Client: Confetti Special Effects

Project: Confetti SFX Brand & Site

Project specifics:
  • Branding
  • Site Design

Client location: USA

Link: http://confettispecialfx.com

Confetti Special Effects

The brief:

When the guys at Confetti dropped me a mail I was VERY interested. Confetti Special Effects is a think-tank for advanced real-time graphics research for the video game and movie industry and they’ve worked on lots of AAA titles due to their sheer awesomeness! So creating their new brand and site was going to be a total pleasure. The brand obviously needed establishing first, so the challenging task at hand was to create a logo that represented the essence of a particle system...not an easy task!

The solution:

After quite a lot of groundwork playing around with shapes, objects and all sorts of visual effects to create a symbol, I finally landed on the idea of an ever cycling loop of colour. After a few iterations on this idea I soon struck gold! The guys loved the new brand and we were set and ready for the site! The had to showcase their work and also act as a platform for them to blog about their research. And with some kick ass demo’s to hand, creating the site was a smooth, simple and enjoyable task!

Client: Aranim Media Factory

Project: Tribe Wars - Facebook Game UI Design

Project specifics:
  • Game Branding
  • Facebook Game UI Design

Client location: Jordan

Link: http://aranim.com

Tribe Wars

The brief:

This was an epic project to work on! It was one of many Arabic comic related projects that I’ve been working on with the guys over at Aranim in Jordan. This time around they needed a concept look for their new Facebook game Tribe Wars, based on one of their existing comics. My role was to create an English version of the game that they would adapt for their Arabic speaking audience. Exciting stuff!

The solution:

As Aranim’s artwork is ALWAYS incredible, I couldn’t wait get my hands on the source assets! As always, they didn’t disappoint, truly superb! I soon set to work on their concept brand to set the tone for the game. I wanted to inject some real movement, history and action into the brand, to really create an epic feel that could transcend into the game UI. The final brand was welcomed with open arms and we were ready to start work on the UI. This part was great! My aim was to give the design a worn, tattered and desert like feel, to marry up with the story. And as most people know, I love texture, grit and complex designs, so this was a project just begging for a visual feast. The guys at Aranim were over the moon with the final result and set to work adapting it for the Arabic version. Fantastic project!

Client: swrve

Project: swrve teaser site

Project specifics:
  • Character Illustration
  • Teaser Site Design

Client location: USA

Link: http://swrve.com

swrve

The brief:

When I was first contacted by the guys from Havoc about their new project, swrve, I got rather excited! I mean, let’s face it, who in the games industry hasn’t heard of Havoc! I was all ears! They already had the swrve brand in place, something that had been worked up at an earlier stage, but they’d decided that they would like it to be accompanied by a character, something to lighten the brands appearance and give off a more friendly vibe. I couldn’t wait! The hummingbird was the core focus of the ideas as it encapsulated their core message, so it was time for me to create it! And what a wonderful creature to visualise.

The solution:

With the brand character finalised, the tone of the swrve brand was now set and we were ready to start work on their all new teaser site. The guys wanted something that gave the hummingbird a place in space, so for the teaser site we decided to work up a forest/jungle environment for him to exist in...great fun! The visual tone for the site came into existence very naturally as it just flowed on from the hummingbird. We thought that adding in a little parallax scrolling would also add to the depth, and with the wondrous code magic of Adam over at www.codefor.com we were set! Keep your eyes peeled for the full site very soon!

Client: Microsoft Game Studios

Project: Neosaurs Website

Project specifics:
  • Homepage Design
  • Subpage Design

Client location: USA

Link: http://neosaurs.com

Neosaurs

The brief:

Being primarily Indie focused, I was bowled over to get an enquiry from the powerhouse that is Microsoft Game Studios, and to say that I was excited would be a gargantuan understatement! The project was Neosaurs, a stunning new online game that they were launching, and one that they needed a whole new site to encapsulate! When I was provided with the artwork for the game, I fell head over heels in love, its SO pretty! The direction was obvious from the outset, it was simply a case of getting stuck in!

The solution:

With the artwork being so powerful, working with it was a pleasure! I spent some time in the game before its release and got to know the characters and setting a little better before diving into the game, as I wanted to portray the games feel as best I could. It was key, as with all my games sites, that the site had to be an extension of the game experience. To feel like part of a singular unified experience. I was soon on the right path and the new look was welcomed with open arms. We moved onto a selection of the subpages and I can honestly say that this project was bloody awesome. The guys at Microsoft were a blast, what a superb project!

