Client: Klei Entertainment

Project: Mark of the Ninja Website

Project specifics:
  • Website Design

Client location: Canada

Link: http://markoftheninja.com

Mark of the Ninja

The brief:

Ninja’s, seriously, ninjas…how cool is that? Couple ninja’s with the Klei’s general degree of awesomeness and you’ve got the perfect project recipe right there! For this dev blog I was tasked with creating a dark, mysterious and stealthy looking design that would tie in with the gorgeous visuals of the upcoming game!

The solution:

I decided to plunge the site into the dark depths of the ninja’s world. So by taking elements from the game and creating a moonlit, atmospheric canvas, the site became a true extension of the game! As ever, Jeff Agala’s amazing artwork just made this a pleasure to work on. I’m SO excited about Mark of the Ninja as it genuinely looks to be an original and very beautiful game. If you love ninja’s, take a peek, you’ll love it!

Client: Klei Entertainment

Project: Eets Munchies

Project specifics:
  • Blog Design

Client location: USA

Link: http://eetsgame.com

Eets Munchies

The brief:

Another amazing project with Klei Entertainment! This time it was to create their new blog for their upcoming puzzle game, Eets Munchies! The brief was to create a blog for the new game that would feel like an extension of the game itself and act as the perfect platform for Klei to tell the world all about new developments.

The solution:

As with every project I do with Klei, I take a huge amount of inspiration from the artwork I receive, as its all courtesy of Jeff Agala! An illustrative legend! This time around the site was going to be set in a fantastical forest with characters bursting out from every angle. I was supplied with a great collection of illustrations which I brought together in the scene you see and then built up the bright, open and easy to read blog design within it. Grrrrreat fun! Keep an eye out for this game, its a little while off release yet, but its shaping up wonderfully!

Client: Firedance Games

Project: Salvation Prophecy

Project specifics:
  • Branding
  • Homepage Design
  • 2x Subpage Designs

Client location: Canada

Link: http://salvationprophecy.com/

Salvation Prophecy

The brief:

Salvation Prophecy was the 3rd sci-fi related game microsite in a row...total heaven! The brief here was to create an online experience that mirrored the game in as many ways as possible, so it had to be futuristic, gritty and exploding with action...perfect!

The solution:

After working closely with Firedance Games to ensure I got exactly what assets I needed, I set to work on creating the epic action scene that sets the tone at the top of the site. As ever, the vast majority of time went into this scene, as its intended to create a killer atmosphere and hold the viewer on the page. It had to grab them, show them the goodies and tempt them to dig deeper. At the same time as creating this scene I also set to work on the brand, as with the game deeply embedded in my mind, this was the perfect time to create the logo that would live alongside it. Yet another fabulous sci-fi game site that I just LOVED creating! Any fans of the genre should check Salvation Prophecy out as its shaping up rather well!

Client: Keen Software House

Project: Miner Wars

Project specifics:
  • Homepage Design
  • Subpage Design

Client location: Czech Republic

Link: http://minerwars.com

Miner Wars

The brief:

Being a fan of almost everything sci-fi related, when I got offered the chance of designing the new Miner Wars website I got somewhat excited...as I always do! The brief was great, take a glimpse of the game and reflect it in the site to the best of your ability. And with the fantastic assets that I'd been provided with, this was going to be a visual feast!

The solution:

As the game is set in both space and within vast mine shaft networks, I wanted to ensure that this site felt different from your usual space themed shooter site. So I opted to focus mainly on the tunnelling element and enclose the ships within one of the many awesome looking tunnel environments. I was provided with lots of fantastic scene renders, ship renders and other various elements, so I started working up the main scene. I wanted to portray a feeling of pure action all tied up within the tight confines of these huge mine shafts, so by bringing together a selection of the amazing ships and having them all zooming toward the camera, it made for an epic background setting to the site. From here, I then worked up all the page elements and tied it all together with a futuristic, yet gritty overall feel. Great stuff!

Client: Positech Games

Project: Gratuitous Tank Battles

Project specifics:
  • Branding
  • Homepage Design
  • UI Concept Art
  • Matte Painting

Client location: UK

Link: http://gratuitoustankbattles.com

Gratuitous Tank Battles

The brief:

I was tasked with quite a few elements for this game, which initially started out with the branding. The game is set in the future, but in a world where WW1 is still raging. As the name suggests, tanks play a major role in this game, so the branding had to incorporate elements to reflect all of the above. Adding to this I was also tasked with creating a kick ass matte painting for the title screen using a collection of tank and mech renders, followed by some UI concept work and the website homepage...ooooh yes!

The solution:

It was actually quite tough to begin with as I was challenged with creating a look that felt both futuristic and also anchored in WW1...tough, but damn fun! We didn't want the game to feel steam punk themed as this is was obvious visual solution, so a war-torn, bulky and very mechanical feel was settled on. Too much fun. Following this I had to create a mammoth title screen image using a collection of mech and tank renders. I do a lot of this kind of work for websites (the big backgrounds you see in most of my games sites) so it was a nice change to create this for a game's title screen. It was a huge undertaking but the final result came out really well. Finally the main game UI and website design were the last parts of the project and equally as enjoyable too. As I'd already created a stylistically strong identity/atmosphere, the site came together naturally. How I loved this project!!!!!

