Client: Aranim Media Factory

Project: Aranim Media Factory Company Site

Project specifics:
  • Website Design
Awards won:

Client location: Jordan

Link: http://aranim.com

Aranim Media Factory

The brief:

This project was phenomenal! Aranim Media Factory is the one and only comic book company in the Middle East, and man do they have some beeeeautiful artwork! When Suleiman from Aranim got in touch to see if I would be interested in working on their new site, I was bowled over! The visuals he presented to me were nothing short of amazing! So, you can imagine how the brief was going to go...This site had to look breathtaking and show the artwork off in the manner it deserves! But on top of that, it had to reflect some of the Middle Eastern culture...very exciting!

The solution:

So, with all this jaw dropping artwork in my hands, I was like a kid in a sweet shop! I always bark on about content being king and this time I had everything I could wish for! The most interesting part about this was the fact that Aranim is based in Jordan, so the site had to reflect its very individual routes. This couldn't just look like another comic company, we needed to inject some Middle Eastern flare to this design. This was achieved with some beautiful Arabic calligraphy in the background and the core shape of the navigation bar, somewhat different from the norm. Plain and simply, this was a very fun, original and thoroughly enjoyable project!

Client: Golgoth Studio

Project: Golgoth Studio Blog

Project specifics:
  • Blog design
Awards won:

Client location: France

Link: http://golgothstudio.com

Golgoth Studio

The brief:

This was a rather exciting project for me, as most of my games customers know; I have something of soft spot for all things retro! So when the guys over at Golgoth Studio got in touch...well...let’s just say I was salivating! These wondrous guys are currently remaking the awesome Toki aka Juju Densetsu in beautifully hand painted HD graphics! Oh my god! The geek in me came out almost instantly and when I got a glimpse of the artwork I was blown away! Anyway, needless to say, their new company blog had to be Toki central and the brief was simple...show off the awesomeness!

The solution:

Creating this design was a dream, and while creating blog designs can be slightly limiting in your creative freedom, creating this one was just too much fun! My core goal was to make that breathtaking artwork just POP! All the assets on the page were taken DIRECTLY from the game itself, so you can imagine how gorgeous this is going to be! Go take a look; they have just posted some original vs new screens, amazing!

Client: Thunder Game Works

Project: Thunder Game Works Website

Project specifics:
  • Branding
  • Site Design
  • Games Design, Art & Animation
Awards won:

Client location: USA

Link: http://thundergameworks.com

Thunder Game Works

The brief:

Say hello to Thunder Game Works, a new kick ass iPhone games developer! Thunder Game Works needed not only a new brand and site design, but also a creative partner for their first iPhone title! Awesome! The brief was plain and simple, create an identity and online presence that was far from run of the mill, TGW is all about premium gaming, so the entire package had to be top of line!

The solution:

The solution had to be epic, bold and in your face, and with a totally blank canvas, this was going to be fun! After a number of meetings with the owner we nailed down the direction and started working. I wanted to the design to have an epic and movie like appearance to show that TGW was more than just an average flight by night iPhone developer, as their mission is to source the best people from around the world to create the best games around, no expense spared. There will be a lot more to show from TGW very soon, as I was lucky enough to be selected as their official artist for their very first title, Trenches! Trust me when I tell you, Trenches is shaping up to be something VERY special!

Client: Fully Illustrated

Project: Digital Art Piece

Project specifics:
  • 3 x high resolution digital art pieces

Link: http://www.fullyillustrated.com

Digital Exploration

The brief:

The brief to myself was to unleash the shackles (what few I have) and just create something for the sheer hell of it. As I was about to release the new Fully Illustrated site, I thought it would be the perfect opportunity to create some art to celebrate it, so the brief to myself was to simply create something that made me smile and could tie into the process of digital creation.

The solution:

I'd been playing around with a few techniques for a while along these lines and wanted to pursue them a little further, so I dedicated a big fat chunk of time to doing just that. I soon came upon this idea and started to flesh it out into the three images you see here. It was really nice to create something like this purely for fun, it made me feel like an artist again :)

Client: Fully Illustrated - Michael Heald

Project: Digital Art Piece

Project specifics:
  • 3 x high resolution digital art pieces

Link: http://fullyillustrated.com

Digital Exploration – Pt2

The brief:

The brief to myself was to unleash the shackles (what few I have) and just create something for the sheer hell of it. As I was about to release the new Fully Illustrated site, I thought it would be the perfect opportunity to create some art to celebrate it, so the brief to myself was to simply create something that made me smile and could tie into the process of digital creation.

The solution:

I'd been playing around with a few techniques for a while along these lines and wanted to pursue them a little further, so I dedicated a big fat chunk of time to doing just that. I soon came upon this idea and started to flesh it out into the three images you see here. It was really nice to create something like this purely for fun, it made me feel like an artist again :)

Client: Fully Illustrated - Michael Heald

Project: Digital Art Piece

Project specifics:
  • 3 x high resolution digital art pieces

Link: http://fullyillustrated.com

Digital Exploration Pt.3

The brief:

The brief to myself was to unleash the shackles (what few I have) and just create something for the sheer hell of it. As I was about to release the new Fully Illustrated site, I thought it would be the perfect opportunity to create some art to celebrate it, so the brief to myself was to simply create something that made me smile and could tie into the process of digital creation.

