics:
  • Blog Design

Client location: USA

Link: http://eetsgame.com

Eets Munchies

The brief:

Another amazing project with Klei Entertainment! This time it was to create their new blog for their upcoming puzzle game, Eets Munchies! The brief was to create a blog for the new game that would feel like an extension of the game itself and act as the perfect platform for Klei to tell the world all about new developments.

The solution:

As with every project I do with Klei, I take a huge amount of inspiration from the artwork I receive, as its all courtesy of Jeff Agala! An illustrative legend! This time around the site was going to be set in a fantastical forest with characters bursting out from every angle. I was supplied with a great collection of illustrations which I brought together in the scene you see and then built up the bright, open and easy to read blog design within it. Grrrrreat fun! Keep an eye out for this game, its a little while off release yet, but its shaping up wonderfully!

Client: Firedance Games

Project: Salvation Prophecy

Project specifics:
  • Branding
  • Homepage Design
  • 2x Subpage Designs

Client location: Canada

Link: http://salvationprophecy.com/

Salvation Prophecy

The brief:

Salvation Prophecy was the 3rd sci-fi related game microsite in a row...total heaven! The brief here was to create an online experience that mirrored the game in as many ways as possible, so it had to be futuristic, gritty and exploding with action...perfect!

The solution:

After working closely with Firedance Games to ensure I got exactly what assets I needed, I set to work on creating the epic action scene that sets the tone at the top of the site. As ever, the vast majority of time went into this scene, as its intended to create a killer atmosphere and hold the viewer on the page. It had to grab them, show them the goodies and tempt them to dig deeper. At the same time as creating this scene I also set to work on the brand, as with the game deeply embedded in my mind, this was the perfect time to create the logo that would live alongside it. Yet another fabulous sci-fi game site that I just LOVED creating! Any fans of the genre should check Salvation Prophecy out as its shaping up rather well!

Client: Keen Software House

Project: Miner Wars

Project specifics:
  • Homepage Design
  • Subpage Design

Client location: Czech Republic

Link: http://minerwars.com

Miner Wars

The brief:

Being a fan of almost everything sci-fi related, when I got offered the chance of designing the new Miner Wars website I got somewhat excited...as I always do! The brief was great, take a glimpse of the game and reflect it in the site to the best of your ability. And with the fantastic assets that I'd been provided with, this was going to be a visual feast!

The solution:

As the game is set in both space and within vast mine shaft networks, I wanted to ensure that this site felt different from your usual space themed shooter site. So I opted to focus mainly on the tunnelling element and enclose the ships within one of the many awesome looking tunnel environments. I was provided with lots of fantastic scene renders, ship renders and other various elements, so I started working up the main scene. I wanted to portray a feeling of pure action all tied up within the tight confines of these huge mine shafts, so by bringing together a selection of the amazing ships and having them all zooming toward the camera, it made for an epic background setting to the site. From here, I then worked up all the page elements and tied it all together with a futuristic, yet gritty overall feel. Great stuff!

Client: Positech Games

Project: Gratuitous Tank Battles

Project specifics:
  • Branding
  • Homepage Design
  • UI Concept Art
  • Matte Painting

Client location: UK

Link: http://gratuitoustankbattles.com

Gratuitous Tank Battles

The brief:

I was tasked with quite a few elements for this game, which initially started out with the branding. The game is set in the future, but in a world where WW1 is still raging. As the name suggests, tanks play a major role in this game, so the branding had to incorporate elements to reflect all of the above. Adding to this I was also tasked with creating a kick ass matte painting for the title screen using a collection of tank and mech renders, followed by some UI concept work and the website homepage...ooooh yes!

The solution:

It was actually quite tough to begin with as I was challenged with creating a look that felt both futuristic and also anchored in WW1...tough, but damn fun! We didn't want the game to feel steam punk themed as this is was obvious visual solution, so a war-torn, bulky and very mechanical feel was settled on. Too much fun. Following this I had to create a mammoth title screen image using a collection of mech and tank renders. I do a lot of this kind of work for websites (the big backgrounds you see in most of my games sites) so it was a nice change to create this for a game's title screen. It was a huge undertaking but the final result came out really well. Finally the main game UI and website design were the last parts of the project and equally as enjoyable too. As I'd already created a stylistically strong identity/atmosphere, the site came together naturally. How I loved this project!!!!!

Client: 3000AD

Project: Line of Defence Website

Project specifics:
  • Website Design

Client location: USA

Link: http://lodmmo.com

Line of Defence

The brief:

When the guys at 3000AD got in touch showing off their new game, Line of Defence, it instantly caught my eye as a project I’d love to be part of! I love just about anything futuristic/sci-fi, especially when there’s mechs, guns and robots involved :) The brief was simple, make a new kick ass website to showcase this epic new game!