Client: 3000AD

Project: Line of Defence Website

Project specifics:
  • Website Design

Client location: USA

Link: http://lodmmo.com

Line of Defence

The brief:

When the guys at 3000AD got in touch showing off their new game, Line of Defence, it instantly caught my eye as a project I’d love to be part of! I love just about anything futuristic/sci-fi, especially when there’s mechs, guns and robots involved :) The brief was simple, make a new kick ass website to showcase this epic new game!

The solution:

I spent some time upfront with 3000AD to prepare the ideal assets to make the most of the site, and what they sent me didn’t disappoint! I was lavished with loads of hi quality renders giving me endless possibilities for the new design. As I do with all my sites, I spend A LOT of time creating the main scene, which is essentially matte painted to a large degree. I bring together all the assets I want to use, choose an environment render and start to work on creating a killer scene. I generally spend about a day creating the main scene, adding in depth, lighting, extra texture and fine tuning the composition. With that done, it sets the tone for the whole site. And as my company name states, everything is fully illustrated, the main nav, and site elements all get a lot of hand painted details. With the main scene complete the page content flowed together naturally and it was signed off almost immediately :) The rest of site was a joy to work on too as each page just seemed to slot together perfectly. Truly marvellous project!!!! I’m looking forward to working with 3000AD again!

Client: Triniti Interactive

Project: Modern War Live UI

Project specifics:
  • Game Branding
  • Game UI Design

Client location: China

Link: http://bit.ly/thMz46

Modern War Live

The brief:

The brief for this project was fairly straight forward in truth, it was to create a gritty, war-torn look that echoed the wars of the past decade. So it had to feel hi-tec as well as battle worn...awesome!

The solution:

As this is a genre I’ve wanted to work with for ages, it was great to get my teeth sunk into this MMO. I wanted people to pick up the app and immediately feel as though they’d just picked up a new piece of mobile kit on the battlefield itself. It had to feel 100% military. Once the basic feel was created I then started to make it look battle worn by adding in cracks, grit and texture to really make this fit the theme. I really, really enjoyed designing this MMO and the icing on the cake was creating the loading screen. I’d been given a small collection of random 3D model renders from the Triniti team, but none of them were tied together. I decided to create a huge montage of the tanks, helicopter and solders and make a ‘movie poster’ like loading screen. I particularly LOVED this bit :) If you like MMO’s, go grab a copy, its free!

Client: Haypi

Project: Haypi Dragons

Project specifics:
  • UI Design
  • Branding
  • Character Design
  • 2D & 3D Environment Design
  • Animation

Client location: China

Link: http://bit.ly/yvRZgi

Haypi Dragons

The brief:

As I'd already created the brand, character, environments, maps and animation concepts I was super excited to start work on the UI. The brief was to simply continue where I'd left off with the in game elements and expand upon that world to create the menu look and feel.

The solution:

As the game is set in times past and is all about cartoony dragons, it seemed only fitting to use an old chunky stone effect for the overall look of the UI components. My work here, as with the in game art, was more conceptual, so the guys at Haypi took my work and expanded upon it to create the remaining UI elements...of which there were looooooooooooooooots!

Client: Thunder Game Works & EA

Project: Trenches 2

Project specifics:
  • UI Design
  • Branding
  • Full Game Art
  • Animation
  • Promo art

Client location: USA

Link: http://bit.ly/vrR7GJ

Trenches 2

The brief:

The brief for T2's UI was in plain, simple. To take the menu system that had been created for the game and skin it in such a way as to fit the gritty, industrial feel WW1.

The solution:

As I'd already created all the in game artwork and branding before starting the UI, the transition was seamless. Creating a UI to match the game was a smooth and natural process. I love nothing more creating the UI for a game that I've been the artist on, so this was a very fulfilling. You can see more of the game over in the Illustration section too. Oh and while you're at it, why not treat your iPhone to the best strategy game out there...go on, you know you want to :)

Client: Interwave Studios

Project: Nuclear Dawn UI

Project specifics:
  • UI Concept Design
  • HUD Concept Design

Client location: Netherlands

Link: http://store.steampowered.com/app/17710

Nuclear Dawn – UI

The brief:

The brief was to create an original UI that looked futuristic but wasn't too cliched or similar to anything else done before. There was going to be a lot involved in this UI too, as Nuclear Dawn isn't just an FPS, its also an RTS too! This was going to be fun!

The solution:

My role was as a concept artist to create the overall look and feel for the UI. I was drafted in to do this work quite early in the games development phase, so all my designs had to be flexible enough to change quite dramatically later down the line. In the true essence of concept design, my creations were to become the ground work and basis for all the games UI elements. Quite a lot of my original concepts made it into the final game, while some that you'll see above didn't. It was all way too much fun though! This project was quite simply a dream come true, which I know I say a lot in my project descriptions but in this case it was just amazing! I'd love to do some more work along these lines in the future!

