Client: TBA - NDA Restriction Applies

Project: Story Of The Sword - Working Title

Project specifics:
  • Character Art
  • Animation
  • Environment Art
  • UI Designs
  • Icon Design

Story Of The Blade

This project was part of a 6 month contract where I acted as a concept artist for a number of different game's that were being prototyped internally. I was required to create a range of characters and environments that matched the games structure and storyline. These games were more proof of concept than anything else, and formed a huge internal concept drive. They weren't necessarily intended for release, so may never see an official commercial release. They were lots of fun none the less!

This game in particular was a personal favourite, as creating characters in this theme gets me extra excited! The swordsmen, archers, wizards and every other fantasy character you could imagine were all required for this one. SOOOOO much fun!!

Client: TBA - NDA Restriction Applies

Project: Jumpin Jack - Working Title

Project specifics:
  • Character Art
  • Environment Art

Jumpin Jack

This project was part of a 6 month contract where I acted as a concept artist for a number of different game's that were being prototyped internally. I was required to create a range of characters and environments that matched the games structure and storyline. These games were more proof of concept than anything else, and formed a huge internal concept drive. They weren't necessarily intended for release, so may never see an official commercial release. They were lots of fun none the less!

Client: TBA - NDA Restriction Applies

Project: Galaxy Blasters - Working Title

Project specifics:
  • Character Art
  • Environment Art
  • Branding
  • UI

Galaxy Blasters

This project was part of a 6 month contract where I acted as a concept artist for a number of different game's that were being prototyped internally. I was required to create a range of characters, environments and UI designs that matched the games structure and storyline. These games were more proof of concept than anything else, and formed a huge internal concept drive. They weren't necessarily intended for release, so may never see an official commercial release. They were lots of fun none the less!

Client: TBA - NDA Restriction Applies

Project: Laser Rangers - Working Title

Project specifics:
  • Character Concept Art

Laser Rangers

This project was part of a 6 month contract where I acted as a concept artist for a number of different game's that were being prototyped internally. I was required to create a collection of different robots that were to act as concepts for a full 3D game. These games were more proof of concept than anything else, and formed a huge internal concept drive. They weren't necessarily intended for release, so may never see an official commercial release. They were lots of fun none the less!

Client: TBA - NDA Restriction Applies

Project: Jungle Jumpers - Working Title

Project specifics:
  • Character Art
  • Environment Art

Jungle Jumpers

This project was part of a 6 month contract where I acted as a concept artist for a number of different game's that were being prototyped internally. This one required a huge range of playful animal characters. These games were more proof of concept than anything else, and formed a huge internal concept drive. They weren't necessarily intended for release, so may never see an official commercial release. They were lots of fun none the less!

Client: TBA - NDA Restriction Applies

Project specifics:
  • Character Art
  • Environment Art

Client location: Crazy Mike - Working Title

Crazy Mike

This project was part of a 6 month contract where I acted as a concept artist for a number of different game's that were being prototyped internally. I was required to create a range of characters and environments that matched the games structure and storyline. These games were more proof of concept than anything else, and formed a huge internal concept drive. They weren't necessarily intended for release, so may never see an official commercial release. They were lots of fun none the less!

Client: Cascadia Games

Project: Dr Cavor

Project specifics:
  • Character Illustration
  • Website Design
  • Brand Design

Client location: USA

Link: http://drcavor.com

Dr Cavor

After being a long standing fan of the Dr.Cavor series I was so excited when I got asked to create the HD promo illustration to promote the games and upcoming website! Ever since the C64 days I'd dreamed of taking an in-game pixel character and creating a full commercial promo illustration from it, just as the old box art illustrators used to do. So being asked to do this for Dr.Cavor was dream job. Taking that tiny pixel character and creating a faithful HD vector version was a fantastic challenge. I'd love to do more pixel to vector illustrations!

Client: Fully Illustrated

Project: Wulverblade

Project specifics:
  • Trailer creation
  • Creative direction
  • Illustration
  • Animation

Client location: UK

Wulverblade – Teaser Trailer

As most of you already know, I've been working full time on my own game now for a few months, but everything has been very under-wraps...until now!

I'd like to introduce you Wulverblade! Wulverblade is the culmination of a lifetime of dreams and aspirations. It is something I've been wanting to make for longer than I can even remember. As this is a teaser trailer, I'm not revealing much more than is shown here, so you'll have to keep your eyes peeled here for more updates.

All I will add is that EVERY element of this trailer has been made using in-game assets, so you can rest assured that what you see here, is what you'll get to experience in game.

Head over to the blog for more information!

Client: Red Marble Games

Project: Red Marble Games Character Branding

Project specifics:
  • Branding
  • Character Design
  • Site Design

Client location: USA

Link: http://redmarblegames.com

Red Marble Games

Red Marble Games required a complete character branding overhaul, which had to stay true to their old brand but take on a fresh new look. So I took the old character as a base reference and re-created him in a more contemporary fashion. Its always fun doing a brand re-envisioning as it gives a strict brief but allows you to breath new life into something already established. Good fun!

