Client: Quickfingers

Project: Quickfingers - Character Design

Project specifics:
  • Character Design
  • Branding
  • Homepage Design
  • (Sub-pages and development were handled by the client)

Client location: UK

Link: http://www.quickfingers.net/

Quickfingers

They specifically wanted something that could portray ‘quick fingers’ and they love all things retro, so I decided to experiment with the idea of a robot, something that could quite easily behold, quick fingers. The character came together pretty quickly and while trying to find a great background to present him on, I in turn came across the look for the site! As this look was based on an old school vector grid tunnel, I decided to whip out the Nintendo Virtual Boy from my collection for some further inspiration...any reason to get an old console out and I’m on it! I thoroughly loved this little job!

Client: The Joystick Generals

Project: The Joystick Generals - Character Branding

Project specifics:
  • Character Branding
  • Website Design

Client location: UK

Link: http://joystickgenerals.com

The Joystick Generals

The brief:

It’s been a lifelong dream of mine to start my own games company, and the wonderful little device that is the iPhone has made this dream possible. Myself and Chris Wilson, owner of www.abitofcode.com decided to join forces and fulfil a dream that we had both shared for so long! But creating a brand, identity and website to represent our dream was no easy task!

The solution:

We knew that the brand and site had to be 2D, as we both LOVE 2D graphics, and plan to only ever create 2D games. We also know that we LOVE retro gaming. So, putting those two things together, we soon realised what the two main influential factors had to be. Surprisingly, the brand came together really quickly and we settled on the look within a couple of iterations. The site then flowed on pretty naturally and we soon had a full identity sat before us! We were overjoyed! There will be a lot more to come from the Joystick Generals, so keep your eyes peeled! I hope the world enjoys our little venture as much as we do.

Client: Thumb Arcade

Project: Thumb Arcade - Character Design

Project specifics:
  • Character Design
  • Branding
  • Site Design

Client location: USA

Link: http://thumbarcade.com

Thumb Arcade

The brief:

Say hello to Thumb Arcade, a new and exciting mobile games developer! This project required some rather fun illustration, branding and site design! The brief was simple, create a bright, exciting and somewhat bonkers new brand and site design for this fresh new mobile games development company. Just the kind of brief I love. And when they said they wanted all of it to be cartoon illustrated, my eyes lit up!

The solution:

With a name like Thumb Arcade, it didn’t take all that long to visualise the character for this...a thumb...stood at an arcade, what more could you ask for? Needless to say the character came together really well and its one that both the guys at Thumb Arcade and myself are really pleased with! When we moved onto the site, it simply became an extension of the character, creating a fully illustrated site that the character could reside in. Great fun. Why not pop over to the site and see what they’re up to.

Client: Thunder Game Works

Project: Trenches

Project specifics:
  • Character design
  • Game art
  • Animation
  • Menu design
  • HUD design
  • Branding
  • Icon design

Client location: USA

Link: http://bit.ly/5mwbUA

Trenches

The brief:

This was one of the most fun projects I've ever had the pleasure of being a part of. Trenches was a gargantuan and totally awesome project! I was tasked with creating everything for this iPhone game from the ground up, game art, branding, interface design, HUD design, you name it, the whole shebang. Plain and simply, the guys at Thunder Game Works asked me to pull out all the stops and create the greatest work I could do, to allow them to have a killer looking game that matched the killer gameplay that they already had in place. This was going to be fun!

The solution:

Initially the guys at Thunder Game Works were gunning for something more serious, something a little more realistic, but I was convinced that giving this game something characterful, original, fun and memorable would work much better, so with that said, I went away and created some concept art to sell my vision. They were sold! Wahooo! I then started to flesh out the comical characters, animations, the different levels, the branding, the HUD, you name it, the whole lot. This was nothing short of brilliant, and is to date, one of my most favoured projects! Thanks Thunder Game Works for giving me the opportunity to work with you, this was awesome!

Take a peek at the branding and design section to see more!