The solution:

I'd been playing around with a few techniques for a while along these lines and wanted to pursue them a little further, so I dedicated a big fat chunk of time to doing just that. I soon came upon this idea and started to flesh it out into the three images you see here. It was really nice to create something like this purely for fun, it made me feel like an artist again :)

Client: Interwave Studios

Project: Interwave Studios

Project specifics:
  • Full Site Design
Awards won:

Client location: Germany

Link: http://interwavestudios.com

Interwave Studios

The brief:

Sweet, this was a killer project! I recently designed the Nuclear Dawn website for the guys over at Interwave Games, which was one of my favourite projects to date, so when they asked if I’d be interested in the company site, I think you can guess my answer! The site was great to work on as the guys over at Interwave are big fans of dark and moody designs, which is a favourite direction of mine, so getting to create another site in the same vein was great! Pop over and take a look.

The solution:

As the brief mentions, the guys at Interwave have a bit of a love for dark and moody designs, so this set the tone for the site immediatly. So it was a case of creating a bridge between dark, hardcore gaming and respectable corporate business. The mix was great! Making a site that had a little menace as well as being a shade corporate was great fun!

Client: Black Jacket Studios

Project: Metal Drift Micro Site

Project specifics:
  • Site Design
  • Site Build
Awards won:

Client location: USA

Link: http://metaldrift.com

Metal Drift

The brief:

The brief was fairly simple for this one, play the game (darn, that part was hard, I love this job) get a good feel of things and try to portray as much of the feel as possible. The overarching angle has to be futuristic sports action. Awesome!

The solution:

I’d been dying to get my gubby mitts on this site from the day I designed the company site back in 2008, so I was overjoyed when Weston over at Black Jacket got back in touch and asked if I’d be interested in creating the microsite for Metal Drift! They threw me over a working demo of the game and it is simply AMAZING! It’s like Speedball 2 meets Unreal Tournament meets Wipeout, it’s just brilliant! The quality of the gameplay, visuals and finishing effects can only be described as AAA! Anyway, yeah, getting carried away there, the site was ace to work on and after playing the game so much I just had to inject as much of that excitement into the design as possible. So overall this was intended to feel like a high paced, neon filled futuristic sports battle zone. Great fun! Oh yeah, and its already scooped a few design awards too, yey :)

fully-illustrated-touch-ko1

Client: 6ix Set Studios

Project: Touch KO

Project specifics:
  • Branding
  • UI Design
  • Advertising
  • App Store Graphics

Client location: USA

Touch KO

The brief:

When Adam and Matt over at 6ix Set Studios dropped me a line to tell me about Touch KO, a seriously kick ass new boxing game with a rags to riches storyline and thumping hip hop soundtrack I was totally sold! They needed a brand, overall identity, UI design, App Store graphics, icon and promo advertising from the ground up, it was time to create something street, gritty, and with serious attitude!

The solution:

This obviously had to start with some dark and gritty textures, graffiti and a big dose of attitude! I wanted to logo to REALLY reflect the story, rising from rags to riches, reaching success and in a way, telling the story on its own. With the logo nailed down pretty quickly, we moved on to the look and feel/UI, this was unreal! I loved working on this in just about every way! Once everything here was complete we moved onto the icon, app store graphics and then finally some advertising to re-skin the touch arcade website as part of a large promo, ace!

Client: Interwave Studios - Nuclear Dawn

Project: Website Design

Project specifics:
  • Homepage and Subpage Design
Awards won:

Client location: The Netherlands

Link: http://nucleardawnthegame.com

Nuclear Dawn

The brief:

Plain and simply I had plunge the user DEEP into a gritty, highly atmospheric and post nuclear war-torn environment! But as the game is still early in development, the available assets were limited, but what I had was still phenomenal! I couldn't wait to start creating!

The solution:

With the limited assets available it was initially tough to find my final direction, but after a little playing around I found it! I managed to cut up a number of different elements from the in game UI, character art, armour and concept paintings to create this deep and menacing design. I love pretty much every job I do these days, but this one in particular was very much my cup of tea as I just LOVE futuristic, sci-fi, gritty stylisation. Man this was bloody awesome to work on! Cant wait for the official release!

Client: Adrian Peterson - Via Quantus Interactive - Freelance Contract

Project: Flash Site Design

Project specifics:
  • Flash Site Design
  • Flash Animation

Client location: USA

Link: http://www.alldayfoundation.org

Adrian Peterson’s – All Day Foundation

The brief:

The brief was to create something eyecatching, exciting and professional that would break the mould of traditional foundation/charity sites and add a new dimension in style, approach and finesse.

The solution:

The assets for this project were limited to about 3 photo's of Adrian in action, so initially it seemed as though this was going to be a real challenge, but I was determined to find an angle! After a little playing around with ideas, I hit upon the idea of making this aspirational, dream like, to portray the deep message of the foundation and to visually portray the feeling of achievement and hope. The final result was a bright, rich and engaging look that the client was immensely happy with!

