Client: COCOS 2D
Project: COCOS 2D Character IllustrationProject specifics:
- Character Illustration
Client location: USA
This was a great little illustration job! Cocos 2D is a kick ass framework for creating 2D iPhone games, one that Chris (the development half of our new independent games company, more info on that coming soon :) discovered in the early stages of creating our first iPhone game (to be released before the end of this year). Ricardo, the creator of this framework allows anyone to use it for free, even commercially, essentially giving his hard work away for free. Both Chris and myself thought it would be great to offer him something in return (as his framework/engine has helped us so much) a new re-brand, giving him something fresh, memorable and professional. The brand already had an existing coconut as its symbol, so I took this on and created a new, much more characterful version, and one that would tie in with the premise of the 2D engine. Ric and his community of games developers gave it a very warm welcome and now use it as their official brand. Great fun.
This was seriously fun! Working with the guys behind the iOS smash 'Inkvaders' was bound to be rather exciting though wasn't it!
For those that don't already know, Wulverblade has been my main focus for about 2 years now so if you're wondering where all the illustration updates are, read on :)