Client: Voodoo Controllers

Project: Voodoo Controllers - Character Design

Project specifics:
  • Packaging Design
  • Branding
  • Site Design
  • Character Illustration
  • Banner Ads

Client location: USA

Link: http://voodoocontrollers.com

Voodoo Controllers

This project was nothing short of brilliant! When the guys at Voodoo Controllers got in touch and outlined the project, I was very, very excited! Being a new company they needed a new brand, character design, site design, packaging design, 3D prototyping and banner ads...the whole shebang! I knew immediately that this was going to be ace. Everything seemed to flow really naturally too, the brand and character came together really quickly and then the rest of the elements just slotted into place. It was great to work on an e-commerce site that was a little edgy and needed to have more punch than your run of the mill online store. You can take a look at the rest of the work in the other sections of the site. So if you’re in need of a kick ass modded controller, give these guys a shout, they’ve got everything covered!

Client: Simon J Hunter

Project: Stone Skipper

Client location: USA

Link: http://stoneskipper.com

Stone Skipper

Stone Skipper was my first full iPhone project, including the in game art, branding, interface design and web site design, awesome! The brief was to create two characters, a young mischievous boy and his cheeky sidekick dog. The pair are always getting into trouble and in this outing they are out stone skipping! To go along with this they needed a world within which to live, so there are LOADS of levels set in different places around the globe. The whole project was a joy to work on and I loved every minute! If you fancy a quick pick up and play game, give it a try, its great!

Client: A Bit of Code

Project: Character Illustration

Project specifics:
  • Character Illustration
  • Environment Illustration
  • Branding
  • Homepage Design

Client location: UK

Link: http://abitofcode.com/

A Bit of Code

The brief:

A Bit of Code is the online face of talented multimedia developer Christopher Wilson. As A Bit of Code is situated in the breathtaking hills of the Peak District, rather than in the dark, dreary confines of an inner city, this character branding exercise had to be a little bit different...something more in tune with the companies love for all things nature.

The solution:

While sat down brainstorming over a cup of coffee and some fresh home made jam filled sponge cake, Chris mentioned a story about when he looked up from his desk one day to see a cow starring directly at him through the window of his office. Hmmm, cows you say. It got me thinking. Before this we had been talking about the usual coder symbology, like code, and more specifically, binary! So there it was, the craziest and most off the wall solution you could imagine...Binary cows! What more should I say, its different, fun, playful and really grasps the feel of the company, perfect.

Client: COCOS 2D

Project: COCOS 2D Character Illustration

Project specifics:
  • Character Illustration
  • Branding

Client location: USA

Link: http://cocos2d-iphone.org

COCOS 2D

This was a great little illustration job! Cocos 2D is a kick ass framework for creating 2D iPhone games, one that Chris (the development half of our new independent games company, more info on that coming soon :) discovered in the early stages of creating our first iPhone game (to be released before the end of this year). Ricardo, the creator of this framework allows anyone to use it for free, even commercially, essentially giving his hard work away for free. Both Chris and myself thought it would be great to offer him something in return (as his framework/engine has helped us so much) a new re-brand, giving him something fresh, memorable and professional. The brand already had an existing coconut as its symbol, so I took this on and created a new, much more characterful version, and one that would tie in with the premise of the 2D engine. Ric and his community of games developers gave it a very warm welcome and now use it as their official brand. Great fun.

fully-illustrated-famous-couture

Client: Famous Couture

Project: Character Illustration

Project specifics:

Character Illustration

Client location: UK

Famous Couture

The brief:

I was tasked with creating something contemporary, urban and very much in line with the world of vinyl toys (kid robot etc), but only in this instance, it had to be tied in with the company name Famous Couture, coming from the saying 'Making Jesus Christ Famous'. A tough but fun brief! This was to be the brand of a new t-shirt designer.

The solution:

Well, it could only be a caricature of Jesus really, as that's what the brand was about, so it was time to create a contemporary visualisation of the man himself. Quite a challenge! Needless to say after numerous sketches I came upon this idea, which was warmly welcomed and really embodies the brief. A great fun little illustration job.