Client: Fishing Cactus

Project: Eyeball Invaders

Project specifics:
  • Character Concept Art
  • Environment Concept Art
  • UI Concept Art
  • Branding

Client location: Belgium

Link: http://bit.ly/QhqkC0

Eyeball Invaders

Eyeball Invaders was a fun little side project that I worked on back in 2008 for Fishing Cactus, which is now on Steam Greenlight! I was originally tasked with creating the character, environment and UI concept art, which was so much fun as it was technically the first full game I'd worked on after starting Fully Illustrated. So I loved every minute. With the game being a side project at Fishing Cactus its been on slow burn for the past few years, but got finished recently!

The gameplay is based on the old PC hit Fleafall and is ridiculously addictive! Its due to be Free to Play too if it gets the greenlight, so why not drop it a vote and take a look for yourself. Going from the comments on there now, its looking like people are quite excited about it!

Client: Thunder Game Works

Project: Gibs'n'Glory

Project specifics:
  • Character Art
  • Environment Illustration
  • Branding
  • Icon Design
  • UI Design

Client location: USA

Link: http://bit.ly/N8513q

Gibs’n'Glory

As this was an expansion of the Trenches theme, the style was already set, so my task was to flesh out the Zombies and a new environment for the action to happen in. I was also tasked with the branding, icon design and UI design. You can see all the UI work over in the design section very soon. Great fun!

Client: Haypi

Project: Haypi Dragons

Project specifics:
  • Branding
  • Character Design
  • 2D & 3D Environment Design
  • UI Design
  • Animation

 

Client location: China

Link: http://bit.ly/yvRZgi

Haypi Dragons

This was my 3rd project with Haypi over in China, and yet again, it was ace! This time around they wanted me as the core concept artist to flesh out the style and overall look and feel of Haypi Dragons. The main gameplay mechanic of this game is similar to Worms in many ways, but is backed up with a giant MMO world and play structure. Its fantastically addictive! The guys at Haypi needed me to create the main characters, environment styling, animations, branding, UI styling and core menus. From here they took the project in house and expanded it into the monster game that it is. I HIGHLY recommend a play as its got me hooked! Also, you can see all the UI and menu work over in the design section.

Client: Thunder Game Works

Project: Trenches 2

Project specifics:
  • Creative Director
  • Concept Art
  • Character Art
  • Environment Art
  • Animation
  • UI
  • Branding

Client location: USA

Link: http://bit.ly/vrR7GJ

Trenches 2

Epic doesn't really cover this project, in fact it doesn't even come close. I've worked in the design, illustration and games industries for about 12+ years now, and have worked with some of the biggest names around...but nothing has ever touched the scale of this amazing project. Trenches 2 is little short of gargantuan...in every way. Trenches 1 was a HUUUUUUGE hit and sold more than a million copies worldwide, and that game seems tiny compared to this. I was the creative director and main artist for T2 from the roots up. Concept art, character art, environment art, menus, UI, branding, animation, promotional materials, you name it. This project pushed my skills WAY beyond their old limits and moulded many new abilities that I never thought I'd have. I want to thank Thunder Game Works for choosing me on this as it really is the greatest creative accomplishment of my career. Thanks guys! Oh, and to top it all off, this is probably the deepest, most challenging and most amazing iPhone game I've ever wrapped my hands around. Buy it, play it and love it!

Client: Cascadia Games

Project: Cascadia Games Branding

Project specifics:
  • Character Illustration
  • Branding
  • Website Design

Client location: USA

Link: http://cascadiagames.com

Cascadia Games

This was SUCH a wonderful project! I love illustrating characters, but this grizzly bear for Cascadia has to be one of my all times faves! Cascadia Games have quite a meaning behind their name, so there was a lot to accomplish within the brands feel. The bear couldn't be too cartoony, or too realistic and had to portray both strength, courage and power without looking mean, nasty or overly scary. I ended up taking a lot of influence from Disney with this character, as those guys always manage to make great heroic characters that give off both gentle and strong vibes. You know how Simba goes from being a shaking little kitten to becoming a powerful heroic Lion that defends his friends? Well, that was what I wanted the Cascadia bear to do. This was a wonderful project as I explored a style I've never experimented with before. Very fulfilling! Overall this was a fantastic challenge and one that both the client and his fan base were really happy with!

Client: Gaming Dead

Project: Gaming Dead Character Branding

Project specifics:
  • Character Branding
  • Site Design

Client location: USA

Link: http://gamingdead.com

Gaming Dead

Rather than the usual video game news site, Gaming Dead is geared toward the darker side of the games industry, the horror genre! The site needed a new, grim character based brand and a creepy menacing site design too. We settled on the idea of a scalped, brain exposed zombie office worker! What an ugly fella this guy turned out to be! With the character branding sorted, we moved onto creating his home and playground, the website! This was so much fun to work on as it’s been ages since I created a zombie character. So if you like the darker side of the gaming world take a wander over and have a read. Great little project!

FI-Faves...

fully-illustrated-metal-drift-fave

Metal Drift

This site was ace to work on and after playing the game so much I just had to inject as much of that excitement into the design as possible. So overall this was intended to feel like a high paced, neon filled futuristic sports battle zone.

Gibs’n'Glory

Gibs n Glory is Thunder Game Works latest release and a light hearted expansion of the Trenches brand. Most importantly, I got to create more zombies! Yey!

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