Client: Thunder Game Works
Project: StenchesProject specifics:
- Full Game Art
- Character Design
- HUD Design
- Menu System Design
Client location: USA
Stenches, that’s right, you heard it correctly, Stenches, the rotten, zombie infested follow up to the MASSIVE AppStore hit, Trenches! Man this game was the coolest!
I know we’ve all seen a few Zombies on the AppStore, hell, we’ve seen too many Zombies on the AppStore, but I take great pride in knowing that Trenches was one of the first AppStore games to feature these un-dead nasties in its secret unlockable ‘Zombie Horde Mode’. This unlockable was that much of a hit that it has spawned an entire game of its own. I was overjoyed when the guys at Thunder Game Works asked me to create the art for Stenches as Trenches had been a pretty big deal for me and was something I was supremely proud of. So this time around it was time to raise the bar! I really went to town on the visuals for this game, adding in 10x the amount of scenery detail and adding in lots of little touches to the animations.
To add to all this, the particle effects that were added to this game, along with the stellar soundtrack and sound effects have made for a truly killer title. I couldn’t believe my eyes when I saw the early builds, and then nearly fell over when the finished build landed on my desk. Truly brilliant stuff.
Anyway, get your butt over to the AppStore and sample some of this wonderful un-dead infested goodness :)
This was a fab little branding job! I was asked to create a cheeky devil character for a new site due to be launched this year. The brief was to keep him devilish, cheeky and fun, with a little edge too.
Being primarily Indie focused, I was bowled over to get an enquiry from the powerhouse that is Microsoft Game Studios, and to say that I was excited would be a gargantuan understatement!