Client: Thunder Game Works & Crescent Moon Games

Project: Evertales

Project specifics:
  • Branding
  • UI
  • HUD

Client location: USA

Link: http://bit.ly/sBv6O3

Evertales

The brief:

This was yet another fab iPhone project from Thunder Game Works! This time I was tasked with conceptualising the brand, UI and icon design for the all new 3D hack’n’slash epic, Evertales! The brief was to create a UI that tied in seamlessly with the game, and as this was set in my favourite genre, I was going to enjoy this thoroughly!

The solution:

The solution was fairly obvious, it had to be texture rich, a mixture of old wood/forged metal, and treated in warm brown’s and oranges, to really set that mythical/medieval feel. The logo was the first part of the project and that was a joy to work on. I wanted this to really grasp at the pre-Christian, Pagan feel, with a large powerful tree, deep routes and a generally ethereal look. I love stuff like this so I really got my teeth into the brand! With the scene set I got to work on the UI elements, continuing the same feel and introducing yet more texture. Awesome project! What also helps is that the game is bloomin marvellous too, so go grab a copy!

Client: Cascadia Games

Project: Cascadia Games Website

Project specifics:
  • Branding
  • Illustration
  • Homepage Design

Client location: USA

Link: http://cascadiagames.com

Cascadia Games

The brief:

Cascadia Games are the guys behind the INSANELY awesome iPhone game, Cavorite (I highly advise downloading it, its a personal fave of mine) so I was really happy when Chris, the owner got in touch regarding this project. They needed the new brand and site to truly encapsulate all that they stood for. The story and thinking behind the company brand is quite deep, so it was going to be a really fun challenge to visualise it!

The solution:

There is a faux secession movement where Oregon, Washington, and British Columbia secede and
form a new nation called Cascadia. This is where the name of the company derives and thus the new brand and site had to capture the ideas of rebellion and power. This was such a great background to work against and quite surprisingly, we finalised the brand/character quite quickly and soon moved onto expanding this creation into the homepage design. I absolutely loved creating this brand and site, why not pop over and take a look!

Client: Klei Entertainment

Project: Shank 2 Microsite

Project specifics:
  • Website Design

Client location: Canada

Link: http://shankgame.com

Shank 2

The brief:

After creating the original Shank blog, I was tasked with creating a new design for the epically awesome looking Shank 2! The art direction has taken a twist and the overall feel is much darker, so the new design had to reflect just that!

The solution:

As I mentioned with the Klei redesign, this was bound to be a joy as I was getting to work with Jeff Agala’s amazing illustration once again! You just cant got wrong when you’re given artwork of this calibre. Needless to say the site came together pretty smoothly and was up online just in time for the press announcement. Make sure you grab this when it releases as its going to be suuuuuuuuperb!

Client: Luma Arcade

Project: Bladeslinger

Project specifics:
  • Microsite Design

Client location: South Africa

Link: http://bladeslingergame.com

Bladeslinger

The brief:

I was introduced to Luma Arcade by the guys at Unity, and when I saw Bladeslinger, my jaw well and truly dropped! I was chomping at the bit to work on the mircrosite! The brief was pretty simple in truth, to create a 1 page microsite to show off the most visually impressive iOS game in existence!

The solution:

My old rule for any site design is that content is king, so the better the assets, the better the final outcome will be. In this case, it was like Christmas come early! The assets were breathtaking, just like the game! With the envrionment and character renders in hand, it was time to do my usual trick and start building up a huge action scene for the main feature of the site. After about a days worth of work, the scene was complete and the atmosphere well and truly set. I then moved onto the content layout and brought all the elements together into the final design you see here. Amazingly fulfilling project!! Keep your eyes on Luma, they're making BIG waves!

Client: Klei Entertainment

Project: Klei Entertainment Redesign

Project specifics:
  • Website Design

Client location: Canada

Link: http://kleientertainment.com

Klei Entertainment 2011

The brief:

It was a HUGE honour to be asked to redesign Klei’s new site for 2011, after creating the original design around 4 years ago! I’ve worked on and off with Klei over this time and each project has been a joy. To work alongside a games company as it grows is very rewarding, and after the massive hit that Shank turned out to be, the company site redesign was going to be great fun! The new design had to show their change in direction, and reflect everything that people had come to love about them.

The solution:

This, as quite often the case, was a very simple task in its essence, to take everything that makes Klei Entertainment the kick ass awesomeforce that it is, and reflect it in the new site. The intention was take a edgier approach and go slightly darker in the overall feel. This was going to be fun! Using Jeff Agala’s AMAZING artwork and designing a site around it is, as always, a marvellous task, and one that never grows boring. The new site really hit the mark with the guys at Klei and should serve them well for years to come. Here’s to the future!!

FI-Faves...

fully-illustrated-hard-boiled-baddies-fave

The Hard Boiled Baddies

These are the original concept illustrations for my Hard Boiled Baddies that I created last year. I was looking through some old files and found these, so I just thought I’d add them as they are a good indication of how the idea progressed.

Game Doctors

When the Hoechsmann brothers got in touch about their re-branding and site redesign, I got somewhat excited! As let face it, we’ve all heard and enjoyed their AppStore hit Zombie Smash!

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