Client: Indie Game Magazine

Project: Indie Game Magazine

Project specifics:
  • Branding
  • Homepage Design
  • (Subpages and development handled by IGM & Codefor)

Client location: USA

Link: http://indiegamemag.com

Indie Game Magazine

The brief:

The brief for IGM was fairly complex with regards to requirements, as a site as vast as any credible news site, has to be feature and content rich, so I knew there was going to be a great challenge ahead of me with this project and one that I was eager to take on!

The solution:

After running through all of IGM’s requirements, it became clear very quickly what direction to take and what content had to be pushed to the forefront, so I set to work with a very clear view of what needed to be created. Firstly, IGM needed a new brand, something to take it to a new level, something more games focused and at the same time serious and credible, again, a great challenge! With the brand sorted it was time to set to work at making IGM feel like the one and only source for all things Indie related. The new design presents the Indie news in much more of a professional manner. The guys at IGM were thrilled with the new design as was I!

Client: Quickfingers

Project: Quickfingers - Site Design

Project specifics:
  • Character Design
  • Branding
  • Homepage Design
  • (Sub-pages and development were handled by the client)

Client location: UK

Link: http://quickfingers.net

Quickfingers

The brief:

Quickfingers are a new iPhone & iPad development company. They required a complete brand experience creating for their new venture, including character illustrated branding and homepage design. They specifically wanted something that could portray ‘quick fingers’ but in a gaming reference and not in a too literal way, plus they love all things retro! I love projects like this!

The solution:

I decided to experiment with the idea of a robot, something that could quite easily behold quick fingers. The character came together pretty quickly and while trying to find a great background to present him on, I in turn came across the look for the site! As this look was based on an old school vector grid tunnel, I decided to whip out the Nintendo Virtual Boy from my collection for some further inspiration...any reason to get an old console out and I’m on it! I thoroughly loved this little job!

Client: The Joystick Generals

Project: The Joystick Generals Website

Project specifics:
  • Full Website Design
  • Branding
  • Character Illustration
Awards won:

Client location: UK

Link: http://joystickgenerals.com

The Joystick Generals

The brief:

It’s been a lifelong dream of mine to start my own games company, and the wonderful little device that is the iPhone has made this dream possible. Myself and Chris Wilson, owner of www.abitofcode.com decided to join forces and fulfil a dream that we had both shared for so long! But creating a brand, identity and website to represent our dream was no easy task!

The solution:

We knew that the brand and site had to be 2D, as we both LOVE 2D graphics, and plan to only ever create 2D games. We also know that we LOVE retro gaming. So, putting those two things together, we soon realised what the two main influential factors had to be. Surprisingly, the brand came together really quickly and we settled on the look within a couple of iterations. The site then flowed on pretty naturally and we soon had a full identity sat before us! We were overjoyed! There will be a lot more to come from the Joystick Generals, so keep your eyes peeled! I hope the world enjoys our little venture as much as we do.

Client: The Joystick Generals

Project: Super Turbo Action Pig - Microsite

Project specifics:
  • Character Design
  • Game Art
  • Company Website
  • Microsite
  • Branding
  • Motion Graphics

Client location: UK

Link: http://bit.ly/9IuuQX

Super Turbo Action Pig

The brief:

We wanted to ensure that the domain for Super Turbo Action Pig actually had a little microsite to complement the new company site, so the brief was simple, make it pretty and make it fun!

The solution:

I basically set out to make the page feel as much like the game as possible, to submerge the user into the games character and playfulness, so every element used in the microsite is direct from the game...you cant say fairer than that :)

Client: Flash Bang Studios

Project: Off Road Velociraptor Safari HD

Project specifics:
  • Microsite Design
  • Branding

Client location: USA

Link: http://raptorsafari.com

Off Road Velociraptor Safari HD

The brief:

Yey, I was overjoyed to find out that Velociraptor Safari was going to be brought to the consoles, so when the guys at Blurst enquired about the site, I was rather excited! The brief for this project was simple and to the point, make a single page microsite that shows off Velociraptor Safari in all its glory...easy!

