Client: Thunder Game Works

Project: Trenches

Project specifics:
  • Character design
  • Game art
  • Animation
  • Menu design
  • HUD design
  • Branding
  • Icon design

Client location: USA



The brief:

This was one of the most fun projects I've ever had the pleasure of being a part of. Trenches was a gargantuan and totally awesome project! I was tasked with creating everything for this iPhone game from the ground up, game art, branding, interface design, HUD design, you name it, the whole shebang. Plain and simply, the guys at Thunder Game Works asked me to pull out all the stops and create the greatest work I could do, to allow them to have a killer looking game that matched the killer gameplay that they already had in place. This was going to be fun!

The solution:

Initially the guys at Thunder Game Works were gunning for something more serious, something a little more realistic, but I was convinced that giving this game something characterful, original, fun and memorable would work much better, so with that said, I went away and created some concept art to sell my vision. They were sold! Wahooo! I then started to flesh out the comical characters, animations, the different levels, the branding, the HUD, you name it, the whole lot. This was nothing short of brilliant, and is to date, one of my most favoured projects! Thanks Thunder Game Works for giving me the opportunity to work with you, this was awesome!

Take a peek at the branding and design section to see more!


Imagine FX – October 2010

I've been lucky enough to appear in most of the mags I read in one way or another, so I was overjoyed when Imagine FX got in touch!



Wow, this week has been a mixture of sadness and joy. I said goodbye to the love of my life, my Z4, and at the same time said hello to my new new Z4 :)


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