Client: Klei Entertainment

Project: Eets Website Redesign

Project specifics:

Site Design

Client location: USA

Link: http://www.eetsgame.com

Eets

The brief:

The Eets site had been online for quite some time and the guys at Klei Entertainment wanted to give it a clean overhaul. The previous site had been quite content heavy, and the choice had been made to streamline the site into a one page microsite.

The solution:

As clean, simple and straight to the point was the goal, I set to work on a light, open and very welcoming design, something to both show of the great artwork of Jeff Agala and make the game instantly appealing to new visitors. It was a great little site to put together, as I have to admit, small microsites are probably my favourite types of sites to create.

Client: Creaky Corpse

Project: Dead Frontier

Project specifics:
  • Game Branding
  • Website Design
Awards won:

Client location: UK

Link: http://www.deadfrontier.com

Dead Frontier

The brief:

I’d been wanting to sink my teeth into a good zombie game website for aaaaaages, so when Creaky Corpse got in touch about the epic Dead Frontier project, my eyes lit up!! The brief was about as perfect as could be too! I was tasked with taking their already established action/MMO game and giving it a complete brand and site overhaul, where the core goal was to make it look as dark, nasty and generally scary as possible while at the same time turning as many site visitors as possible into players. Awesome!

The solution:

As I’d been wanting to play with a zombie themed project for what seems like forever, I threw a lot of time at this baby. We started out working on the brand, and it was obvious from the outset that this had to be heavily influenced by all the blood thirsty zombie flicks from the past couple of decades. So I set to work doing my usual research, collating ideas and references. With everything in hand I set to work on the logo. I decided to bring in 3 core elements to make this reek of zombies. The ragged font effect, a classic zombie arm tearing up from the ground and then the symbolic opposite of the zombie, the crucifix. I’m not normally keen on so many elements to one logo, but in this case it just seemed to work. Needless to say, it went down well :) Moving onto the design was a smooth process, as while working on the brand I also worked up the overall brand feeling with some associated texture/lighting examples, so it was simply a case of following this through. The main hinged panels were made up from numerous textures and the goal was to create a dark enclosed environment with an overall feel of foreboding, like life was near its end, the world had been torn to shreds and hordes of the un-dead were knocking at the door. This was a bloody awesome project! Thanks Creaky Corpse for looking my way :)

Client: Haypi

Project: Haypi Kigndom - iPhone App Interface

Project specifics:
  • Interface and HUD Design

Client location: China

Link: http://bit.ly/dd3aeL

Haypi Kingdom

The brief:

The brief was simple, it was an extension of the previous two projects (the brand and website design) which was to totally overhaul the current look of the interface and HUD, and to bring it in-line with the new look I'd given the site. Awesome!

The solution:

After enjoying creating the rich textured website design, I was looking forward to getting my teeth into the app itself. I was lucky enough to get the chance to design most of the app's screens, rather than just a small handful. This allowed me to ensure the quality is prevalent throughout the app...and this brings me joy :) I just love the tight, small scale restrictions of the iPhone, it allows you to worry about one resolution only, and to ensure that everything fits like a glove. If your a fan of MMORPG's, then grab a copy of the game as its free, and rather awesome! Oh and just to note, I wasn't responsible for the 3D environment, just the interface work.

Client: DotEmu & EA

Project: R-TYPE

Project specifics:
  • Homescreen Design
  • HUD Overlay Design
  • Sub-Screen Elements

Client location: France

Link: http://bit.ly/aFg5QI

R-TYPE

The brief:

When I was presented with the opportunity to work on what has to be my all time favourite shootem-up, I almost fell over and fainted! To be given the chance to work on a title so epic, so loved and so much a part of modern day gaming was nothing short of an honour! The brief was surprisingly simple, create an updated fresh, sexy look for the menu system of this classic shooter!