The solution:

I spent some time upfront with 3000AD to prepare the ideal assets to make the most of the site, and what they sent me didn’t disappoint! I was lavished with loads of hi quality renders giving me endless possibilities for the new design. As I do with all my sites, I spend A LOT of time creating the main scene, which is essentially matte painted to a large degree. I bring together all the assets I want to use, choose an environment render and start to work on creating a killer scene. I generally spend about a day creating the main scene, adding in depth, lighting, extra texture and fine tuning the composition. With that done, it sets the tone for the whole site. And as my company name states, everything is fully illustrated, the main nav, and site elements all get a lot of hand painted details. With the main scene complete the page content flowed together naturally and it was signed off almost immediately :) The rest of site was a joy to work on too as each page just seemed to slot together perfectly. Truly marvellous project!!!! I’m looking forward to working with 3000AD again!

Client: Triniti Interactive

Project: Modern War Live UI

Project specifics:
  • Game Branding
  • Game UI Design

Client location: China

Link: http://bit.ly/thMz46

Modern War Live

The brief:

The brief for this project was fairly straight forward in truth, it was to create a gritty, war-torn look that echoed the wars of the past decade. So it had to feel hi-tec as well as battle worn...awesome!

The solution:

As this is a genre I’ve wanted to work with for ages, it was great to get my teeth sunk into this MMO. I wanted people to pick up the app and immediately feel as though they’d just picked up a new piece of mobile kit on the battlefield itself. It had to feel 100% military. Once the basic feel was created I then started to make it look battle worn by adding in cracks, grit and texture to really make this fit the theme. I really, really enjoyed designing this MMO and the icing on the cake was creating the loading screen. I’d been given a small collection of random 3D model renders from the Triniti team, but none of them were tied together. I decided to create a huge montage of the tanks, helicopter and solders and make a ‘movie poster’ like loading screen. I particularly LOVED this bit :) If you like MMO’s, go grab a copy, its free!

Client: Haypi

Project: Haypi Dragons

Project specifics:
  • UI Design
  • Branding
  • Character Design
  • 2D & 3D Environment Design
  • Animation

Client location: China

Link: http://bit.ly/yvRZgi

Haypi Dragons

The brief:

As I'd already created the brand, character, environments, maps and animation concepts I was super excited to start work on the UI. The brief was to simply continue where I'd left off with the in game elements and expand upon that world to create the menu look and feel.

The solution:

As the game is set in times past and is all about cartoony dragons, it seemed only fitting to use an old chunky stone effect for the overall look of the UI components. My work here, as with the in game art, was more conceptual, so the guys at Haypi took my work and expanded upon it to create the remaining UI elements...of which there were looooooooooooooooots!

Client: Thunder Game Works & EA

Project: Trenches 2

Project specifics:
  • UI Design
  • Branding
  • Full Game Art
  • Animation
  • Promo art

Client location: USA

Link: http://bit.ly/vrR7GJ

Trenches 2

The brief:

The brief for T2's UI was in plain, simple. To take the menu system that had been created for the game and skin it in such a way as to fit the gritty, industrial feel WW1.

The solution:

As I'd already created all the in game artwork and branding before starting the UI, the transition was seamless. Creating a UI to match the game was a smooth and natural process. I love nothing more creating the UI for a game that I've been the artist on, so this was a very fulfilling. You can see more of the game over in the Illustration section too. Oh and while you're at it, why not treat your iPhone to the best strategy game out there...go on, you know you want to :)

Client: Interwave Studios

Project: Nuclear Dawn UI

Project specifics:
  • UI Concept Design
  • HUD Concept Design

Client location: Netherlands

Link: http://store.steampowered.com/app/17710

Nuclear Dawn – UI

The brief:

The brief was to create an original UI that looked futuristic but wasn't too cliched or similar to anything else done before. There was going to be a lot involved in this UI too, as Nuclear Dawn isn't just an FPS, its also an RTS too! This was going to be fun!

The solution:

My role was as a concept artist to create the overall look and feel for the UI. I was drafted in to do this work quite early in the games development phase, so all my designs had to be flexible enough to change quite dramatically later down the line. In the true essence of concept design, my creations were to become the ground work and basis for all the games UI elements. Quite a lot of my original concepts made it into the final game, while some that you'll see above didn't. It was all way too much fun though! This project was quite simply a dream come true, which I know I say a lot in my project descriptions but in this case it was just amazing! I'd love to do some more work along these lines in the future!

FI-Faves...

Caffè Tempo

Caffe Tempo is a superb little mobile coffee company and one that deserved a slick brand and a warm & welcoming site!

fully-illustrated-cocos2d-fave

COCOS 2D

This was a great little illustration job! Cocos 2D is a kick ass framework for creating 2D iPhone games, one that Chris (the development half of our new independent games company, more info on that coming soon :) discovered in the early stages of creating our first iPhone game.

Twittering

Follow me on Twitter

No public Twitter messages.