The solution:

I just love working with the guys from Blurst, they are a great bunch! Every project we do together is always fun, so getting stuck into the microsite and branding for Velcoiraptor Safari was going to be ace! I obviously had to indulge myself with a good days play on the game before starting work ;) I wanted to make site and brand feel like an extended part of the game, part of the experience and generally deep with texture and character. Needless to say, lots of layered game assets and extra textures started to bring the whole piece together. The final result was very well received from the guys and is one I’m personally really proud of.

Client: Chillingo

Project: Chillingo.com

Project specifics:
  • Full Website Design
  • Business Card Design

Client location: UK

Link: http://chillingo.com

Chillingo

The brief:

I first worked with Chillingo when I did the UI and branding work for Touch KO for the iPhone, so when they got in touch about designing their new website, I was rather excited!

The brief for the site was quite complex and required quite an amount of discussion and understanding to ensure we went down the right path from the get go. As Chillingo are one of, if not the, biggest iPhone games publisher, the site had to not only show off the titles, but allow them to be bought as easily as they could be presented. So ensuring that we had a mechanism to show as many titles on the homepage as possible was key, plus having the ability to find out more and buy directly from each games advert.

The solution:

Once we had nailed down all the requirements, the design came together very naturally and creating the new site for Chillingo was as smooth as it was enjoyable. Making sure that all of Chillingo’s titles got good exposure was key, so we designed a space at the top of the page to feature multiple games, with varying sized banners below for other titles. This allowed Chillingo to advertise each game in whatever capacity they chose. The subsequent games pages for games such as Minigore, iDracula and Inkvaders took on a strong skinned approach, meaning that every time a new game was released, they could create a dedicated page that almost acted as microsite. Added to this project was the company stationary, so a new set of business cards was created for the team. Great fun! Why not pop over to Chillingo, as these guys have the best line up of iPhone games around!

Client: Haypi

Project: Haypi Kingdom

Project specifics:
  • Website Design
  • Subpage Template Design
  • Branding
  • (Programming & Development handled by the client)

Client location: China

Link: http://haypi.com

Haypi Kingdom

The brief:

I love creating websites that are textured, warm and steeped in history, so creating the website for a new iPhone MMORPG called Haypi Kingdom was going to be ace! The brief was fairly straight forward too, to create a rich site that added additional history and depth to the game...I could hardly wait!

The solution:

The solution was simple, to use old paper, old maps and aged wood to create a rich and atmospheric homepage. To add to the overall effect I tried to make the site feel as though it was lit by candlelight, further adding to the perceived age and atmosphere. There were loads of layered up textures used on this design to create the depth, which I totally love doing. This was ace!

Client: Thumb Arcade

Project: Thumb Arcade

Project specifics:
  • Character Design
  • Branding
  • Site Design
  • (Programming & Development handled by the client)

Client location: USA

Link: http://thumbarcade.com

Thumb Arcade

The brief:

Say hello to Thumb Arcade, a new and exciting mobile games developer! This project required some rather fun illustration, branding and site design! The brief was simple, create a bright, exciting and somewhat bonkers new brand and site design for this fresh new mobile games development company. Just the kind of brief I love. And when they said they wanted all of it to be cartoon illustrated, my eyes lit up!

The solution:

With a name like Thumb Arcade, it didn’t take all that long to visualise the character for this...a thumb...stood at an arcade, what more could you ask for? Needless to say the character came together really well and its one that both the guys at Thumb Arcade and myself are really pleased with! When we moved onto the site, it simply became an extension of the character, creating a fully illustrated site that the character could reside in. Great fun. Why not pop over to the site and see what they’re up to.