The solution:

After I’d picked myself up off the floor and pinched myself to make sure I wasn’t dreaming, I sat back and immediately realised that it was time to pull out one of the many versions of R-Type I had in my extensive collection, as it was time to research! Ok, that’s tosh, it was a bloody good excuse to play one of my favourite games and call it work. About a day or so later I realised that my research was complete :) This was fairly daunting, I was about to step into the modern history of shootem-ups finest heritage title, I had to ensure I created something that honoured the series and didn’t insult it. After quite a lot of experimenting, I decided to vectorise the background tile from level 1 (the most memorable background element I think) and use this as the canvas for the menu screen. With this polished up and complete it was time to bring a modern flare to that blisteringly awesome logo...ok, so I wasn’t going to change that, that would have been sacrilege, so I opted to simply tone it in a neon blue. I just wanted to create a look for this that I felt would have been likely if today’s processing power was available during the 80’s, I wanted it to feel modern, but still quite classic. Due to time and budget I was only let loose on a few elements (those you see below), and I would have loved to indulge this puppy with a week of my time. But I’m still ecstatic at being part of this games history. Even in this small role. Thanks DotEmu for the opportunity!

Client: Positech Games

Project: Gratuitous Space Battles

Project specifics:
  • Homepage Design
  • Brand Refresh

Client location: UK

Link: http://bit.ly/bBu0I7

Gratuitous Space Battles

The brief:

Well, the brief was ace! It was to literally translate the name of the game into a look for the site, as lets face it, Gratuitous Space Battles is somewhat self explanatory, so the homepage had to kick as much ass as the name! It had to be gratuitous, set in space and portray gratuitous space battles ;)

The solution:

Well, as you most of you know, and those who don't can soon surmise from the pages of Fully Illustrated, I love sci-fi, and especially sci-fi themed games, so this was going to be nothing short of a blast from the second Photoshop was booted up. As usual, I spent a large chunk of time creating the scene you see in the background. This was initially made up with elements from the game, followed by hours of toning, tinting, blending and mixing in lots textures to tie in the whole scene. The page had to feel alive with action. Following on from here I then themed all the content to follow suit and worked on making the main homepage a literal hub for all things GSB related. Great little project!

Client: Villain

Project: Archetype Website

Project specifics:
  • Homepage Design
  • Profile Page Design
  • Touch Arcade Skin

Client location: USA

Link: http://www.madebyvillain.com/archetype

Archetype

The brief:

The brief for the Archetype site was actually surprisingly tough! Instead of the usual all guns blazing visual explosion you’d normally expect from a game site, the core point of focus for this design had to be player stats! Something which at first glance isn’t seemingly visually exciting...but I was determined to make it so! The Villain team wanted the Archetype site to be a hub for the players, rich in every stat known to man, allowing the players to get fired about their global ranking and see how far they’ve got with the achievements and un-lockables.

The solution:

I’d been yearning to do the site for an FPS for ages now, so when the guys at Villain asked if I’d be interested in doing the site for the highly acclaimed, iPhone FPS hit, Archetype, I jumped at the chance! First off, the 3D assets that I was supplied with, were little short of inspiring! But these assets were for the characters and weapons only, so I had to work them up into a rich, atmospheric scene that could set the tone for the site, and most importantly, portray the feeling of the game. With the background set, lit and tonally balanced, it was time to set to work on making these stats come to life. Overall this was an ace project for an ace iPhone game! Go grab a copy and get some FPS iPhone action!

Client: Two PI Team

Project: The Wheel of Kings

Project specifics:
  • Homepage Design

Client location: Germany

Link: http://kings.wheel-of-games.com

The Wheel of Kings

The brief:

This was fan site number 2 for the guys at Two PI Team, only this time for the upcoming King of Kings! More fantasy goodness!! As with Wheel of Allods, this site had to submerge the user deep into a fantastical world, so something pretty intense was required as this title has an epic foundation!

The solution:

Once again, I was supplied with amazing assets! I had so much to chose from, so it was a case of pulling out all the elements I needed and bringing them all together into one intense scene to set the tone for the page. As with most sites that I create, I spend a huge amount of time creating the main scene and tonal palette for the site as a whole. I bring in the core assets, characters, background images and a mixture of my own smoke, light and material textures, and start to work stitching/blending/toning them all together to create one giant atmospheric scene. With this done and dusted, it was onto the interface work, allowing the same elements, textures and tones to feed through and create a fully integrated look to the whole page. Awesome fun!