Client: Subatomic Studios

Project: Fieldrunners

Project specifics:
  • Site design
  • Full site build
  • CMS integration
Awards won:

Client location: USA

Link: http://fieldrunners.com/

Fieldrunners

The brief:

The brief for Fieldrunners was pretty simple, to create a site that grasped the feel of the Fieldrunners 100% and portrayed the awesome artwork for all to view. As the game has been such a HUGE hit, it was paramount for the site to have a blog, a place for them to speak their fans directly, and also a place to show the high scores tables!

The solution:

I couldn’t believe my luck when I got contacted by the guys over at Subatomic Studios to see if I’d be interested in the re-design of their new site! Fieldrunners is quite possibly the best iPhone game I have ever laid my hands on (and I have many screens worth of games on my iPhone desktop!) so the chance to design the new site was sooooo exciting! The artwork that these guys have created for the game is so unique and inspirational that designing the new site was always going to be fun. It’s one thing to love what you do, but to then get to a new project that is both in the field that you love (games industry) and then also to be a game that you love, is nothing short of a project miracle. Adam as ever was my technical guru and right hand man, yet again, making another beautiful transition from my PSD’s to a fully working site. It was also a good challenge, as this not only had kick ass online, but also through the iPhone browser, so we had to pull some nifty tricks to make this load quick, look slick and show off Fieldrunners at its very best. Adam, you rock! If you’ve got an iPhone, buy this game as it is aaaaaamazing.

Client: Fishing Cactus

Project: Fishing Cactus Site

Project specifics:
  • Branding
  • Site design
  • Flash
  • Animation
  • Illustration
  • HTML Templates
Awards won:

Client location: America

Link: http://fishingcactus.com/

Fishing Cactus

The brief:

Ooooooooh this one was bloody good fun!!!! As most of you already know, I love a bit of everything, illustration, design, animation, flash, the lot and this wonderful project encompassed just about everything!!! Fishing Cactus are a broad skilled, fun loving games company based out in Belgium and they required a creative, playful and original angle on both their brand and site.

The solution:

Needless to say an approach like this is rather fun to work with so this project was an absolute blast! Once we had the character signed off I was chomping at the bit to get into the site and flash work as I knew this was going to be fun! As the design started to come together, I soon realised that it was crying out for extra illustrated touches, so I set to work creating lots of quirky bespoke elements to add some really original touches to the site. All in all this was a dream job and one that I really, really enjoyed. You can see some more of the illustrations created in the illustration section. Oh and if you have an iPhone, check out their latest release ‘Shift’ its brilliantly playable!!!

Client: Unknownworlds Entertainment

Project: Natural Selection 2

Project specifics:
  • Brand Development
  • Website Design
Awards won:

Client location: USA

Link: http://naturalselection2.com

Natural Selection 2

The brief:

The project was something of a challenge in the fact that it had a 2 day turnaround from concept to delivery (it was too much fun to pass up so I threw my weekend at it to make it happen), plus the fact that the brand hadn’t been envisioned in full and there was a limited amount of visuals that I could work with (due to marketing restrictions...these guys have LOTS of followers, so it was key to ensure that only certain art was released with the new site), but man, this just made it even more fun and challenging. Brief...submerge the user in the world of NS2!

The solution:

I worked with the guys to help them develop the brand ready for the new launch, which I have to say, with the artistic finesse of Cory Strader, they visualised the concept BEAUTIFULLY, just watch in action on the trailer, it rocks! Needless to say, with the brand in place and a handful of damn sexy in game rendered assets, I got to work on crafting a site that felt as though you were in the world of NS2. So the design you see here isn’t just a big render, its a finely crafted collage of various in game elements. Bloody great fun!!

Client: Slick Entertainment

Project: Website Design & Build

Project specifics:
  • Website Design
  • Website Build
Awards won:

Client location: USA

Link: http://slickentertainment.com

Slick Entertainment

The brief:

Slick Entertainment, the guys behind the Xbox 360 version of the classic N+ and the new, and rather awesome looking Scrap Metal, knocked on my virtual door and asked if I’d be interested in working with them on their new site...silly question really. The really enjoyable creative challenge with this project was that I had to find a way for them to launch a new site, that showed their corporate side, but at the same time made a VERY distinct split when it got over to the games pages, essentially allowing the site to morph into individual microsites for each game. Awesome challenge, one that I couldn’t wait to tackle. Great challenge!

The solution:

As I always mention in just about every new project posting, I can’t get enough of the games industry and just grab a hold of almost every games project that I’m lucky enough to have come my way, so Slick Entertainment was a rather exciting opportunity! Needless to say, the site can now don a very snazzy skin for each new game, so if you wander over to the site and go from through the different games pages, you’ll notice a totally different look adorns each page. Great fun.

FI-Faves...

Trenches 2

All I can say here is that Trenches 2 is the greatest achievement of my creative career. This was the single biggest game project I've ever been involved with!

Neosaurs

Being primarily Indie focused, I was bowled over to get an enquiry from the powerhouse that is Microsoft Game Studios, and to say that I was excited would be a gargantuan understatement!

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