Client: Halfbrick

Project: Raskulls

Project specifics:
  • Full Website Design
  • (Programming & Development handled by the client)
Awards won:

Client location: Australia

Link: http://www.raskulls.com

Raskulls

The brief:

Yey, Raskulls rocked! This game is looking so damn awesome, so when Halfbrick gave me a yell and asked if I’d like to take on the site, I calmly said...YES YES YES! The guys at Halfbrick presented a number of screenshots, artwork and preview videos to me to gain a good feel for the game, so from the get go, I had a very strong sense of their desired direction. The site had to submerge the user in the feel of the game and present the awesome characters in all of their glory.

The solution:

After a few conversations with the Halfbrick we realised that it was important to use as much of the art as possible, so we went to some lengths to ensure that each and every page felt different, using lots of their amazing character and scene art to make the pages POP! This was simply a brilliant project and one that I am going to enjoy looking at for some time to come. I cant wait for the release of the game too, it looks amazing!

Client: Little Guy Games

Project: Battle Blasters

Project specifics:
  • Site Design
Awards won:

Client location: Canada

Link: http://bit.ly/7tf9aG

Battle Blasters

The brief:

When the guys at Little Guy Games got in touch to tell me about their project, I was somewhat excited after seeing their screenshots and preview video! The game looked awesome! Needless to say, they needed a site to reflect the quality and intensity of the game.

The solution:

As the game had a cool old school futuristic look to it, I had to ensure that the site reflected this, and for anyone who knows me will vouch, this was my perfect cup of tea! I was supplied with the character art and branding but realised that I had to turn these awesome characters into some kind of eye-catching scene, so I set about creating the piece that you see at the top of the page. This was made up of numerous textures, mock 3D and some intricate lighting. This was tooooo much fun! With the feature image in place, it was time to flesh out the content in a complementary style. Cool project!!

Client: Thunder Game Works

Project: Trenches

Project specifics:
  • Character design
  • Game art
  • Animation
  • Menu design
  • HUD design
  • Branding
  • Icon design

Client location: USA

Link: http://bit.ly/5mwbUA

Trenches

The brief:

This was one of the most fun projects I've ever had the pleasure of being a part of. Trenches was a gargantuan and totally awesome project! I was tasked with creating everything for this iPhone game from the ground up, game art, branding, interface design, HUD design, you name it, the whole shebang. Plain and simply, the guys at Thunder Game Works asked me to pull out all the stops and create the greatest work I could do, to allow them to have a killer looking game that matched the killer gameplay that they already had in place. This was going to be fun!

The solution:

Initially the guys at Thunder Game Works were gunning for something more serious, something a little more realistic, but I was convinced that giving this game something characterful, original, fun and memorable would work much better, so with that said, I went away and created some concept art to sell my vision. They were sold! Wahooo! I then started to flesh out the comical characters, animations, the different levels, the branding, the HUD, you name it, the whole lot. This was nothing short of brilliant, and is to date, one of my most favoured projects! Thanks Thunder Game Works for giving me the opportunity to work with you, this was awesome!

Take a peek at the branding and illustration section to see more!

Client: Voodoo Controllers

Project: Voodoo Controllers - Site Design

Project specifics:
  • Packaging Design
  • Branding
  • Site Design
  • Character Illustration
  • Banner Ads
  • (Programming & Development handled by the client)
Awards won:

Client location: USA

Link: http://voodoocontrollers.com

Voodoo Controllers

The brief:

This project was nothing short of brilliant! When the guys at Voodoo Controllers got in touch and outlined the project, I was very, very excited! Being a new company they needed a new brand, character design, site design, packaging design, 3D prototyping and banner ads...the whole shebang! I knew immediately that this was going to be ace.

The solution:

Everything seemed to flow really naturally, the brand and character came together really quickly and then the rest of the elements just slotted into place. It was great to work on an e-commerce site that was a little edgy and needed to have more punch than your run of the mill online store. You can take a look at the rest of the work in the other sections of the site. So if you’re in need of a kick ass modded controller, give these guys a shout, they’ve got everything covered!