Client: Two PI Team

Project: Wheel of Allods

Project specifics:
  • Website homepage design

Client location: Germany

Link: http://allods.wheel-of-games.com

Wheel of Allods

The brief:

I was given a brief that could only be described as perfect on this project, to create the overall homepage look and feel for a fan site dedicated to the fantasy spectacular, Allods Online! This wasn’t going to be a tough one as if you put a brand as epic as Allods in front of me, with a handful of kick ass source material, I’m going to have a field day!

The solution:

Needless to say my first job was to pick out the best assets from this humungous and inspiring collection of amazing fantasy art pieces from the game. Once this was done I set to work on creating my background scene. I wanted to get as much depth and character variation as possible and fill the page with oodles of atmosphere. With the characters in place, I began work on the background scene and lighting effects to tie it all in. All that was left was the main interface area and nav ;) This area was fairly pre-determined as Two PI Team have a set range of elements that must appear in their fan sites, so it was simply a case of arranging these in the most efficient manner and making it all look like part of the scene. Superb!

Client: Codxp

Project: Project Galaxia - iPhone App Design

Project specifics:
  • App Branding
  • iPhone Game/Interface Design

Client location: USA

Link: http://bit.ly/bcKU8w

Project Galaxia

The brief:

The brief couldn’t have been better, and I mean that! When I was told about the back story to the game, and that it was going to be set in space, in a SciFi universe, I almost immediately knew how this had to look, my vision popped into mind within seconds! Creating interfaces and HUD’s for games is pretty much my favourite type of work these days, especially for iPhone games, there’s something really fun about designing for this cool little device!

The solution:

I soon set to work on the branding and homescreen interface, trying create that classic futuristic yet battered and aged effect, something to show that this wasn’t ‘shiny scifi’ but gritty scifi! So there were lots of 45 degree angles, glowing lights, aged metals, you name it...I was in heaven! While I didn’t design every screen within the app, I did design the majority, and each one was a real challenge. Trying to fit all the features that you would normally have spread over a large computer monitor into the small 320x480 iPhone screen space was epically challenging, but boy was it fun! I love a good challenge. Needless to say, the project came together really well and was very warmly received by Codxp. I wish them lots of luck with the project!

Client: Nabi Studios

Project: Toribash Wii Website

Project specifics:
  • Brand overhaul
  • Homepage design

Client location: Singapore

Link: http://wii.toribash.com

Toribash Wii

The brief:

It was great news to hear that one of my first ever customers, Nabi Studios, were taking Toribash to the Wii, so I couldn't wait to create the new site! The brief was simple, we had to take the Toribash overall feel, and make it cleaner and more Nintendo friendly, great fun!!

The solution:

The solution was pretty simple, to soften out the harsh reds used in the PC version and use the softer more Nintendo friendly blues, so with some playing around we settled on the tonal range pretty quickly and then applied it to a new design. The design is intended to showcase the new game in a super simple manner, showing off the visuals while at the same time, showing the WiiWare buying process. I also created the Wii trailer too which was great fun! I'll be posting that very soon.

Client: IndieCade

Project: IndieCade - Redesign

Project specifics:
  • Homepage Design
  • Subpage Elements

Client location: USA

Link: http://indiecade.com

IndieCade

The brief:

I was contacted by Kellee Santiago from Thatgamecompany to ask if I'd be willing to help out on a probono design project for the guys over at IndieCade, as they were in need of a new site design to promote their Independent Games Festival. How could I refuse? It was and is after-all, the Indie scene that has set me on my way, so I jumped in with both feet!

The solution:

As time was of the essence with this project, I offered to redesign the homepage and to create a set of generic page elements that could be chopped up and reused for the sub-pages, so while the project was only a couple of days in duration, it was great fun! I have to say that it felt great to giving something back to the Indie scene, as I've worked almost solely with this industry for two years now, and the spirit and essence of these people is inspiring!

FI-Faves...

fully-illustrated-vondutch-fave

Von Dutch

This was a cool one to work with as the brand is soooo funky. All that old school USA flare, pin striping, motorcycles and amazing insignia.

Neosaurs

Being primarily Indie focused, I was bowled over to get an enquiry from the powerhouse that is Microsoft Game Studios, and to say that I was excited would be a gargantuan understatement!

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