Client: Webking Design

Project: Character Illustration

Project specifics:
  • Character Illustration
  • Brand Creation

Client location: New Zealand

Link: http://webkingdesign.com

Webking Design

The brief:

Along came a spider...and landed on my sketchpad adorned with a crown. This was a nice little illustration job to create a nifty looking spider wearing a crown to make up the core element of the Webking design brand.

The solution:

Well the brief was simple enough, so I sat down in Costa one Friday afternoon with a couple of nice hot mocha's one after the other and soon came up with this cheeky little fella. There were a few other versions created but this was both Webkings and my own favourite, so needless to say, he went on to completion. He actually appeared in the character collage that appeared in the 'Creative Unity' book earlier this year.

Client: Stats Envy

Project: Character Illustration

Client location: USA

Link: http://statsenvy.com

Stats Envy

This is the ‘green with envy’ Stats Envy monster for a new gaming stats site due out later this year. It was a really fun little brief to create an angry, envious little green monster, just the kind of project I like :) I really do love illustration!

fully-illustrated-creative-unity

Client: The Creative Unity Book

Project: The Creative Unity Book Entry

Project specifics:
  • Illustration

Client location: USA

The Creative Unity Vol.01 – Featured Designer

This was a great opportunity that arose late 2008, where I was approached by the publishers of this new creative inspiration book series, the Creative Unity, to appear in their first volume as none other than their featured designer! If that wasn’t enough to bowl me over, I was then told that I had the first 6 pages of the book! I was rather took aback by this, but promptly bit their hand of and got busy preparing some work. As it’s what I love most, I decided to focus only on illustration and photography, and put together a huge collage of my characters for the first page (which you can see in detail on the illustration page on this site). It was a real honour to be asked to appear in a such a way and I wish the guys at the Creative Unity a lot of luck for 2009! Thanks guys!

Client: Social Games International

Project: Character Illustration

Client location: USA

Link: http://playsgi.com

The Monsters

-- Update December 2012 - These characters have now been purchased by Social Games International --
These two cheeky monsters were originally a couple of un-used concepts from an old project that fell into the pile of old sketches. So when I got approached to be the featured artists in a new art book due out later this year (watch this space) I thought it was the perfect time to bring them to life as part of my feature. I’m really pleased with the outcome, they were a comical little pair of monsters!

fully-illustrated-bondage-duck

Client: Miss Clito

Project: Miss Clito Character Illustration

Project specifics:
  • Character Illustration

Client location: France

Miss Clito

Well this was a break from the norm. When I was approached by the owner of Miss Clito, an adult toy discussion and shop site, I was taken aback by the request to create a cutesy duck in bondage gear and a gimp mask! As the site isn’t dodgy and is a pretty straight down the line shopping site for adults, I figured ‘what the hell, it’d be fun!’ so off I set creating a cute duck all clad in PVC. Awesome. You’ll notice that there isn’t a link for the site below, that’s just in case any younger folk are checking this out, so to all you web savvy folk out there, I am sure that Google and the name above will help you find the site should you want to take a look ;)

fully-illustrated-orekol-minor-characters

Client: Orekol

Project: Orekol Miner's

Project specifics:
  • Character Illustration

Client location: Australia

Orekol

These were a fun little bunch of characters to do! I haven’t been doing much in the way of illustration recently due to a huge influx of more design orientated jobs, I’m not complaining mind, but it’s nice to bring out the sketchpad again and create some funky miners! These were for the guys and gals over at Orekol, a company dedicated to mining safety signage, so these guys will be appearing all over the place apparently, even on the side of a nice big HUMMER!!! Can’t wait to see that!

FI-Faves...

fully-illustrated-trenches-iphone-fave

Trenches

This was one of the most fun projects I've ever had the pleasure of being a part of. Trenches was a gargantuan and totally awesome project!

fully-illustrated-london-fave

Fiery Paths

This shot was a tough one, I took roughly 40 shots from just about every angle I could find through a hotel window overlooking London. From here it was a case of trying to stitch the images together.

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