Client: Legendo

Project: Pearl Harbor Trilogy

Project specifics:
  • Website Design

Client location: Sweden

Link: http://pearlharbor-game.com/

Pearl Harbor Trilogy – Wii

The brief:

The brief for this project was simple and complex in one pass, it had to show the beautiful plane models in all their glory, make the game feel approachable and fun (as it’s a Wii title) and also had to function as a usable blog, allowing Legendo to update it with all the latest news and info on regular basis. Anyone who knows me knows I have a geeky obsession for WW2 aircraft, so this project was a literal dream come true! It combined my two loves, games and fighter planes, oh yes!

The solution:

Man this was just a dream come true, WW2 fighter planes and games, I mean seriously, its perfect. It’s like if someone said to me, ‘Mike, tell me your ideal brief’ the guys at Legendo already knew it and knocked on my door with it in their hands! They also sent over the awesome 3D files too, allowing me UNLIMITED flexibility with the design. My goal was to make the aircraft feel as though they were in a dog fight and tearing out of the screen, so having the Max files to play with allowed me to achieve this soooo quickly. Ok I’m babbling I know, but I just loved this site!!

If anyone else out there is working on ANYTHING fighter aircraft based (WW2 or modern, and not just within the games industry either) please give me a shout, I love all things related to military aircraft...yes...I’m a full on geek ;)

Client: Simon J Hunter

Project: Stone Skipper

Project specifics:
  • Character Design
  • Character Animation
  • Environment Art
  • Branding
  • Site Design
  • Interface Design
Awards won:

Client location: USA

Link: http://stoneskipper.com

Stone Skipper

The brief:

Stone Skipper was my first full iPhone project, including the in game art, branding, interface design and web site design, awesome! The brief was to create two characters, a young mischievous boy and his cheeky sidekick dog. The pair are always getting into trouble and in this outing they are out stone skipping! To go along with this they needed a world within which to live, so there are LOADS of levels set in different places around the globe.

The solution:

The solution came pretty quickly in all honesty as Simon's brief was so clear, so the boy and and dog were visualised and finalised in no time at all. Creating the site was great as I could expand on the game's feel and create a large expansive environment that spanned the browser window, great fun! The whole project was a joy to work on and I loved every minute! If you fancy a quick pick up and play game, give it a try, its great!

Client: Hydra Games

Project: Hydra Games

Project specifics:
  • Homepage design
  • Sub page template design
Awards won:

Client location: Germany

Link: http://hydragames.de

Hydra Games

The brief:

This was project number 2 for the guys over at Hydra Games. This time it was for their developer site, their platform to launch their all new ‘Chivalric Warfare’. The site had to allow Hydra to grow and have an ever expandable design that would allow them to adapt to each of their upcoming games and growing community.

The solution:

The elements that had to be retained from the previous site were the logo and red hues, other than that, I had free reign, awesome! After recently creating the online interface and web presence for their new game, Chivalric Warfare (you’ll see that here very soon, it was an AWESOME project), I had a good idea of what they would want for their corporate site. I decided to play on the origins of the brand and give the site a rich, warm and historic feel, making the site feel welcoming and giving it a notable presence. To add to this, the site had to be infinitely expandable, so a solid grid structure was created to allow Hydra to grow and expand to any given requirement or change. I absolutely loved this job, Hydra were a pleasure to work with!

FI-Faves...

Forest Creatures

This was just one of those oddball ideas I had, no particular purpose, no particular point, just little cutesy forest creatures :)

fully-illustrated-fieldrunners-fave

Fieldrunners

I couldn’t believe my luck when I got contacted by the guys over at Subatomic Studios to see if I’d be interested in the re-design of their new site! Fieldrunners is quite possibly the best iPhone game I have ever laid my hands on!

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