Client: Thunder Game Works

Project: Stenches

Project specifics:
  • Full Game Art
  • Character Design
  • Animation
  • HUD Design
  • Menu System Design
  • Branding

Client location: USA

Link: http://bit.ly/stenches

Stenches

Stenches, that’s right, you heard it correctly, Stenches, the rotten, zombie infested follow up to the MASSIVE AppStore hit, Trenches! Man this game was the coolest!

I know we’ve all seen a few Zombies on the AppStore, hell, we’ve seen too many Zombies on the AppStore, but I take great pride in knowing that Trenches was one of the first AppStore games to feature these un-dead nasties in its secret unlockable ‘Zombie Horde Mode’. This unlockable was that much of a hit that it has spawned an entire game of its own. I was overjoyed when the guys at Thunder Game Works asked me to create the art for Stenches as Trenches had been a pretty big deal for me and was something I was supremely proud of. So this time around it was time to raise the bar! I really went to town on the visuals for this game, adding in 10x the amount of scenery detail and adding in lots of little touches to the animations.

To add to all this, the particle effects that were added to this game, along with the stellar soundtrack and sound effects have made for a truly killer title. I couldn’t believe my eyes when I saw the early builds, and then nearly fell over when the finished build landed on my desk. Truly brilliant stuff.

Anyway, get your butt over to the AppStore and sample some of this wonderful un-dead infested goodness :)

FI-Faves...

IGM – Indie Game Magazine

Creating the new brand and site for IGM - Indie Games Magazine was ace! I do lots of brands and sites for games, but this time it was for a news site dedicated to the subject. Awesome!

fully-illustrated-cocos2d-fave

COCOS 2D

This was a great little illustration job! Cocos 2D is a kick ass framework for creating 2D iPhone games, one that Chris (the development half of our new independent games company, more info on that coming soon :) discovered in the early stages of creating our first iPhone game.

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